Drew Struzan: Oeuvre


Drew Struzan - 2011
     This sumptuous hardcover edition, with a foreword by George Lucas, features over 250 pieces of artwork, including all of Drew's most iconic movie images, as well as other highlights from his career, including album, book and comic book covers, stamps, trading cards, promotional artwork and very personal original works. The book comes right up to date, including exclusive San Diego Comic-Con poster art produced for The Walking Dead (2010) and Cowboys & Aliens (2011), with text by his wife Dylan, providing an intimate look at the man and his legacy. The definitive collection of Struzan's work; this is an absolute must-have for any movie buff and an unrivalled slice of both art and cinema history.

Pacific Rim: Man, Machines & Monsters


David S. Cohen - 2013
    Pictures' and Legendary Pictures' epic sci-fi action adventure Pacific Rim.When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years. To combat the giant Kaiju, a special weapon was devised: massive robots, called Jaegers, which are piloted by an international crew of soldiers in the Pan Pacific Defense Corps. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, two unlikely heroes—a washed up former pilot and an untested trainee—team up to pilot a legendary but seemingly obsolete Jaeger on a mission to halt the mounting apocalypse.Pacific Rim: Man, Machines & Monsters chronicles the production of the film with stunning concept art, captivating photography, and cast and crew descriptions of the shoot.

Rothko: The Color Field Paintings


Christopher Rothko - 2017
    This collection presents fifty large-scale artworks from the American master's color field period (1949–1970) alongside essays by Rothko's son, Christopher Rothko, and San Francisco Museum of Modern Art curator of painting and sculpture Janet Bishop. Featuring illuminating details about Rothko's life, influences, and legacy, and brimming with the emotional power and expressive color of his groundbreaking canvases, this essential volume brings the renowned artist's luminous work to light for both longtime Rothko fans and those discovering his work for the very first time. A textured case and large-scale tip-on on the front cover round out this sumptious package.

Todd Hido on Landscapes, Interiors, and the Nude: The Photography Workshop Series


Todd Hido - 2014
    Its goal is to inspire photographers of all levels who wish to improve their work, as well as readers interested in deepening their understanding of the art of photography. Each book features the creative process and core thinking of a photographer told in their own words and through pictures of their choosing, and is introduced by a well-known student of the featured photographer. In this book, Todd Hido explores the genres of landscape, interior and nude photography, with emphasis on creating images from a personal perspective and with a sense of intimacy. Through words and photographs, he also offers insight into his own practice and discusses a wide range of creative issues, including mining one's own memory and experience as inspiration; using light, texture and detail for greater impact; exploring the narrative potential activated when sequencing images; and creating powerful stories with emotional weight and beauty.Todd Hido (born 1968) is a San Francisco Bay Area-based artist. He is well known for his photography of urban and suburban housing across the United States, and for his use of detail and luminous color. His previous books include House Hunting (2001), Outskirts (2002), Roaming (2004) and Between the Two (2007). He is a recipient of a Eureka Fellowship and a Wallace Alexander Gerbode Foundation Visual Arts Award, and is represented by Stephen Wirtz Gallery in San Francisco. He is an adjunct professor at California College of the Arts.Gregory Halpern received a BA in history and literature from Harvard University and an MFA from California College of the Arts. His third book of photographs, entitled A, is a photographic ramble through the streets of the American Rust Belt. His other books include Omaha Sketchbook and Harvard Works Because We Do. He currently teaches at the Rochester Institute of Technology and is the coeditor of The Photographer's Playbook (Aperture 2013).

Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)


Bryan Cogman - 2012
    This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.

The Art of Star Wars: Episode I—The Phantom Menace


Jonathan Bresman - 1998
    But the creative process began long before the movie release, as a team of amazingly talented artists gave form to George Lucas's extraordinary vision...This lavish volume features more than six hundred examples of the art created for The Phantom Menace—each a masterpiece in its own right: conceptual illustrations, sequential art, and brilliant, fully executed paintings. Digging deep into the exclusive Lucasfilm archives, The Art of Star Wars: The Phantom Menace details Episode 1's revolutionary use of traditional and high-tech media. Inside you'll find: Magnificent paintings that capture the exotic environments of Naboo, Tatooine, and Coruscant Key action sequences, including the Podraces on Tatooine and the riveting ground and space battles Fascinating insights and photos revealing the secrets of the artists at work The earliest conceptual drawings, following the evolution of Darth Maul, Qui-Gon Jinn, Queen Amidala, and Jar Jar Binks Exciting new poster art, created expressly for Episode 1 Now you can explore the creative impulse behind all the astonishing, masterfully crafted designs of the moview blockbuster with The Art of Star Wars: Episode 1: The Phantom Menace.

