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Zombie Survival Manual: From the dawn of time onwards
Sean T. Page - 2013
Accompanied by illustrations, maps, diagrams and step-by-step instructions, this manual will be essential reading for those interested in protecting themselves, their families and society at large from the living dead.
Monster Exchange Program (MXP): A Choose All Fantasy Adventure
Mark Albany - 2019
Well, definitely not ordinary... and totally not average. You see, Nate’s a Troman—a nearly seven-foot-tall guy who’s half war troll, half human—and he’s working undercover as part of a secret government project, the Monster Exchange Program, to investigate crimes that involve the occult. Once on campus, Nate tries to lay low, struggling to navigate college life while also unraveling a mystery involving the disappearance of several beautiful co-eds. If he misses a clue, it could threaten the entire planet. No pressure, right? All Nate has to do to defeat the bad guys and save the world is harness powers he never knew he possessed, kick the crap out of demons—and find a way to satisfy a small army of sorority chicks. Harem amazingness
Clanbook: Gangrel Revised
Brian Campbell - 2000
The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide
Paul Jaquays - 1990
We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.
Blades in the Dark
John Harper - 2016
There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Change of Regime
Mark Henwick - 2017
The city has a new Master of vampires, House Altau, and the existing, unaffiliated community is now facing a sentence of death. The storm builds, and one of the leaders of that community, Livia or Julius, must chose to be the lightning conductor to save the rest from destruction. But will that be an acceptable sacrifice to Altau? And if so, which one of them will it be?
Ghouls: Fatal Addiction
Ronni Radner - 1997
It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.
The Toybox
Jackie Cassada - 1991
But to San Francisco's changelings, it's a haven where they may abandon their mortal guises. An unlikely group of companions -- a waitress, a nomad, a street performer, a tramp and two children -- band together to prevent the wizard Malacar from claiming vengeance.
Dreaming Darkness: Volume One
Kelley Armstrong - 2020
All four stories in this volume have been previously published.Volume One Contents•The Girl in the Carnival Gown•Last Stand•Nos Galan Gaeaf•A Haunted House of Her Own
Clanbook: Malkavian Revised
Ethan Skemp - 2000
From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Gravel: Never a Dull Day
Warren Ellis - 2008
Now you can read the collected history of William Gravel in all it's strange glory in this gigantic signed hardcover! All 24 original B&W issues of the adventures of William Gravel are finally together in this super-sized hardcover volume! From lizard women to armies of the undead, bad juju and worse military secrets, strange love and stranger death, this is the ultimate Gravel collectible. As an added bonus, every single copy is signed by the amazing creative team of Warren Ellis and Mike Wolfer, the two guys responsible for all the madness! Collected herein are these six volumes: Strange Kiss, Stranger Kisses, Strange Killings, SK: Body Orchard, SK: Strong Medicine, and SK: Necromancer!
The Tsathoggua Cycle: Terror Tales of the Toad God
Robert M. PriceGary Myers - 2003
P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object of worship. Tsathoggua has inspired many types of stories in many moods. And not just by Smith and Lovecraft In this arcane volume you will read Tsathogguan tales old and new by various writers, chronicling the horrors of the amorphous amphibian's descent into new decades and deeper waters. The mere fact that such a thing is possible attests mightily the power of the modern myth of Tsathoggua, and the men who created him This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics. Call of Cthulhu fiction focuses on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.Contents and authors in order --From the Parchment of Pnom (Clark Ashton Smith)The Seven Geases (Clark Ashton Smith)The Testament of Athammaus (Clark Ashton Smith)The Tale of Satampra Zeiros (Clark Ashton Smith)The Theft of the Thirty-Nine Girdles (Clark Ashton Smith)Shadow of the Sleeping God (James Ambuehl)The Curse of the Toad (Loay Hall and Terry Dale)Dark Swamp (James Anderson)The Old One (John Glasby)The Oracle of Sadoqua (Ron Hilger)The Horror Show (Gary Myers)The Tale of Toad Loop (Stanley C. Sargent)The Crawling Kingdom (Rod Heather)The Resurrection of Kzadool-Ra (Henry J. Vester III)
The Erciyes Fragments
C.S. Friedman - 1999
There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!