Book picks similar to
The Book of Adventure Games by Kim Schuette
games
videogame-adventure-books
games-computer-retro
gamification-motivation-education
BRS Gross Anatomy
Kyung Won Chung - 1988
Written in a concise, bulleted outline format, this well-illustrated text offers 500 USMLE-style review questions, answers, and explanations and features comprehensive content and upgraded USMLE Step 1 information.
Greavsie
Jimmy Greaves - 2003
One of the game's great characters. A man who faced doen the demons. A top television pundit and columnist. This is the story of James Peter 'Jimmy' Greaves, one of the all-time greats of English football.Jimmy Greaves was born in east London in February 1940, and from humble beginnings began his rise to the top of the game. He scored on his Chelsea debut, aged seventeen, and became the first player to score 100 goals before the age of twenty-one. When Jimmy left Stanford Bridge for AC Milan in 1963, it outraged the Chelsea faithful, but after only four months Jimmy returned to London, to Tottenham Hotspur for £99,999. Scoring a hat-trick on his debut, Jimmy went on to help Spurs win the fA Cup and the European Cup-Winners' Cup. Throughout the 1960s Greavsie was the hero of White Hart Lane.But for all his success at both club and international level (44 goals in 57 games), there were dark struggles to overcome too. An injury picked up in the final group game of the 1966 World Cup meant that Jimmy cast a forlorn figure on the sidelines during England football's finest hour. And after a move to West Ham at the start of the 1970s, Jimmy career would be plagued by alcoholism. But however powerful his addiction, Jimmy was too strong a character to be pulled under. He came through and reinvented himself as a celebrated pundit on the beautiful game.'Greavsie' is a gripping and truthful autobiography, the story of a remarkable life laced with Jimmy's trademark wit. It is a fascinating account of the golden era of football, the characters who populated it, and the goalscoring machine at the centre of it all.
Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised
Olaf Vancura - 1998
The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.
Ian Gillan: The Autobiography of Deep Purple's Lead Singer
Ian Gillan - 1993
This is the autobiography of their lead singer, Ian Gillan. Here he tells his life story, and that of the band he helped to make great. Stories of friction and violence, groupies and non-stop partying, drugs and alcohol, and how, finally, it all spiralled out of control to destroy the band.
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
The Second Book of Go: What You Need to Know After You've Learned the Rules
Richard Bozulich - 1987
We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.
Backcountry Skiing: Skills for Ski Touring and Ski Mountaineering
Martin Volken - 2007
It includes advice on techniques, safety, navigation, nutrition, fitness and decision making. The book also features information on recent evolutions in ski equipment, mountain weather and glaciers, trip planning tools, and emergency situations.
21 Speeches That Shaped Our World: The people and ideas that changed the way we think
Chris Abbott - 2010
He examines the power of the arguments embedded in these speeches to inspire people to achieve great things, or do great harm. Abbott draws upon his political expertise to explain how our current understanding of the world is rooted in pivotal moments of history. These moments are captured in the words of a range of influential speakers including: Emmeline Pankhurst, Martin Luther King, Jr, Enoch Powell, Napoleon Beazley, Kevin Rudd, Alexander Solzhenitsyn, Ronald Reagan, George W. Bush, Osama bin Laden, Margaret Beckett, Winston Churchill, Salvador Allende, Margaret Thatcher, Tony Blair, Tim Collins, Mohandas Gandhi, Dwight D. Eisenhower, Robin Cook and Barack Obama. The speeches in this book are arranged thematically, linked by concepts such as 'might is right', 'with us or against us' and 'give peace a chance'. Each transcript is accompanied by an insightful commentary that analyses how the words relate to our modern society. Fresh and relevant, this is a book that will make you stop in your tracks and think about what is really happening in the world today.
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
Elder Scrolls IV: Oblivion: Official Game Guide
Bethesda Softworks - 2006
* Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
The Road to Culloden Moor: Bonnie Prince Charlie and the 1745 Rebellion
Diana Preston - 1996
Dungeons and Desktops: The History of Computer Role-Playing Games
Matt Barton - 2008
This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.
Assassin's Creed Encyclopedia
Ubisoft Entertainment - 2011
A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places
The Burning Wheel: Character Burner
Luke Crane - 2004
The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.
An Introduction To Philippine History
José S. Arcilla - 1999
Conceived as "a story to be read, and not a calendar to be memorized," this concise narrative of Philippine history serves as a handy guide for understanding the important highlights of the nation's development.Jose S. Arcilla, S.J., is a member of the department of history at the Ateneo de Manila University and is at present also the archivist of the Philippine Province of the Society of Jesus. He finished graduate studies in the United States and in Spain. Farther Arcilla, who has authored "Aspects of Wester Medieval Culture", has published in professioal reviews both in the Philippines and abroad. He is the Philippine coordinator for the editorial staff of the "International Jesuit Encyclopedia" being published by the Institute of Jesuit History (Rome).