Book picks similar to
Pavis Gateway to Adventure by Greg Stafford
rpg-books
rpg
fantasy
fiction
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley - 1996
The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
Hermione Granger's Unofficial Life Lessons and Words of Wisdom: What Would Hermione (from the Harry Potter Series) Say?
Euphemia Pinkerton Noble - 2018
Hermione is, without a doubt, the brightest witch of her age, which is why she is looked up to by so many people. In this AHAbook, she shares with us tips and tricks to studying and how one can greatly increase their efficiency in education. As a Gryffindor, Hermione talks about bravery and courage and teaches us why we are bigger than our fears and greater than any obstacle. She speaks about the beauty of friendship and the value of family. Hermione tells us about how one’s journey through life can possibly go and how to best handle things that come our way. She definitely believes that dreams can come true if you just believe in yourself. Hermione Granger's Unofficial Life Lessons and Words of Wisdom is part of the AHAthat/THiNKaha series of books. AHAthat helps experts and thought leaders share their genius. The bite-sized morsels of wisdom within these physical and online books are easy to consume and share.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!
Dragon Ball Z, Vol. 4: Goku Vs. Vegeta
Akira Toriyama - 2011
But alone, even Goku is not enough. The last worn-out survivors, Gohan, Kuririn, and Yajirobe, must rush back into the fray to beat the unbeatable Vegeta...as their enraged foe vows to not only wipe out the human race, but destroy the planet Earth itself!
Kingdoms of Sand: Books 1-3
Daniel Arenson - 2017
This bundle contains the first three novels of Kingdoms of Sand, a fantasy series from a USA Today bestselling author. That's over 1,000 pages of battles, intrigue, and magic.Sweeping from snowy forests to cruel deserts, from bazaars of wonder to fields of war, here is a tale of legionaries and lepers, priests and paupers, kings and crows. Here a girl travels across endless dunes, seeking magic; a cruel prince struggles to claim a bloodstained throne; and a young soldier fights to hold back an overwhelming host. The fate of all civilization stands upon a knife's edge, for under the storm of war, even the greatest nations are but kingdoms of sand.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Blood of Kings
Andrew James - 2013
But there is treachery afoot, and Cyrus's life is in danger. When Darius, dispossessed prince of the Royal House of Parsa, tries to save the King of Kings, he is arrested and falsely condemned for treason.In a fast paced tale of love, betrayal, war and revenge, Blood of Kings sweeps the reader up on an epic journey from the mud brick cities of Ancient Persia to the burning heart of Pharaoh's Egypt.Packed full of dramatic and authentic battle scenes, it recreates the sweat, blood and fear of ancient warfare, as Persia smashes Egypt's army and brings the reign of the Pharaohs to a violent end.But it is also a book that will delight Herodotus fans, bringing the ancient Greek historian's characters to life like never before, as it follows the doomed 'lost army of Cambyses' into the Libyan Desert, marching towards a fate that would baffle archaeologists for millennia to come.
Unknown Armies
Greg Stolze - 1999
Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.
Blood on the Blade
Griff Hosker - 2018
Their world is thrown upside down when the King of Norway colludes with their jarl to take over their home. They flee to the land north of Mercia. Hoping for a life free from the tyranny of a king they have to fight Danes and Saxons. When King Harald of Norway sends ships to destroy them then the Clan of the Fox is forced to flee to the newly discovered land of ice and fire. They travel beyond sight of land into an uncharted ocean to face a future which is uncertain. Their only certainty lies that their navigator, Erik. He is their only chance to find a new home.
The Goat
Roger L. Simon - 2019
Everest? And just who is Jay Reynolds - the mysterious twenty-year-old tennis prodigy who appears out of nowhere to battle Rafael Nadal at the French Open and Roger Federer at Wimbledon and become the new hope of American tennis, possibly "the greatest of all time"? Award-winning mystery writer (Moses Wine series) and Academy Award-nominated screenwriter ("Enemies, A Love Story," "The Big Fix". "Bustin' Loose,"), Roger L. Simon answers these questions and more in THE GOAT, his first standalone novel in years. If you love sports, if you love life, if you'd like a second life, this book - funny, touching and sometimes scary, already talked about as the greatest novel about tennis ever written - is a page-turning, can't-put-down must. Called the greatest mystery writer of his generation by Ross Macdonald (Lew Archer) and Nicholas Meyer ("The Seven Percent Solution") Roger L. Simon has won or been nominated for multiple awards for his fiction by the Crime Writers of Great Britain and the Mystery Writers of America. As a screenwriter, he has received an Oscar nomination for his adaptation of Nobel Prize-winning author Isaac Bashevis Singer's "Enemies, A Love Story" and written for such stars as Richard Pryor, Richard Dreyfuss and Angelica Huston. Also a journalist and columnist, Simon has written for The Wall Street Journal, The New York Times, The Washington Post, Real Clear Politics, PJMedia, and City Journal, among many others. He appears frequently as a commentator on talk radio and cable TV. What others have said about Roger L. Simon's work: "The writing, as always in Moses Wine books, is sharp, amusing, and sophisticated." New York Times Book Review "Simon’s new novel about Moses Wine tops his prize-winning The Big Fix and The Straight Man." Publisher's Weekly "Roger Simon writes with humor and real energy. Nobody around is better at caricature." San Jose Mercury News "... he can be genuinely funny and, at times, even sensitive and touching." Washington Post Book World "Simon is a brilliant, classy writer..." Cosmopolitan
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
The Grand History of the Realms
Brian R. James - 2007
Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
The Nyte Patrol
Alex P. Berg - 2019
Little does she know it’s about to get a whole lot weirder. When she answers an online help wanted ad, she never expects it to lead to the revelation that magic exists. She certainly never expects to experience it firsthand. But after teaming up with washed-up sorcerer Larry Stuttgart, sword master Dawn Blayde, werebear munitions expert Tank Johnson, and immortal zombie head-in-a-jar Bill, Lexie’s about to discover what life is like on the supernatural side. She’s about to join THE NYTE PATROL. *** This is the first novel of the snarky urban fantasy series, the Nyte Patrol. Look for book two, Nyte Terrors, coming soon!