That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021
    

The Whisper Man: A Jack Nightingale Novella


Stephen Leather - 2015
    He’s the sort of guy you’d be happy to spend time with. Until the moment comes when he asks you if you want to know a secret. You say yes, of course, and you lean towards him. That’s when he whispers in your ear and everything changes. Within twenty-four hours you are dead and your soul is gone for ever. You’ve just met The Whisper Man. When supernatural detective Jack Nightingale hears about a rash of suicides across London, he realises that it’s more than a coincidence. Something has come from the bowels of Hell to wreak havoc in the world, and only he can stop it. But to do that he’ll have to put his own soul on the line. Jack Nightingale appears in the full-length novels Nightfall, Midnight, Nightmare, Nightshade, Lastnight, San Francisco Night, New York Night and Tennessee Night, and numerous short stories. The Nightingale timeline is complex, The Whisper Man is set between Midnight and Nightmare, back when he was in London working with his long-suffering assistant Jenny McLean.

The Second Reality


R.R. Haywood - 2014
    They are unique to the individual and no two persons can ever experience the same dream. Or so Doctor Charlotte Henson thought when she started treating the enigmatic and charming Michael. From the best-selling author of The Undead Series comes a gut wrenching tale of twisted and brutal imaginings, a sickening exploration of the depravity the mind can force on a person...The Second Reality.... "He has created a whole new world" "It has some fantastic battle scenes, up there with the Undead ones" "Haywood paints such a clear picture of the scenes and characters in your mind and the relationships between them is brilliantly done." "the story and eloquence in its telling are inspirational." "absolutely loved the story had me hooked from chapter one it has a maturity which I was surprised at" Warning: This book contains graphic scenes of both a violent and sexual nature and is intended for adults.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Secrets of Xen'drik (Eberron Supplement)


Keith Baker - 2006
    and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"

The Culling


Peter Meredith - 2020
    It’s time to tear down and start again. And what better way to eradicate humanity than by unleashing the monsters inside each of us? Destroying mankind is simple compared to perfecting a new version of mankind. Just as evil resides within all of us, the hero does as well. It’s just much harder to bring out. The Chosen are those few who survive the process. They become greater in every regard. The other 98% however, become the stuff of nightmares. Wickedly cunning and ferociously strong, they are insatiable demons that make the average zombie look like it's made of sticks and string.Into this cataclysm Bryce Carter is thrown wearing nothing but a hospital gown. He dared to defy Magnus, who felt injecting him with the serum just wasn’t punishment enough. Barefoot and bleeding, Bryce has to fight his way out of a city overrun with zombies.Led by the demons, the dead sweep across the streets like a grey river, forcing him to crawl through sewers and down into the dark tunnels beneath the blood-soaked streets. He’s hounded relentlessly and growing desperate as he only has so much time. Nuclear weapons are being readied and soon the city will be nothing but dust and ash.

Shade King: An Urban Fantasy Military Adventure (The Awakened World Book 2


William Stacey - 2020
    Seven days ago, I was struggling to survive without my magic. Now I’m on the run with a family of werewolf super-soldiers. Not gonna lie. I’m in trouble—a lot of trouble: a cult of dragon-worshipping fanatics wants to cut my heart out, vampire assassins hunt me, and even my own countrymen want to hang me for treason.Oh, and a dark empire plots to conquer the entire West Coast. It may be led by a pair of dragons, honest-to-god dragons.Did I mention I’m possessed by an ancient entity of unimaginable power?Last week was hell on Earth, literally. I think this week is gonna be worse.At least my magic’s back—wow, is it ever back!Warning: Contains scenes of sexual situations, realistic violence, and soldiers talking like soldiers.If you like Myke Cole, Michael Anderle, K.F. Breene, and Shayne Silvers, you’ll love this exciting new series.

Smokey Falls Wolves - Complete Edition


V. Vaughn - 2019
     The books included are: Stand By Your Wolf When werewolf Juliet goes on a camping trip with her human girlfriends, the last thing she wants to run into is a group of male wolves on the prowl for mates. She’s been acclimating herself into the human world just to avoid the cocky-as-all-get-out type of men who break her heart. But when she meets Roman, her life without a true mate is about to change. 
Roman is the alpha of his pack, and with pressure from all sides, he’s in search of a mate who can handle the challenge of a strong leader. When he finds her in Juliet, he discovers the very woman who can steal his heart and help lead a pack is also the kind who will challenge him in ways that could cost one or both of them their lives. Save a Horse, Ride a Werewolf As a child, Jayden used to imagine finding her true love and having a storybook wedding. As an adult, she never expected it to come true. She grew up with a single mother and knew the harsh reality of not-so-happy endings. Meeting Alex and discovering the true-mate love of a werewolf was a dream come true. Now Jayden’s planning her wedding and looking forward to becoming a werewolf and part of a big family in the form of a wolf pack. 
But Jayden’s picture-perfect life is threatened the day her mother comes to town. While Rosemary doesn’t know about werewolves, a secret that has to be kept in order to keep the Smokey Falls pack safe, that’s the least of Jayden’s problems. Rosemary has a way of getting what she wants, and in the process of fighting to have the wedding of her dreams, Jayden alienates Alex. When he tells Jayden he’s no longer sure she’s fit to be a werewolf, she has to learn to accept the most important thing of all – the love of family. Werewolf on Your Mind When Alisha learned Juliet, her former college roommate, was a werewolf, she wasn’t afraid. She was intrigued. And now, months later, she’s obsessed with becoming one too. All she needs is a mate to change her, and she knows Juliet’s pack is where she can find one. Luck is on Alisha’s side, and within hours of arriving in Smokey Falls, she meets her true mate, Jackson. But he isn’t the kind of man she'd imagined. Jackson is a feral werewolf firefighter who’d rather not deal with people, while Alisha is accustomed to a country-club lifestyle. True mate attraction doesn’t care, though, and it makes Alisha decide all Jackson needs is a little training. Too bad Jackson has other ideas. Sweet Summer Werewolf Chelsea’s job as an assistant to the producer of a popular reality TV show is a dream come true. It also consumes her life. So when she gets a month off, she decides to visit her college girlfriends and recharge in the sleepy werewolf town of Smokey Falls. After two travels days from hell, Chelsea makes it to the mountains where she can finally breathe again, and her vacation gets even better when she meets Quinten. With a voice sent down from heaven, she discovers the dreamy werewolf is a hot prospect for her show and a sure career booster for her. He’s also her true mate, but no matter how great werewolf life is for her friends, becoming one is the last thing Chelsea will ever do. But because the true-mate attraction is nearly impossible to resist, Chelsea decides to deal with it by allowing herself a summer fling. And when she opens her heart to love, she finds she never wants to let Quinten go, even though she’s not willing to leave her career.

Articles on Novels By George R. R. Martin


Hephaestus Books - 2011
    This book contains articles available free on Wikipedia and other free sources.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.