Draw 50 Animals: The Step-by-Step Way to Draw Elephants, Tigers, Dogs, Fish, Birds, and Many More


Lee J. Ames - 1974
    Fifty furry, scaly and feathered friends are here for aspiring young artists to draw.

Colored Pencil Portraits: Step by Step


Ann Kullberg - 1999
    Sounds like quite a challenge. But with Ann Kullberg's help, it's not as difficult as you might think to create lifelike colored pencil portraits.Using her own beautiful portraiture for instruction and inspiration, Kullberg walks you through the process step by step--from basic information about materials and techniques to two demonstrations that show how complete portraits come together from beginning to end.You'll learn how to:choose the right tools and master basic techniquescompose a portrait--examples show right and wrong ways to do ituse light to create mood in your portraitscreate a range of rich, believable skin tonespaint the face--step-by-steps of eyes, mouth, nose and ears make it easypaint realistic-looking clothing--step-by-step demos show you how to paint denim, velvet and other fabricsYou'll also find Kullberg's secrets for making your portrait come alive, along with 17 mini-demos that make it easy to paint realistic features, hair and clothing. Inside is everything you need to get started, as well as advice and important information on painting portraits professionally!

Rendering in Pen and Ink: The Classic Book on Pen and Ink Techniques for Artists, Illustrators, Architects, and Designers


Arthur L. Guptill - 1976
    Guptill's classic Rendering in Pen and Ink has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers. Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media. The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.

Still Time


Sally Mann - 1994
    Now available in paperback, this volume celebrates an artist whose acute perceptions and imagination embrace not only the photographs of children for which she is renowned, but also earlier landscapes and some unexpected, compelling forays into color and abstract photography. The 60 images include abstract platinum prints, Cibachromes and Polaroids, landscapes, portraits of women and 12-year-olds and her celebrated family pictures. Sally Mann was born in 1951 in Lexington, Virginia, where she continues to live and work. Among her many awards are three National Endowment for the Arts fellowships and a Guggenheim fellowship. Her photographs are in the permanent collections of the Metropolitan Museum of Art, The Museum of Modern Art, New York, the Whitney Museum of American Art, the Smithsonian American Art Museum and The Corcoran Museum of Art, to name just a few. Her books of photographs include Immediate Family and At Twelve: Portraits of Young Women.

All That Is Made: A Guide to Faith and the Creative Life


Alabaster Co. - 2019
    Humans are creative; it is a quality embedded in the fabric of our being, and a reality that reflects our existence as being made in the image of God.This book is a compilation of our e-books Liturgy for Creatives and On Becoming Creative, and new reflections—encompassing Alabaster's lived experience as a creative company for the past two years. It is a first step, the beginning of a conversation that allows readers to engage their faith and creativity against the larger backdrop of the God who has made all that is made.

The Ducks In The Bathroom Are Not Mine: A decade of procrastination 2007 - 2017


David Thorne - 2017
     Includes Overdue Account, Walter's Cargo Shorts, Simon's Piecharts, Missing Missy, Obviously a Foggot, Formal Complaints, Justin’s Floodlight, Matthew’s Party, Permission Slip and many more.

Character Animation Crash Course!


Eric Goldberg - 2008
    Classic animation techniques are analyzed and brought to life through thisunique book and its accompanying website companion that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classiccartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classictouch.

Zen Doodle: Tons of Tangles


Tonia Jenny - 2013
    This collection of drawings and painted canvases from dozens of contributors features thousands of tangle patterns and doodle designs to inspire you to doodle anything and everything.Create a mythical, doodled beast or abstract work of art. Draw an inspirational tangled card for a friend or add doodled intrigue to your art journal with patterned shapes. "Zen Doodle" provides you with the first steps toward creating unique tangled art, including traditional tiles, letterforms, Zendalas, landscapes, four-tile ensembles, paper quilts and more!Inside you'll find: More than 100 pieces of Zen doodled art from 42 artists.Step-by-step instruction to help you begin your own Zen doodles.Four chapters of doodle inspiration: Abstracts, Shapes & Objects, Animals & Beasts, and Friendship & Love.Isn't it time you take your tangles to the next level?

