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The Catcher Was a Spy: The Mysterious Life of Moe Berg


Nicholas Dawidoff - 1994
    Here, Dawidoff provides "a careful and sympathetic biography" (Chicago Sun-Times) of this enigmatic man. Photos.

The U-boat Hunters


James Brendan Connolly - 1918
    We shall continue to have Wars; and some day the world is going to have a war to which the present Will serve only as a try-out. When that war comes our country will prob ably have to bear the burden for the western hemisphere. In that war our navy will be our first line of defense; and what we do for our navy now will have much to do with what our navy will be able to do for us then.

Նամուս


Alexandre Shirvanzade - 1885
    A play about the ill fate of two lovers who were engaged by their families to each other since childhood, but because of violations of namus (a tradition of honor), the girl was married by her father to another person.

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

The Game-Players of Titan


Philip K. Dick - 1963
    Dick creates a novel that manages to be simultaneously unpredictable and perversely logical. Poor Pete Garden has just lost Berkeley. He's also lost his wife, but he'll get a new one as soon as he rolls a three. It's all part of the rules of Bluff, the game that's become a blinding obsession for the last inhabitants of the planet Earth. But the rules are about to change--drastically and terminally--because Pete Garden will be playing his next game against an opponent who isn't even human, for stakes that are a lot higher than Berkeley.

Last Tram to Lime Street


Joan Jonker - 1995
    From the author of STAY IN YOUR OWN BACKYARD.

The Red Dragon & The West Wind: The Winning Guide to Official Chinese & American Mah-jongg


Tom Sloper - 2007
     The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.

Champion of the World


Chad Dundas - 2016
    Late summer, 1921: Disgraced former lightweight champion Pepper Van Dean has spent the past two years on the carnival circuit performing the dangerous "hangman's drop" and taking on all comers in nightly challenge bouts. But when he and his cardsharp wife, Moira, are marooned in the wilds of Oregon, Pepper accepts an offer to return to the world of wrestling as a trainer for Garfield Taft, a down-and-out African American heavyweight contender in search of a comeback and a shot at the world title.At the training camp in rural Montana, Pepper and Moira soon realize that nothing is what it seems: not Taft, the upcoming match, or the training facility itself. With nowhere to go and no options left, Pepper and Moira must carefully navigate the world of gangsters, bootlegging, and fixed competitions, in the hope that they can carve out a viable future.A story of second chances and a sport at the cusp of major change, Champion of the World is a wonderful historical debut from a new talent in fiction.

The Sure Thing: The Greatest Coup in Horse Racing History


Nick Townsend - 2013
    But one man has been proving them wrong for four decades. In the summer of 1975 Barney Curley, a fearless and renowned gambler, masterminded one of the most spectacular gambles of all time with a racehorse called Yellow Sam. It cost the bookmakers millions of pounds. They said that it could never happen again. But in May 2010, thirty-five years after his first coup, Curley staged the ultimate multimillion pound-winning sequel.The Sure Thing tells the complete story of how he managed to organise the biggest gamble in racing history – and how he then followed up with yet another audacious scheme in January 2014.

The Untold History of Japanese Game Developers: Gold Edition


John Szczepaniak - 2014
    Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES INCLUDE: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

User Unfriendly


Vivian Vande Velde - 1990
     The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

The Wrong Envelope


Liz Treacher - 2019
    Two worlds are about to collide.Evie Brunton loves her job. Twice a day, she spins along the narrow lanes of Devon on her bicycle, delivering letters from a heavy post bag. When the flamboyant London artist, Bernard Cavalier, drops like a meteor into her sleepy village, everything changes. Bernard is supposed to be painting for an important exhibition, but the countryside has its own charms, in particular his young post lady…Light and witty, and full of twists and turns, The Wrong Envelope is a charming romantic comedy. It captures the spirit of another age – when letters could change lives.