Book picks similar to
Jamie Hewlett. 40th Anniversary Edition by Jamie Hewlett
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New York Sketches 2004
Adrian Tomine - 2005
New York Sketches features 15 full-color reproductions of the beautiful ink-and-watercolor drawings that Tomine began after moving from California to the city. Each shows his unparalleled eye for detail: a police officer scrutinizes a stylish young mother; a girl remains content but completely motionless through four subway stops; a disgruntled worker kicks a chair while he sweeps. This remarkable portfolio is printed on finely textured 130-lb. Cougar paper, accordion folded so that images can be detached for framing or displayed upright together. It is the only full-color project featuring new art from Adrian Tomine, one of the most respected and perhaps the most widely visible alternative cartoonists of our time.
Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia
Pablo Hidalgo - 2011
Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.
The Lord of the Rings Sketchbook
Alan Lee - 2005
These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award.The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book.The Lord of the Rings Sketchbook provides a fascinating insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration.
Imaginative Realism: How to Paint What Doesn't Exist
James Gurney - 2009
Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators
Exiles
Josef Koudelka - 2014
The sense of private mystery that fills these photographs--mostly taken during Koudelka's many years of wandering through Europe and Great Britain since leaving his native Czechoslovakia in 1968--speaks of passion and reserve, of his rage to see. Solitary, moving, deeply felt and strangely disturbing, the images in Exiles suggest alienation, disconnection and love. Exiles evokes some of the most compelling and troubling themes of the twentieth century, while resonating with equal force in this current moment of profound migrations and transience.Josef Koudelka (born 1938) has published ten books of photographs, many of which focus on the relationship between man and the landscape, including Gypsies (1975; revised and enlarged edition in 2011), Exiles (1988), Black Triangle (1994), Invasion 68: Prague (2008) and Wall (2013). Significant exhibitions of his work have been held at The Museum of Modern Art and the International Center of Photography, both in New York; Hayward Gallery, London; and Palais de Tokyo, Paris. Koudelka is the recipient of the Medal of Merit awarded by the Czech Republic (2002) and numerous other awards. In 2012, he was named Commandeur de l'Ordre des Arts et des Lettres by the French Ministry of Culture. He is based in Paris and Prague.
The Bird King and Other Sketches
Shaun Tan - 2010
What do they all have in common? Nothing! Except for the fact that they all come from the sketchbooks of Shaun Tan, acclaimed creator of The Lost Thing, the Arrival and Tales from Outer Suburbia.Also selected by the artist are preliminary drawings for book, film and theatre projects, portrait and landscape studies, along with pages from travelling notebooks. All off a special insight into the daydreams of a celebrated author and illustrator.
The Animator's Survival Kit
Richard Williams - 2001
During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
The Art of Discworld
Terry Pratchett - 2004
It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.
Dustcovers: The Collected Sandman Covers, 1989-1996
Dave McKean - 1997
Reoffered to coincide with the release of THE QUOTABLE SANDMAN HC, this comprehensive collection contains all the painted covers that Dave McKean produced for THE SANDMAN series, including all the collections, one-shots, trading cards, and more. Writer Neil Gaiman and McKean offer running commentary throughout. SC, 8x11, 208pg, FC
The Snow Yak Show
Mark Ryden - 2010
Images from Ryden's acclaimed Japanese Snow Yak Show are reproduced in large 11" x 14" format, & include many detail images & drawings. Features all of the works, as well as photographs of the work on display.
Drawing Cutting Edge Comics
Christopher Hart - 2001
The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.
The Art of Frozen
Charles Solomon - 2013
Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.
Norman Rockwell: Behind the Camera
Ron Schick - 2009
Working alongside skilled photographers, Rockwell acted as director, carefully orchestrating models, selecting props, and choosing locations for the photographs -- works of art in their own right -- that served as the basis of his iconic images. Readers will be surprised to find that many of his most memorable characters -- the girl at the mirror, the young couple on prom night, the family on vacation -- were friends and neighbors who served as his amateur models. In this groundbreaking book, author and historian Ron Schick delves into the archive of nearly 20,000 photographs housed at the Norman Rockwell Museum. Featuring reproductions of Rockwell's black-and-white photographs and related full-color artworks, along with an incisive narrative and quotes from Rockwell models and family members, this book will intrigue anyone interested in photography, art, and Americana.
Drawing Dynamic Hands
Burne Hogarth - 1977
The most comprehensive book ever published on drawing hands, it uses a revolutionary system for visualizing the hand in an almost infinite number of positions.