The Teatime Islands


Ben Fogle - 2003
    This book sets out to discover just exactly who would choose to live on islands as remote as these and - more importantly - try to figure out exactly why.

The Pattern on the Stone: The Simple Ideas that Make Computers Work


William Daniel Hillis - 1998
    What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again.Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do.Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.

The Future Was Here: The Commodore Amiga


Jimmy Maher - 2012
    The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

The ARRL General Class License Manual


American Radio Relay League - 2010
    To upgrade to General Class, you must already hold a Technician Class license (or have recently passed the Technician license exam). Upgrading to a General license--which conveys extensive HF privileges—only requires passing a written examination. Once you do, the entire range of operating modes and the majority of the amateur spectrum below 30 MHz become available to you.Use this book to study for your General Class license exam. Every page presents information you will need to pass the exam and become an effective operator. You'll cover small sections at a time:Procedures and PracticesRules and RegulationsComponents and CircuitsRadio Signals and EquipmentDigital ModesAntennasPropagationElectrical and RF SafetyAt the end of the book, you'll find the entire General Question Pool.NEW FEATURE: Online Review and Practice Exams. As you complete each chapter of this book, use ARRL's online Exam Review for Ham Radio to help prepare you for exam day. This web-based service uses the question pool to construct chapter-by-chapter reviews. Once you've finished this book, use the online service to take practice exams with the same number and variety of questions that you'll encounter on exam day. You won't have any surprises on exam day!About ARRL: Founded in 1914 by Hiram Percy Maxim, ARRL (American Radio Relay League) is the national association for Amateur Radio in the US. Today, with more than 161,000 members, ARRL is the largest organization of radio amateurs in the world. ARRL's mission is based on five pillars: Public Service, Advocacy, Education, Technology, and Membership.

The Sciences of the Artificial


Herbert A. Simon - 1969
    There are updates throughout the book as well. These take into account important advances in cognitive psychology and the science of design while confirming and extending the book's basic thesis: that a physical symbol system has the necessary and sufficient means for intelligent action. The chapter "Economic Reality" has also been revised to reflect a change in emphasis in Simon's thinking about the respective roles of organizations and markets in economic systems."People sometimes ask me what they should read to find out about artificial intelligence. Herbert Simon's book The Sciences of the Artificial is always on the list I give them. Every page issues a challenge to conventional thinking, and the layman who digests it well will certainly understand what the field of artificial intelligence hopes to accomplish. I recommend it in the same spirit that I recommend Freud to people who ask about psychoanalysis, or Piaget to those who ask about child psychology: If you want to learn about a subject, start by reading its founding fathers." -- George A. Miller

Assembly Language Programming And Organization Of The Ibm Pc


Andrew B.C. Yu - 1992
    This text includes coverage of I/O control, video/graphics control, text display, and OS/2. Its also illustrates examples of structured programming.

Practical Vim: Edit Text at the Speed of Thought


Drew Neil - 2012
    It's available on almost every OS--if you master the techniques in this book, you'll never need another text editor. Practical Vim shows you 120 vim recipes so you can quickly learn the editor's core functionality and tackle your trickiest editing and writing tasks. Vim, like its classic ancestor vi, is a serious tool for programmers, web developers, and sysadmins. No other text editor comes close to Vim for speed and efficiency; it runs on almost every system imaginable and supports most coding and markup languages. Learn how to edit text the "Vim way:" complete a series of repetitive changes with The Dot Formula, using one keystroke to strike the target, followed by one keystroke to execute the change. Automate complex tasks by recording your keystrokes as a macro. Run the same command on a selection of lines, or a set of files. Discover the "very magic" switch, which makes Vim's regular expression syntax more like Perl's. Build complex patterns by iterating on your search history. Search inside multiple files, then run Vim's substitute command on the result set for a project-wide search and replace. All without installing a single plugin! You'll learn how to navigate text documents as fast as the eye moves--with only a few keystrokes. Jump from a method call to its definition with a single command. Use Vim's jumplist, so that you can always follow the breadcrumb trail back to the file you were working on before. Discover a multilingual spell-checker that does what it's told.Practical Vim will show you new ways to work with Vim more efficiently, whether you're a beginner or an intermediate Vim user. All this, without having to touch the mouse.What You Need: Vim version 7

Go in Action


William Kennedy - 2014
    The book begins by introducing the unique features and concepts of Go. Then, you'll get hands-on experience writing real-world applications including websites and network servers, as well as techniques to manipulate and convert data at speeds that will make your friends jealous.

