Horus Heresy: Visions of Heresy


Alan Merrett - 2013
    Always first among the superhuman primarchs, the newly dubbed Warmaster Horus turned his back upon the Emperor and embraced the dark powers of Chaos. With fully half the military might of the fledgling Imperium at his command, he set his sights upon the throne of Holy Terra and waged a war which would divide the galaxy forever... Visions of war, visions of darkness, of treachery and death – all of this and more is contained within this heretical volume. Iconic depictions of the Space Marine Legions and the heroes that commanded them are presented alongside artwork from renowned artists Neil Robert, as well as brand new historical notes on the Warhammer 40,000 universe by Alan Merrett. Witness the end of an era and the beginning of something far darker, as the Heresy continues to unfold.

Rites of Passage


Mike Brooks - 2019
    His widow and murderer, the Lady Chettamandey, stands to inherit his power and influence. Her plans for ascension are curtailed when she’s drawn into a dark world of ritual killings and cult murders, with planets being dragged into the warp seemingly at a whim, the threat to Chettamandey’s legacy is dire, and only she can avert potential disaster.

Tales from the Dark Millennium


Marc GascoigneMatt Keefe - 2006
    GotoThe Prisoner by Graham McNeillThe Invitation by Dan AbnettA Balance of Faith by Darren-Jon AshmoreGate of Souls by Mike LeeFate's Masters, Destiny's ServantsTears of Blood by C.S. Goto

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Titan: The Fighting Fantasy World


Steve Jackson - 1986
    The title contains "backstory on... the villains and NPC's" found throughout the Fighting Fantasy series.Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Into the Maelstrom


Marc GascoigneMark Brendan - 1999
    Here are a dozen action stories from this dark and brooding universe.Contents"Salvation" by Jonathan Green"Into the Maelstrom" by Chris Pramas"Emperor's Grace" by Alex Hammond"The Raven's Claw" by Jonathan Curran"Children of the Emperor" by Barrington J. Bayley"The Black Pearl" by Chris Pramas""Acceptable Losses" by Gav Thorpe"Tenebrae" by Mark Brendan"Ancient Lances" by Alex Hammond"Hell in a Bottle" by Simon Jowett"Unthinking Justice" by Andras Millward"In the Belly of the Beast" by William King

Celestine: The Living Saint


Andy Clark - 2019
    Her halo blazes like a star upon the smog wreathed, blood-soaked battlefields of the 41st millennium; its holy light leading the faithful to victory time and time again. As heretics and daemons tear at her flesh, she calls down fires of retribution from on high to smite the wicked and unrighteous. If she is to fall in battle, none should mourn as she is Celestine, the Living Saint, and death is her duty. Though it comes at a great cost. For each time she is slain, Saint Celestine finds herself trapped in a terrible realm of suffering and torment. There her faith in the God-Emperor will be put to the test so she may prove herself worthy of life once more.

Victories of the Space Marines


Christian DunnBen Counter - 2011
    Superhuman warriors stand proud in defiance of inhuman foes, laying waste to the relentless hordes of invaders and forces of chaos. In the remains of their enemies, they are triumphant - they are the space marines.Runes • [Space Wolf / Ragnar Blackmane] • (2011) • Chris WraightThe Rewards of Tolerance • (2011) • Gav ThorpeBlack Dawn • (2011) • C. L. WernerThe Long Games at Carcharias • (2011) • Rob SandersHeart of Rage • [Blood Angels] • (2010) • James SwallowBut Dust in the Wind • [Imperial Fists] • (2011) • Jonathan GreenExhumed • [Deathwatch] • (2011) • Steve ParkerPrimary Instinct • (2011) • Sarah CawkwellSacrifice • [Grey Knights • 2.5] • (2011) • Ben Counter

Lucius: The Faultless Blade


Ian St. Martin - 2017
    His name is whispered and cursed across both time and space, a peerless blademaster who even death cannot threaten. He is Lucius the Eternal, blessed by Slaanesh and the greatest swordsman of all the fell Legions imprisoned within the Eye of Terror. With his armies exhausted by unending war and consumed by their own twisted iniquities, Lucius turns to an erstwhile brother of the Emperor's Children to rebuild his strength. Faced with betrayal from without and even from within his own flesh, will Lucius discover something that even one who cannot know death should fear?

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Dark Imperium


Marc GascoigneAndy Chambers - 2001
    In the war-torn 41st millennium, humanity stands on the shores of damnation, their only savior is the Immortal God Emperor and the massed armies of the Imperium, in this anthology of Warhammer( 40,000 stories ripped from the pages of Inferno! magazine.

The Binary Succession


David Annandale. - 2017
    Fabricator General Kane has seen his fellow Mechanicum adepts dismissed again and again by the High Lords – with his traitorous predecessor Kelbor-Hal still at large on the Red Planet, the political status of the tech-priesthood remains ambiguous. New alliances must be forged from the old, if Mars and Terra are to survive the final battle.