The Pearl of Immortality


Nishi Singh
    A world where The Sands of Time comes to life, a unique and compelling epic fantasy. Xerxes discovers an ancient golden lamp in a shop of magical artifacts and his simple life is immediately altered, propelling him into a brand-new world inhabited by powerful alien races. On this strange and distant planet, a world so unlike Earth, Xerxes soon discovers his new identity, one that names him Dragonheart. Presented with an ancient dragon of more than five thousand years old, a dragon with indescribable magical abilities, he is compelled to accept his destiny as Dragon Rider. A destiny that drives him into the heart of threats shadowed over by the evil Naga race. Can Xerxes shoulder the responsibilities of a true Dragonheart? When the significance of the lamp comes to the fore, it becomes evident that the survival of the planet lies entirely in his hands. Reviews '...a strong first book in what will surely be an impressive series...a superb foundation for many more...' Self-Publishing Review 'Though dense with world building, this dragon rider tale remains refreshingly optimistic' Kirkus Reviews '...an excellent story that promises even more action in the next volume' Readers' Favorite About the Author Nishi Chandermun is the author of the fantasy epic, The Pearl of Immortality, Book 1 of The Sands of Time series. She lives in Durban, South Africa, and enjoys holidaying in the breathtaking and impressive city of Cape Town. She loves writing and bringing to life the workings of her avid imagination. When not occupied with swords and dragons and the magic of the Light and Dark, she enjoys coffee dates and dining out with the family. www.nishichandermun.com

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.

The Imperial Infantryman's Handbook


Matt Ralphs - 2012
    The Munitorum adepts give us these things for a reason, you know...Collected for the first time in a single kitbag volume, the Imperial Infantryman’s Uplifting Primer and the Imperial Munitorum Manual provide a wealth of background on the history, tactics and ethos of the Imperial Guard.

The Lord of Always


David Brian - 2018
    But the house sits on a nexus point; a gateway to demonic realms.Amid a turbulence of twisting realities, and facing legions of fallen angels and nightmarish servitors, Frank and Roz become separated. Frank turns to a local pensioner for assistance. But the enigmatic George Smoke is a man who offers more questions than answers.Confronted by dark gods and cosmic abominations, Frank faces a battle for his wife's soul. It seems a fight he is destined to lose... but he must succeed. Saving Roz is the key to everything.

Pathfinder, Volume 1: Dark Waters Rising


Jim ZubDave Dorman - 2013
    The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!Paizo's award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic! With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights.This collection features:- Issues 1-6 of the hit series by Jim Zub and Andrew Huerta- The exclusive, never-before printed tale, "The Last Mosswood Goblin," by Jim Zub and Ivan Anaya- All 31 beautiful covers by Matteo Scalera, Lucio Parrillo, Erik Jones, Tyler Walpole & Dave Dorman- An introduction by Paizo Publisher Erik Mona- 42 pages of encounters, characters, and world detail for the Pathfinder RPG- An all-new, removable poster-map of the region explored in the comicAnd more!

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

An Insane Love


Bianca - 2018
    From a young child up until his teenage years, Frank struggles to find love and was lucky to find it in Alexandria Ware. While the secretive Frank doesn’t make her privy to his past, he loves Alex in his own way and plans to make her part of his future. Frank is convinced that after five years of being together, Alex is the one for him, but little does he know, she has an agenda of her own. While dealing with Frank’s emotionally unavailable nature, Alex’s love for him is purely conditional and has an expiration date set on whenever her boyfriend is finished stacking his money. Despite her fleeting feelings for Frank, she has no problem using him as an ATM, but when her boyfriend comes up with a plan for the perfect payday for them, will she end up on the wrong side of Frank’s love story? 
While Frank is building with Alex, Taiwan is living in Italy with her sugar daddy of over a decade, Romero Santiago. Being the sugar baby of a well-known cartel leader has its perks, and while Taiwan is enjoying the perks of her lifestyle, she finds herself craving more. As she approaches thirty, expensive trips and shopping trips courtesy of AMEX no longer enthrall her the way they did in her younger years. What Taiwan wants is one of the few things the happily married Romero can’t buy: a family. With a desire to stop sharing someone else’s husband and have one of her own, Taiwan tenders her resignation to a less than pleased Romero. But as a man of means with an endless amount of resources, Romero is able to offer her the deal of a lifetime. The question is, will Taiwan accept?
 Former gang member Rubee Bailey changed her life for the better when she becomes a mother to her daughter, Raylee, and couldn’t have a better father in Bash James. Rubee loves Bash with all her heart, but Bash has some hidden motives of his own when it comes to being with a Bailey. A secret from his pre-Rubee life almost catches up to him, causing him to move differently. When Bash breaks one straw too many, Rubee is sent straight into the arms of another man, with no feelings of remorse. This leaves Rubee asking herself if she’s willing to leave Bash or continue fighting for a lopsided love?

Anne McCaffrey Series Reading Order: Series List - In Order: Dragonriders of Pern series, Acorna series, Catteni sequence, Brainships, The Talent series, ... (Listastik Series Reading Order Book 21)


Listastik - 2015
    It includes the Dragonriders of Pern series, Acorna series, Catteni series, Brainships, The Talents series, The Tower and Hive sequence, Petabee Universe series, and everything else, including all other series, nonfiction books, novellas and short stories. What each list includes: The name of the book, the year of publication, and a link to Amazon to help you easily access the book. However, this list is convenient in that it places the information on your Kindle, so you don’t need to access the internet. If you have Kindle Unlimited, this list is free. Other features: This list will be regularly updated when Anne McCaffrey releases a new book. Included are detailed instruction to enable auto updates, and use the highlight function to tick off the books you have read. Series covered Dragonriders of Pern seriesAcorna seriesAcorna’s Children seriesCatteni sequence (Freedom series)BrainshipsThe Talent seriesThe Tower and Hive sequenceThe Barque Cat seriesDoona booksPetabee Universe — Powers trilogyPetabee Universe —The Twins of Petaybee seriesDinosaur Planet seriesPlanet Pirates seriesThe Crystal Singer booksBody Heir booksFantasy novellasRomance novelsShort story collectionsChildren’s booksNonfiction books Copyright Notice: We have ensured that this list is in full compliance with Circular 34 from the United States Copyright Office. Apart from names, titles and short phrases and expressions, no copyrighted material is reproduced. Thank you Thank you for purchasing this list. We hope you find it useful and easy to use, and that it helps you discover all of Anne McCaffrey’s books.

After Lives: Valhalla 1


Chuck Pilgrim - 2021
    At least his wife, his students, and his community thought so. But when he dies to save the life of a stranger, Steve is sent to an afterlife reserved for the truly heroic: Valhalla.But the Norse realm of the dead isn’t anything like he expected. Valhalla is a school, the Gods are teachers, and Steve’s fellow students are his competition in the great games.Then there are the women...Ila, the beautiful but stoic warrior. Molly, the cutie with her heart on her sleeve. Idun, the blonde Goddess bombshell with a soft spot for poetry. And Twyla, the dwarven bartender who’s always brewing up a sexy good time.Now, Steve must find where he belongs. But in a place where everyone is a hero, he’ll learn that his greatest fight is with himself.Join Steve in a HaremLit adventure filled with romance, sexy goddesses, self-doubt, creative uses of a dorm’s common shower, exploding houses, copious amounts of food and beer, dresses that get wet or come off very easily, and plenty of sexy times.Afterlives Valhalla is rated R for adult themes, graphic violence, undefined relationships/harem, and explicit scenes. Reader discretion is advised.

Game of Thrones: A Family History Volume I


History of Thrones - 2016
    With the success of the novels came a widely loved television series. While you might be a loyal fan of the books, the show, or both — do you know all about the history of the leading families? This book aims to thoroughly detail the early history of the houses Targaryen, Stark, and Lannister, including how they first rose to power, and what happened in the years leading up to the beginning of The Game of Thrones story. Of the houses of the Seven Kingdoms, the great houses have the most power. In the past, they were largely royalty, but have sworn to the Iron Throne since then. Of the known world, the great houses are the most powerful throughout all of the different regions in the area. Do you know how the Targaryens first took control of the land of the Seven Kingdoms? Follow the tale of Aegon the Conqueror, and learn how he used his people’s might to force a union of the kingdoms. You will follow the story of the dragons, and find out how they came to be killed off, leaving the Targaryens vying for power with the other houses. Despite their great conquests, they are too among the houses who play the game of thrones, attempting to restore their name to glory. And what of the Starks, who were once the Kings of Winter, ruling over the North. They fought off advances from invaders and remained in power for thousands of years. How did they come to lose their hold over their kingdom, to become only wards? And what happened to turn Lord Eddard away from his caring of the throne? The Lannisters of Casterly Rock were the Kings of the Rock at one time. Ever since the legendary Lann the Clever took it for himself through trickery, they have been rich and powerful. These people of the First Men used marriage and alliances to strengthen their hold over their neighbors. But their insidious tactics worked to bring an Andal to be the ruling Lannister. Find out how they came to be ruled by a dysfunctional family of mistrusting infighters. Here Is A Preview Of What You'll Learn... Game of Thones Family Histories Game of Thrones Lore and History Game of Thrones Character Biographies Character Relationships and alliances Historic Battles Much, much more!Download your copy today! Tags: Game of Thrones, Game of Thrones Books, Game of Thrones Family Histories, Game of Thrones Family History, Game of Thrones Reference, Game of Thrones for Dummies, Game of Thrones Characters, Game of Thrones Houses, History of Thrones, Fire and Ice, Game of Thrones Book, Game of Thrones text, Game of Thrones Study Guide, Game of thrones show, Game of Thrones education

Pathfinder Roleplaying Game: GameMastery Guide


Cam BanksKenneth Hite - 2010
    Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Game Night


Jonny Nexus - 2007
    unless it's game night. A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing. Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the Allfather's creation into a mess of petty arguments, fantasy cliche, gratuitous combat and unnecessary dice rolls. If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all. Jonny Nexus is editor of the acclaimed webzine Critical Miss and author of The Slayers' Guide to Games Masters

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!