Fateseal


Bonnie L. Price - 2018
    Standard MMO fare—or so Cerys Collins thought.As a long-time gamer and guild leader, Cerys has always wondered what it would be like to live in virtual reality. When her guild members convince her to try a new VRMMO, she discovers reality is far more complex than she knew.Chosen by the gods of another world, Cerys finds herself trapped between warring factions: a tyrannical human empire and an oppressed kingdom of demons. When she discovers her best friend has been dragged into this new world as well, Cerys is forced to choose between saving her friend or looking at the bigger picture.If Cerys is to be anything more than a pawn in the gods' game, she'll have to leverage everything she's learned on her home world and in past games, before it's too late.With a cocky incubus king vying for more than her loyalty, her quest won’t be an easy one.The Deck of Souls series contains some dark themes, profanity, violence, and adult relationships.

Asteroid Mining 101: Wealth for the New Space Economy


John S. Lewis - 2014
    It is within the realm of possibility that their work may usher in a change in global economics as profound as the Industrial Revolution. As may be expected, press reports dealing with asteroid mining have been numerous, ranging in scope from short and breezy to broad and serious, and in quality from accurate to impressionistic to simply uninformed. There is good reason to be curious about what may be the biggest game-changer in human economic history. And there is good reason to look closely at the underlying science and engineering that form the foundation of this work.

Crystal Fire: The Invention of the Transistor and the Birth of the Information Age


Michael Riordan - 1997
    The power flowing from the germanium far exceeded what went in; in that moment the transistor was invented and the Information Age was born. No other devices have been as crucial to modern life as the transistor and the microchip it spawned, but the story of the science and personalities that made these inventions possible has not been fully told until now. Crystal Fire fills this gap and carries the story forward. William Shockley, Bell Labs' team leader and co-recipient of the Nobel Prize with Brattain and Bardeen for the discovery, grew obsessed with the transistor and went on to become the father of Silicon Valley. Here is a deeply human story about the process of invention — including the competition and economic aspirations involved — all part of the greatest technological explosion in history. The intriguing history of the transistor — its inventors, physics, and stunning impact on society and the economy — unfolds here in a richly told tale."—Science News "Thoroughly accessible to lay readers as well as the techno-savvy. . . . [A] fine book."—Publishers Weekly

Kestrel Class


Toby Neighbors - 2019
    Living on the junk world of Torrent Four, Ben scours the vast fields of trash, wreckage, and derelict ships in search of anything of value while avoiding the Salvage Scalpers, a gang that takes whatever it wants and enslaves anyone with a knack for finding valuables in the endless mounds of trash. For many people in his position, life is unbearable, but Ben has a secret. Buried deep in the salvage fields, hidden by mounds of rubbish, lies a Kestrel class starship. And after a decade of tireless work, she’s almost ready to fly. The Royal Imperium rules the galaxy with an iron fist. Freedom is just a dream on the hundreds of worlds under their domain. But in space, a person with a fast ship, an able crew, and the right connections can enjoy the last vestiges of liberty, as long as they stay under the radar. Ben Griminski has a ship, but he’ll need a crew and plenty of Zexum to fuel her if they hope to escape their dreary lives on Torrent Four. It’s a challenge worth taking on, and if his luck holds, he might just discover what life is like among the stars. Kestrel Class is the first novel in a new science fiction saga by master storyteller Toby Neighbors. Drawing inspiration from Firefly, The A-Team, and even Star Wars, Kestrel Class is a fast-paced mix of action and character-driven drama. Take the pilot’s seat in the Modulus Echo, join the crew in a heist for fuel, and learn just how depraved the Imperium has become to ensure unquestioning obedience from the masses under their control. If you love space opera, or you’re just looking for the next story that will sweep you away from your ordinary existence, Kestrel Class is the book for you.

Mathematical Elements for Computer Graphics


David F. Rogers - 1976
    It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

Schaum's Outline of Advanced Mathematics for Engineers and Scientists


Murray R. Spiegel - 1971
    Fully stocked with solved problemsN950 of themNit shows you how to solve problems that may not have been fully explained in class. Plus you ge"

Types and Programming Languages


Benjamin C. Pierce - 2002
    The study of type systems--and of programming languages from a type-theoretic perspective--has important applications in software engineering, language design, high-performance compilers, and security.This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material.The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages.