Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

The Book of Maladies Boxset (Books 1-3): An epic fantasy boxed set


D.K. Holmberg - 2020
    

Savage North Chronicles: The Complete Series


Lindsey Pogue - 2020
    These are the Savage North Chronicles. Over 2,000 pages of superhuman abilities, harrowing adventures, and heartwarming moments that will give you all the feels. Savage North Chronicles Reading Order:1. THE DARKEST WINTERElle - Haunting shadows are nothing new to Elle St. James, she’s been running from them all her life. But since the outbreak spread from the lower forty-eight, new monsters lurk in the darkness. After Elle wakes from the fever, capable of horrific deeds, she fears she’s one of them.Jackson - After the world goes mad and takes his family with it, Jackson Mitchell tosses aside his badge and decides a bottle of bourbon and the depths of despair are preferable to any semblance of living. All of that changes, however, when a group of young survivors are in dire need of his help and Jackson sacrifices his blissful oblivion in order to keep them safe.Brought together under the worst possible circumstances, Elle and Jackson must face the inexplicable realities of the new world. Their past lives are over, and the arctic isn’t all that’s savage anymore.1.5 THE LONGEST NIGHT, prequel novellaLife seemed complicated for Sophie when she had teen pregnancy and her squeaky-clean reputation as the mayor’s daughter to worry about. Now, everything is changed. Bloodcurdling screams pierce the night air and lurid memories haunt feverish dreams.Alex is the new kid from the wrong side of the tracks, and it’s all he can do to keep his head down until his eighteenth birthday when he can leave his life in foster care behind him. But Alex doesn’t realize he and the quiet girl from class with lonely, blue eyes are fated in the most impossible way imaginable.2. MIDNIGHT SUNThe six of them survived the Alaskan winter after the Virus devastated the North, but summer in the land of the midnight sun is fraught with a brutality of its own—long, grueling days, mosquito-ridden evenings, and woods with lurking shadows more dangerous than grizzlies.2.5. FADING SHADOWSCrazed survivors and Ability-hungry madmen aren’t the only repercussions of the Virus, and when a new, unforeseen danger threatens the townspeople, Kat must embrace her unharnessed Ability she’s been trying for years to avoid.3. UNTAMEDBeau has learned to embrace his Ability, but when he loses his best friend, Beau’s world crumbles all over again. Brokenhearted, he embarks on a transformative journey of self-discovery, fraught with danger and adventure, and most unexpectedly, love. But the scars left in the wake of the Virus run deeper than Beau can possibly imagine.4. UNBROKENThea fears the moment she’ll have to use her telekinesis again. After all, the mere flick of her wrist in the heat of the moment could prove fatal for someone she loves, and she already has enough blood on her hands to last her a lifetime. So, Thea jumps at the chance to shrug off the shadows of her youth and prove to herself she’s unbroken.Hunter and Thea have never gotten along, and three weeks together could be Hunter’s undoing...just not in the way he’s expecting.

The Complete Wizard of Oz Collection: All 22 Stories With Active Table of Contents


