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The Witcher 3: Wild Hunt - Prima Official Game Guide by David Hodgson
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Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
1001 Dumbest Things Ever Said
Steven D. Price - 2004
A collection of stupid utterances, mostly unintentional--although not always--from politics, show business, sports, and anywhere else people can put their feet in their mouths.
Vampire Chronicles: Interview with the Vampire, The Vampire Lestat, The Queen of the Damned
Anne Rice - 1989
But just lift the lid, slide the first tape from its ghostly sleeve, and you'll soon embrace the hypnotic realm of the undead.Book 1, Interview with the Vampire, opens with the seductive purr of F. Murray Abraham (Amadeus) stating, "I was a 25-year-old man when I became a vampire, and the year was 1791." And so our ultimate antihero, Louis, begins the elaborate retelling of his long, tortured life as a vampire. Winding through the ages, from New Orleans to Paris, we follow Louis and his undying mentor, Lestat, as they feed on humans, whet their carnal appetites, and uncover an underworld of vampire brethren.Interview with the Vampire, read by F.Murray AbrahamRunning time: 3 hours on 2 Audio Cassettes-----------------------------------------------Book 2, The Vampire Lestat, brings us up to date, with Lestat waking from his earthen slumber to join the ranks of rock superstardom before sitting down to share the tale of his own haunting initiation into the vampire world. Michael York (Cabaret) puts his wonderfully fluid, cosmopolitan voice to good use, adding a dash of sly humor to this fast-paced, satisfying blend of sex and blood and rock and roll.The Vampire Lestat, read by Michael York Running time: 3 hours on 2 Audio Cassettes-----------------------------------------------Book 3, The Queen of the Damned, takes us back, all the way back to ancient Egypt, exposing the origins of the vampire way. Narrating in eerily serene and gracious tones, Kate Nelligan (The Prince of Tides) leads us gently down this bloody path of immortal desires. David Purdham gives the voice of Lestat a wistful quality, tinged with an evil relish that exposes the master vampire's sanguine tastes.Queen of the Damned, read by Kate Nelligan and David PurdhamRunning time: 3 hours on 2 Audio Cassettes-----------------------------------------------Anne Rice has continued her Vampire Chronicles beyond these three novels, but that shouldn't make this collection any less tempting to either the undead initiate or certified vampire junkie. --George LaneyTotal: 6 Audio Cassettes / 9 hours~
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
The Art of Dishonored 2
Ian Tucker - 2016
Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"
The Nightmare Room: The Nightmare Begins!
R.L. Stine - 2001
Take a step away from the safe, comfortable world you know. Unlock the door to terror. There's always room for one more in ... The Nightmare Room.A Triple threatDanielle hypnotized her brother as a joke --but now she can't wake him up!DON'T FORGET ME!Will Luke defeat the evil Fate Master who lives in his locker? Or will he pass the curse on to his best friend?LOCKER 13Maggie has her palm read at a carnival -- and then the terrifying accidents begin!MY NAME IS EVIL
World Mythology: An Anthology of Great Myths and Epics
Donna Rosenberg - 1990
Your students will gain an appreciation and understanding of ancient and modern cultures through myths and epics from the Middle East, Greece and Rome, the Far East and Pacific islands, the British Isles, Northern Europe, Africa, and the Americas. An introduction and historical background supplement each myth. Questions at the end of each selection prompt analysis and response.
The Meaning of Liff
Douglas Adams - 1983
This text uses place names to describe some of these meanings.
Stephen King's The Dark Tower: A Concordance, #1
Robin Furth - 2003
Inspired more than thirty years ago by works as diverse as J.R.R. Tolkien's epics, Robert Browning's poetry, and Sergio Leone's Westerns, this is the tale that Stephen King has never abandoned. When he typed the first sentence in 1970, King feared the telling might take several lifetimes, but two thousand pages and four books later, the end is in sight. Published in anticipation of The Dark Tower V: Wolves of the Calla, A Concordance, Volume I is the definitive guide to the first four books in Stephen King's bestselling epic fantasy series, The Dark Tower. With the hundreds of characters, Mid-World geography, and the High Speech lexicon, this comprehensive handbook is one no Dark Tower fan will want to be without. It is the perfect way in for readers new to the series, or the perfect way back in for longtime fans who read the first four books years ago.
The Original Folk and Fairy Tales of the Brothers Grimm
Jacob Grimm - 1815
Yet few people today are familiar with the majority of tales from the two early volumes, since in the next four decades the Grimms would publish six other editions, each extensively revised in content and style. For the very first time, " The Original Folk and Fairy Tales of the Brothers Grimm" makes available in English all 156 stories from the 1812 and 1815 editions. These narrative gems, newly translated and brought together in one beautiful book, are accompanied by sumptuous new illustrations from award-winning artist Andrea Dezso.From "The Frog King" to "The Golden Key," wondrous worlds unfold--heroes and heroines are rewarded, weaker animals triumph over the strong, and simple bumpkins prove themselves not so simple after all. Esteemed fairy tale scholar Jack Zipes offers accessible translations that retain the spare description and engaging storytelling style of the originals. Indeed, this is what makes the tales from the 1812 and 1815 editions unique--they reflect diverse voices, rooted in oral traditions, that are absent from the Grimms' later, more embellished collections of tales. Zipes's introduction gives important historical context, and the book includes the Grimms' prefaces and notes.A delight to read, "The Original Folk and Fairy Tales of the Brothers Grimm" presents these peerless stories to a whole new generation of readers."
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
The Witcher Omnibus
Paul Tobin - 2018
Multi-Eisner award-winning writer Paul Tobin pens a fantasy epic of the adventures of Geralt of Rivia, a witcher--one of the few remaining monster hunters from the critically acclaimed video game fantasy The Witcher by CD Projekt Red!Featuring story art by Joe Querio, Piotr Kowalski, Max Bertolini, with a bonus sketchbook section and additional art by Dave Johnson (100 Bullets), Dan Panosian (Slots), Stan Sakai (Usagi Yojimbo), Duncan Fegredo (MPH), Simon Bisley (Lobo), and a cover by Mike Mignola (Hellboy).Collects issues #1-#5 of The Witcher comic series House of Glass, Fox Children, Curse of Crows, and the Killing Monsters one-shot--and features annotations from the creators of the comics, as well as a sketchbook section.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.