Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Fifty Sides of the Beach Boys: The Songs That Tell Their Story


Mark Dillon - 2012
    It is filled with new interviews with music legends such as Brian Wilson, Mike Love, Alan Jardine, Bruce Johnston, David Marks, Blondie Chaplin, Randy Bachman, Roger McGuinn, John Sebastian, Lyle Lovett, Alice Cooper, and Al Kooper, and commentary from a younger generation such as Matthew Sweet, Carnie Wilson, Daniel Lanois, Cameron Crowe, and Zooey Deschanel. Even hardcore fans will be delighted by the breadth of this musical-history volume. Plans for celebrating the golden anniversary of "America's band" include the long-awaited release of 1967's Smile--the most famous aborted album in rock history--and concerts reuniting the group's five main surviving members. The band's music is as influential as it was 50 years ago, and this retelling of how the iconic rock group found itself in the annals of pop culture couldn't come at a better time.

The Supermen: The Story of Seymour Cray and the Technical Wizards Behind the Supercomputer


Charles J. Murray - 1997
    This is the story of a technical genius who, against all odds, created a series of machines that revolutionized the computing industry. Chronicling each major breakthrough, Murray takes us behind the scenes to witness late-night brainstorming sessions, miraculous eleventh-hour fixes, and flashes of insight when bold new ideas were cooked up. Drawing from rare in-depth interviews with Seymour Cray, Murray gives us an unparalleled portrait of the man and his methods, reporting not only Cray's personal reflections, but the recollections of his closest colleagues and the truth behind the rumors.

The Dallas Cowboys: The Outrageous History of the Biggest, Loudest, Most Hated, Best Loved Football Team in America


Joe Nick Patoski - 2012
    From Dandy Don Meredith, Roger Staubach and America's Team to the dynasty of the mid-nineties that won three Super Bowls and the glitzy soap opera team of today, the Cowboys have been delighting their fans and infuriating their rivals since 1960.What sets the Cowboys apart from all other NFL franchises is that they have never been just about football. With their overbearing, ego-driven owner, players who can't stay out of the tabloids, a palatial new home field that sets the standard for modern stadiums, fans as enthusiastic as cheerleaders, and cheerleaders who are nearly as famous as the team itself, the Cowboys have become a staple of Americana. There is enough star power in the history of the team to drive an entire narrative, but THE DALLAS COWBOYS will be more than that.Cowboys' stories abound, involving everything from the team's founder to its coaches, from running backs to quarterbacks. Joe Nick Patoski will plumb all these anecdotes, going to the locker rooms as well as to the boardrooms and the backrooms, and writing a book that will be not just an account of the team, but a very rich portrait of a time, a place, and a culture.

My War in the Jungle: The Long-Delayed Memoir of a Marine Lieutenant in Vietnam 1968–69


G.M. Davis - 2021
    

21 Speeches That Shaped Our World: The people and ideas that changed the way we think


Chris Abbott - 2010
    He examines the power of the arguments embedded in these speeches to inspire people to achieve great things, or do great harm. Abbott draws upon his political expertise to explain how our current understanding of the world is rooted in pivotal moments of history. These moments are captured in the words of a range of influential speakers including: Emmeline Pankhurst, Martin Luther King, Jr, Enoch Powell, Napoleon Beazley, Kevin Rudd, Alexander Solzhenitsyn, Ronald Reagan, George W. Bush, Osama bin Laden, Margaret Beckett, Winston Churchill, Salvador Allende, Margaret Thatcher, Tony Blair, Tim Collins, Mohandas Gandhi, Dwight D. Eisenhower, Robin Cook and Barack Obama. The speeches in this book are arranged thematically, linked by concepts such as 'might is right', 'with us or against us' and 'give peace a chance'. Each transcript is accompanied by an insightful commentary that analyses how the words relate to our modern society. Fresh and relevant, this is a book that will make you stop in your tracks and think about what is really happening in the world today.

The Legend of Zelda: Breath of the Wild — Creating a Champion


Nintendo - 2017
    Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Treasure in a Cornfield: The Discovery and Excavation of the Steamboat Arabia


Greg Hawley - 1998
    On September 5, 1856, a submerged walnut tree pierced her hull, sinking the Arabia one-half mile below Parkville, Missouri. In time the river changed course, leaving the Arabia and her priceless freight deep beneath a Kansas farm field...The Arabia and her treasure seemed lost forever. Then, in 1988, four men and their families dedicated themselves to achieve what others could not; to recover the treasure from the Great White Arabia. Treasure hunter Greg Hawley chronicles his amazing story of perseverance and discovery. Lavishly illustrated and carefully documented, this book is a page turning adventure that immerses the reader into the thrilling discovery of buried treasure.

Pablo Escobar's Story 1: The Rise


Shaun Attwood - 2018
    "Finally, the definitive book about Escobar, original and up-to-date" - UNILAD   Pablo Escobar was a mama's boy who cherished his family and sang in the shower, yet he bombed a passenger plane and formed a death squad that used genital electrocution.Most Escobar biographies only provide a few pieces of the puzzle, but this action-packed 1000-page book reveals everything about the king of cocaine. Mostly translated from Spanish, Part 1 contains stories untold in the English-speaking world, including: The tragic death of his youngest brother Fernando. The fate of his pregnant mistress. The shocking details of his affair with a TV celebrity. The presidential candidate who encouraged him to eliminate their rivals.

Supercade: A Visual History of the Videogame Age, 1971-1984


Van Burnham - 2001
    From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

How to Do Things with Videogames


Ian Bogost - 2011
    Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

Willin': The Story of Little Feat


Ben Fong-Torres - 2013
    Formed in 1969 by ex-members of Frank Zappa’s Mothers of Invention, Little Feat created groove-heavy music that was an irresistible mix of rock, blues, R&B, country, jazz, soul, and funk.Fronted by the charismatic but doomed vocalist and brilliant slide guitarist Lowell George, the band recorded such classic studio albums as Sailin’ Shoes and Dixie Chicken, as well as Waiting for Columbus, which many consider to be one of the best live albums of all time.Acclaimed journalist Ben Fong-Torres—working with Little Feat’s surviving members, their friends, and associates—wrote Willin’ based on hours of brand new interviews with the key players. The result? The first definitive biography of this beloved rock ’n’ roll institution.

Kennedy's Last Stand: Eisenhower, UFOs, MJ-12 & JFK's Assassination


Michael E. Salla - 2013
    And two, are there UFOs.” According to Hubbell, “Clinton was dead serious.” The key to unlocking the mystery of President Kennedy’s assassination and a possible UFO connection lie in events that occurred 18 years earlier in post-war Germany. In 1945 John F. Kennedy was a guest of Navy Secretary James Forrestal, where he personally witnessed technological secrets that have still not been disclosed to the world. These secrets stemmed from extraterrestrial technologies that Nazi Germany had acquired and were attempting to use in their weapons programs. In searching for answers to who killed President Kennedy we need to start with the death of his mentor, James Forrestal in 1949. Forrestal became the first Secretary of Defense in 1947, a position he held until March, 1949. Forrestal was a visionary who thought Americans had a right to know about the existence of extraterrestrial life and technologies. Forrestal was sacked by President Truman because he was revealing the truth to various officials, including Kennedy who was a Congressman at the time.Forrestal's ideals and vision inspired Kennedy, and laid the seed for what would happen 12 years later. After winning the 1960 Presidential election, Kennedy learned a shocking truth from President Eisenhower. The control group set up to run highly classified extraterrestrial technologies, the Majestic-12 Group, had become a rogue government agency. Eisenhower warned Kennedy that MJ-12 had to be reined in. It posed a direct threat to American liberties and democratic processes. Kennedy followed Eisenhower’s advice, and set out to realize James Forrestal’s vision. The same forces that orchestrated Forrestal's death, opposed Kennedy's efforts at every turn. When Kennedy was on the verge of succeeding, by forcing the CIA to share classified UFO information with other government agencies on November 12, 1963, he was assassinated ten days later. Kennedy’s Last Stand is the story of how an American President tried to realize his friend and mentor’s vision of a world where humanity openly knows about extraterrestrial life; and of the government officials responsible for denying that vision.

The New Thinking Man's Guide to Pro Football


Paul Zimmerman - 1984
    Now, critics, sports writers and fans across America are cheering The NEW Thinking Man's Guide to Pro Football as the worthy heir to Zimmerman's 1971 classic The Thinking Man's Guide to Pro Football, which Howard Cosell called "the best book of its kind I've ever read." Far more than a revision, The NEW Thinking Man's Guide to Pro Football is virtually a brand-new book (in 1984) prompted by, as Zimmerman writes in his introduction, "a whole new generation of players and coaches (who have) given rise to a new set of reflections about a world that is ever changing." Zimmerman examines positions, tactics, the great players and moments of peak performance, football scouting, broadcasting, minor leagues, the rule changes of the pst decade and how they have inspired new playing stategies (crisply illustrated with diagrams). And with characteristic verve, insight and no-nonsense prose, Zimmerman pays close attention to the effect of football''s pounding nose-to-nose competition on the everyday player's personality.