GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Batman Eternal Part 1 (DC Comics - The Legend of Batman Special #1)


Scott Snyder - 2018
    The Legend of Batman Graphic Novel Collection proudly presents the first special edition book in the series, the fantastic Batman Eternal - Part 1...After a spectacular battle, the unthinkable happens when the incorruptible Commissioner Gordon is arrested for murder! With Batman’s oldest ally behind bars, mob boss Carmine Falcone reappears, determined to rid Gotham of insane criminals, honest policemen and anyone else who stands in his way..Contents: BATMAN ETERNAL #1-13

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

The Iron Throne


Simon Hawke - 1995
    In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.

Ravenloft Core Rulebook


John W. Mangrum - 2001
    A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.

Against the Giants


Ru Emerson - 1999
    Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

The Fanged Crown


Jenna Helland - 2009
    The story he tells of disease and monsters rings false to his enemies--a former mutineer is sent to discover what really happened to the Lost Colony, and what the Hero of Tethyr is hiding. The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons & Dragons(R) game, "The Fanged Crown" is an easy way for unfamiliar readers to pick up the Forgotten Realms(R). With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. "The Fanged Crown" and the rest of the Wilds series may be read in any order.

The Killing Song


Don Bassingthwaite - 2006
    Original.

Dungeons & Dragons: Fell's Five


John RogersAndrés Ponce - 2014
    Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.

The Threat from the Sea


Mel Odom - 2009
    From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerun. Iakhovas has plotted for long bitter years to regain the powers that were torn from him by an angry goddess. Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new horrifying threat from the sea. Award-winning author Mel Odom's Forgotten Realms(R) trilogy is now repackaged as a stunning trade paperback collector's edition. Exploring an area of the Realms few think to tread--the bottom of the ocean--Threat from the Sea takes readers for a ride that's full of high-seas adventure and monster battles.

Designers & Dragons: The '70s


Shannon Appelcline - 2014
    The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.

Dungeons & Dragons, Volume 1: Shadowplague


John Rogers - 2011
    Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.