In a Daze Work: A Pick-Your-Path Journey Through the Daily Grind


Siobhan Gallagher - 2017
    From small-talk to dating to death, In A Daze Work is an exciting, playful new spin on the minute and mundane decisions that make up your daily life. Each flip of the page puts you in control of the story: Will you stay in or go out? Do you wake up or sleep in? How will you navigate a bad date, or a party full of cookie-cutter couples (available in vanilla flavor only)? More importantly, where will your decisions take you? Bringing humor and sly self-reflection to the humdrum details of adulthood with hand-drawn illustrations and sharp wit, this relatable visual journey will help you find the extraordinary (or at least hilarious) moments in any day of the week.

Undressed Art: Why We Draw


Peter Steinhart - 2004
    In The Undressed Art, writer-naturalist Peter Steinhart investigates the rituals, struggles, and joys of drawing. Reflecting on what is known about the brain’s role in the drawing process, Steinhart explores the visual learning curve: how children begin to draw, how most of them stop, and what brings adults back to this deeply human art form later in life.  He considers why the face and figure are such commanding subjects and describes the delicate collaboration of the artist and model. Here is a powerful reminder that no revolution in art or technology can undermine our vital need to draw.

The Art of Resin Jewelry: Layering, Casting, and Mixed Media Techniques for Creating Vintage to Contemporary Designs


Sherri Haab - 2006
    Pretty cool! The popularity of these resins for jewelry making has soared with the introduction of easy-to-mix, low-odor products, ideal for crafters. Now best-selling author Sherri Haab shows how to put the miracle of modern technology to work making necklaces, bangles, bracelets, pins, earrings, and rings. Projects range from simple to sophisticated, from Bakelite-style heart pins to faux amber earrings to glitter gem bracelets, from scrimshaw bracelets to cloisonné pins to transparent resin necklaces backed with gold leaf. Packed with tips on tools, supplies, finishing, and creating special effects, including ideas on combining resins with polymer clay, The Art of Resin Jewelry is a beautiful and practical introduction to an exciting craft.

Backwoods Genius


Julia Scully - 2012
    After his death, the contents of his studio, including thousands of glass negatives, were sold off for five dollars. For years the fragile negatives sat forgotten and deteriorating in cardboard boxes in an open carport. How did it happen, then, that the most implausible of events took place? That Disfarmer’s haunting portraits were retrieved from oblivion, that today they sell for upwards of $12,000 each at posh New York art galleries; his photographs proclaimed works of art by prestigious critics and journals and exhibited around the world? The story of Disfarmer’s rise to fame is a colorful, improbable, and ultimately fascinating one that involves an unlikely assortment of individuals. Would any of this have happened if a young New York photographer hadn't been so in love with a pretty model that he was willing to give up his career for her; if a preacher’s son from Arkansas hadn't spent 30 years in the Army Corps of Engineers mapping the U.S. from an airplane; if a magazine editor hadn't felt a strange and powerful connection to the work? The cast of characters includes these, plus a restless and wealthy young Chicago aristocrat and even a grandson of FDR. It’s a compelling story which reveals how these diverse people were part of a chain of events whose far-reaching consequences none of them could have foreseen, least of all the strange and reclusive genius of Heber Springs. Until now, the whole story has not been told.

The Complete Idiot's Guide to Creating a Graphic Novel


Nat Gertler - 2004
    Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.

A Short Course in Photography: An Introduction to Photographic Technique


Barbara London - 1979
    Oriented toward traditional black and white photography, the book also explores digital techniques and web photography resources, equipment, the exposure and development of film, and the making and finishing of prints.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook