Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Frankie vs the Pirate Pillagers


Frank Lampard - 2013
    

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Designing Virtual Worlds


Richard Bartle - 2003
    It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.

World of Warcraft: Traveler


Greg Weisman - 2016
    Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading?

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories


Frank Rose - 2011
    Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.

The Wheel of Time Roleplaying Game


Charles Ryan - 2001
    Explains how to play the Wheel of Time roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.

LEGO Ninjago: Character Encyclopedia


Claire Sipi - 2012
    Divided into chapters for each series, the first part of the book examines the 2011 Ninja and their locations, weapons, and dragons. Next discovered are the Ninja's enemies, the evil Skeleton Army, and their vehicles. The second part of the book covers the 2012 sets, introducing the newest Ninja minifigures and locations, and their Serpentine enemies. Ninja Files in this section relate to the most recent set that the minifigure has appeared in, although he or she may have featured in more than one set. The final part of the book has a comprehensive list of all the Ninjago minifigures and sets for all fact-loving LEGO fans!

Halo: Cryptum (Forerunner Saga, #1)


Greg Bear - 2011
    100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.

The Care & Keeping of You Journal 1 for Younger Girls


Cara Natterson - 2013
    Tips, quizzes, and checklists help girls understand and express what's happening to their bodies--and their feelings about it.

Fable: the Balverine Order


Peter David - 2010
    Read more...A new novel based on the worldwide video game phenomenon!The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends—the privileged Thomas and his loyal servant, John—set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing—because their quarry has just found them...http://lionhead.com/Fable/FableIII/

Be a Player: A Breakthrough Approach to Playing Better ON the Golf Course


Pia Nilsson - 2017
    Most golfers who want to improve their skills go to the range and work painstakingly on their swings, not realizing it’s often their performance state on the course that needs work, not their technique. Simple things such as awareness of your balance, tension, and tempo, as well as the ability to control mental, emotional, and social variables you encounter while playing can quickly take your game to a new performance level. Pia Nilsson and Lynn Marriott, founders of VISION54’s groundbreaking and innovative golf program are here to help. Aimed at both the weekend golfer and the advanced player, each chapter presents a series of “human skills”—including assignments, explorations, and mini-lessons—that strip away the complexity surrounding swing technique and playing consistency—the conditional variations that plague golfers. Be A Player is the must-have book for any golfer who wants to unite technical skills and on-course performance seamlessly and effectively. With this cutting-edge text by your side, you will become a true student of VISION54 and a better player better on the course…where it matters most!

More Laugh-Out-Loud Jokes for Kids


Rob Elliott - 2014
    Young readers will have a blast sharing this brand new collection of hundreds of hilarious jokes with their friends and family! A great gift for any child.

Bible For Kids: A Collection of Bible Stories for Children Complete (Over 60 Illustrated) (With Over 100 Fun-Filled Follow-Up Activities)


Fiona Wesley - 2014
    Don't they? Why not teach them the teachings of the Bible through the 'True Stories' of the Bible. The premise of Bible For Kids is that children grow to be the adults that their childhood has shaped them to be. My mother read to be when I was young. I got all the nursery rhymes, fairy tales, myths, legends, and Bible stories that were a part of her childhood. I am thankful that I was exposed to this rich, ethical background. In this Kids Bible, I share the beloved stories of my childhood in hopes that other children will be blessed with this same rich culture and set of beliefs. Bible Stories in the Book Bible For Kids shares the stories of Jesus’ birth, death and rebirth in language young children can understand. Also included are Biblical favorites like:* Joseph’s Coat of Many Colors* The Story of Ruth, Daniel in the Lion’s Den* Noah Builds an Ark* Jesus turns the water into wine* Jesus’ walk on water* Parable of The Prodigal Son* The Seeds and* The Lost Sheep* Much More Inside Makes Bedtime Even Better with Follow-Up Activities For the parent who uses these stories as bedtime reading or the teacher of young children who shares them with her class, each of the thirty-one stories and parables contains several follow up activities. The varied projects include links to videos, songs including YouTube presentations, writing and art suggestions of various lengths. Adults may select among the activities, do them all before moving on or choose to do none of them. Download it, Read it, Share it The stories are presented in random order. Those who read them aloud to children may select stories at random or work their way pages by page through the book. Bible For Kids was a labor of love to create. May those who download it find it an enriching book for sharing with children. Download this ebook now, and enjoy quality time with your kids.

Sketch Your World: Essential Techniques for Drawing on Location


James Hobbs - 2014
    The creative possibilities are as unlimited as the world around you!