L. Frank Baum - 2012
    Frank Baum annotated with his detailed biography. This is the only complete collection that includes all the Oz stories. This kindle title comes with an active table of content as well as a table of content for each story. There are also links to the story table of contents and the main table of contents at the start of each chapter to make navigating this huge collection easier. You can also easily navigate from one chapter to another or from one story to another using the menu button.All the 22 stories are fully complete. They even include the dedication and the introduction of each story/book.In this collection, you will find stories not available in other collections and it even include stories published after the death of L. Frank Baum.About The Wizard of Oz:Ever since Dorothy realized that she was not in Kansas anymore, she has encountered nothing but excitement and adventure in the Land of Oz. She befriends talking creatures, magical constructs, and even powerful witches and wizards. Together they overthrow evil and repel invaders, setting things right in the land once more, all while discovering the inner strength and courage that each one of them possess.Dorothy and other visitors always find themselves in the Land of Oz, where some adventure always awaits them. Other heroes hail from the Land of Oz itself, merely trying to survive the perils of living in this magical land. At the end of each adventure, however, the heroes can always look forward to a feast in Emerald City, after which Dorothy herself will always find her way back home to her aunt and uncle.So, grab this title, and follow along the adventures!Included in this collection:(Stories are listed according to publication date)1. The Wonderful Wizard of Oz2. The Marvelous Land of Oz3. The Woggle-Bug Book4. Ozma of Oz5. Dorothy and the Wizard in Oz6. The Road to Oz7. The Emerald City of Oz8. The Patchwork Girl of OzLittle Wizard Stories of Oz:9. The Cowardly Lion and the Hungry Tiger10. Little Dorothy and Toto11. Tiktok and the Nome King12. Ozma and the Little Wizard13. Jack Pumpkinhead and the Sawhorse14. The Scarecrow and the Tin Woodman15. Tik-Tok of Oz16. The Scarecrow of Oz17. Rinkitink in Oz18. The Lost Princess of Oz19. The Tin Woodman of Oz20. The Magic of Oz21. Glinda of Oz22. The Royal Book of Oz(description courtesy Amazon.com: http://www.amazon.com/gp/product/B008... )

Dragonwatch, Vol. 5: Return of the Dragon Slayer


Brandon Mull - 2021
    

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

A Sword of Truth Set: Richard and Kahlan:


Terry Goodkind - 2017
    The machine awakens to begin issuing a series of increasingly alarming, if minor, omens. The omens turn out to be astonishingly accurate, and ever more ominous. As Zedd tries to figure out how to destroy the sinister device, the machine issues a cataclysmic omen involving Richard and Kahlan, foretelling an impending event beyond anyone's ability to stop. Richard Rahl and Kahlan Amnell must defend themselves and their followers from a series of terrifying threats. Other Tor Books by Terry Goodkind The Sword of Truth Wizard’s First Rule Stone of Tears Blood of the Fold Temple of the Winds Soul of the Fire Faith of the Fallen The Pillars of Creation Naked Empire Debt of Bones Chainfire Phantom Confessor The Nicci Chronicles Death’s Mistress Shroud of Eternity At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Terry Goodkind


Jesse Russell - 2012
    Before his success as an author Goodkind worked primarily as a painter, as well as doing carpentry and woodworking. Goodkind is a proponent of Ayn Rand's philosophical approach of Objectivism, with references to Rand's ideas and novels referenced in his works.The Sword of Truth series sold twenty-five million copies worldwide and was translated into more than twenty languages. It was adapted into a television series called Legend of the Seeker, premiering November 1, 2008 but canceled after two seasons in May, 2010.

Steading of the Hill Giant Chief


E. Gary Gygax - 1978
    It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the first of a three-part expedition adventure which also employs DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL) and DUNGEON MODULE G3 (HALL OF THE FIRE GIANT KING).

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

The Godling Chronicles, #4-6


Brian D. Anderson - 2014
    The Godling Chronicles Book Four - A Trial of Souls Book Five - Madness of the Fallen Book Six - The Reborn King

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021
    

Raiya: Early Game - A LitRPG Saga: Archon's Chosen, Book Two


Russell Wilbinski - 2019
    Joining the fiery Captain Fenna Lis and her no-nonsense first mate Hawkins, Skree finds plenty of opportunities to grow in skill and strength. With few options available to him, Skree must provide a haven for his friends and the last survivors of the Kobold race. Luckily, Captain Fenna knows just the right guy to solve their problem, but it won't be easy. Or cheap. Will Skree and Priestess be able to find a home of their own, and if they do, will they be able to protect it from harm in the harsh world of Raiya? Who are the mysterious servants of Abrenacht and why do they want him dead? Can Skree overcome these challenges, level up and beat the game so he can return to his own world? But a bigger question lurks at the back of his mind: Does he even want to go home?

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.