The Puppet Masters/Waldo & Magic/Double Star/The Door into Summer (Classic Science Fiction)


Robert A. Heinlein - 1993
    GIFT BOX SET OF 4 BOOKS TITLED: THE PUPPET MASTERS - ISBN 0345330145, WALDO&MAGIC - ISBN 0345330153, DOUBLE STAR - ISBN 0345330137 AND THE DOOR INTO SUMMER - ISBN 0345330129

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Diamond Age, or, Young Lady's Illustrated Primer by Neal Stephenson Summary & Study Guide


BookRags - 2011
    89 pages of chapter summaries, quotes, character analysis, themes, and more – everything you need to sharpen your knowledge of The Diamond Age, or, Young Lady's Illustrated Primer.

All Roads Lead to Rome (The Praetorian Series Book 4)


Edward Crichton - 2014
     After the unfortunate events that took place in Britain, Jacob Hunter is no longer certain of many things, but this ill-fated truth is one he understands implicitly. Having spent months battling his addiction to the all-powerful blue orb, a device capable of traveling through time but equally adept at breaking a man’s mind, Jacob has finally succumbed to it. Once aided by loyal companions and the woman he loves, Jacob has abandoned everyone he has ever trusted, his mind warped by the orb’s influence. However, recently given new clues concerning the orb’s potential, Jacob departs for Rome, where he now knows a second orb lay hidden, waiting to be reunited with the orb he already possesses. Accompanied only by Rome’s manipulative empress, Agrippina the Younger, the pair journey to Rome where they hope to discover the secret to the orb’s power, but a destructive truth lies behind what they seek, one he may not be fully prepared to combat… But Jacob is not the only one about to embark on a daring quest. Having been abandoned and left without direction in the hinterlands of ancient Britain, Jacob’s sister, Diana, must find it in herself to rally Jacob’s jilted friends and corral an enraged Helena, the woman he loves, who carries her own mysterious secret after her life was miraculously saved at the brink of death. Unprepared for the responsibility suddenly thrust on her by Jacob's disappearance, Diana understands that she and her friends must find him before it's too late. Clouded and perverted though his mind may be, she knows her brother all too well. Jacob, tormented and driven beyond rationality, is prepared to sacrifice everything to find the lost orb. Including his life...

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

The Madness Within


Steve Lyons - 2011
    Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

Repulse: Europe at War 2062-2064


Chris James - 2016
    The climactic engagement of this war, Operation Repulse, took place from August 2063 to February 2064, and was the most significant clash of arms on European soil in four hundred years.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

The Ninth Science Fiction Megapack: Classic and Modern Science Fiction


Arthur C. Clarke - 2014
    Clough FOR I AM A JEALOUS PEOPLE! by Lester del Rey LUVVER, by Mack Reynolds FROG LEVEL, by Bud Webster CAPTAINS CONSPIRING AT THEIR MUTINIES, by Jay Lake SHIFTING SEAS, by Stanley G. Weinbaum THROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 8, by Grendel Briarton ROCK GARDEN, by Kevin O'Donnell, Jr. THE GENOA PASSAGE, by George Zebrowski EIGHT O'CLOCK IN THE MORNING, by Ray Faraday Nelson I AM TOMORROW, by Lester del Rey WHEN THEY COME FROM SPACE, by Mark Clifton THE SEALED SKY, by Cynthia Ward METEOR STRIKE! by Donald E. Westlake WAITING FOR THE COIN TO DROP, by Dean Wesley Smith BEYOND THE DARKNESS, by S. J. Byrne THE SMALLEST GOD, by Lester del Rey THE SCIENCE FICTION ALPHABET, by Allen Glasser CANAL, by Carl Jacobi THE LOCH MOOSE MONSTER, by Janet Kagan MY FAIR PLANET, by Evelyn E. Smith BEFORE EDEN, by Arthur C. Clarke SEQUENCE, by Carl Jacobi PREFERRED RISK, by Frederik Pohl and Lester del Rey INTEVIEW: FREDERIK POHL, conducted by Darrell SchweitzerIf you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

BattleTech: The Warrior Trilogy


Michael A. Stackpole - 2008