The Library: A World History


James W.P. Campbell - 2004
    As varied and inventive as the volumes they hold, such buildings can be much more than the dusty, dark wooden shelves found in mystery stories or the catacombs of stacks in the basements of academia. From the great dome of the Library of Congress, to the white façade of the Seinäjoki Library in Finland, to the ancient ruins of the library of Pergamum in modern Turkey, the architecture of a library is a symbol of its time as well as of its builders’ wealth, culture, and learning. Architectural historian James Campbell and photographer Will Pryce traveled the globe together, visiting and documenting over eighty libraries that exemplify the many different approaches to thinking about and designing libraries. The result of their travels, The Library: A World History is one of the first books to tell the story of library architecture around the world and through time in a single volume, from ancient Mesopotamia to modern China and from the beginnings of writing to the present day. As these beautiful and striking photos reveal, each age and culture has reinvented the library, molding it to reflect their priorities and preoccupations—and in turn mirroring the history of civilization itself. Campbell’s authoritative yet readable text recounts the history of these libraries, while Pryce’s stunning photographs vividly capture each building’s structure and atmosphere.  Together, Campbell and Pryce have produced a landmark book—the definitive photographic history of the library and one that will be essential for the home libraries of book lovers and architecture devotees alike.

You Are Here: Personal Geographies and Other Maps of the Imagination


Katharine Harmon - 2003
    But maps need not just show continents and oceans: there are maps to heaven and hell; to happiness and despair; maps of moods, matrimony, and mythological places. There are maps to popular culture, from Gulliver's Island to Gilligan's Island. There are speculative maps of the world before it was known, and maps to secret places known only to the mapmaker. Artists' maps show another kind of uncharted realm: the imagination. What all these maps have in common is their creators' willingness to venture beyond the boundaries of geography or convention.You Are Here is a wide-ranging collection of such superbly inventive maps. These are charts of places you're not expected to find, but a voyage you take in your mind: an exploration of the ideal country estate from a dog's perspective; a guide to buried treasure on Skeleton Island; a trip down the road to success; or the world as imagined by an inmate of a mental institution. With over 100 maps from artists, cartographers, and explorers, You are Here gives the reader a breath-taking view of worlds, both real and imaginary.

Pictorial Webster's: A Visual Dictionary of Curiosities


John M. Carrera - 2009
    Meticulously cleaned and restored by fine-press bookmaker Johnny Carrera, the engravings in Pictorial Webster's have been compiled into an alluring and unusual visual reference guide for the modern day. Images range from the entirely mysterious to the classically iconic. From Acorns to Zebras, Bell Jars to Velocipedes, these alphabetically arranged archetypes and curiosities create enigmatic juxtapositions and illustrate the items deemed important to the Victorian mind. Sure to inspire and delight, Pictorial Webster's is at once a fascinatinghistorical record and a stunning jewel of a book.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Pixarpedia


Barbara Bazaldua - 2009
    Thousands of photographs and illustrations combine with behind-thescenes information to form the ultimate Pixarpedia. © 2009 Disney/PIXAR

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

The Art of Looking Sideways


Alan Fletcher - 2001
    It is an inexhaustible mine of anecdotes, quotations, images, curious facts and useless information, oddities, serious science, jokes and memories, all concerned with the interplay between the verbal and the visual, and the limitless resources of the human mind. Loosely arranged in 72 chapters, all this material is presented in a wonderfully inventive series of pages that are themselves masterly demonstrations of the expressive use of type, space, color and imagery.This book does not set out to teach lessons, but it is full of wisdom and insight collected from all over the world. Describing himself as a visual jackdaw, master designer Alan Fletcher has distilled a lifetime of experience and reflection into a brilliantly witty and inimitable exploration of such subjects as perception, color, pattern, proportion, paradox, illusion, language, alphabets, words, letters, ideas, creativity, culture, style, aesthetics and value.The Art of Looking Sideways is the ultimate guide to visual awareness, a magical compilation that will entertain and inspire all those who enjoy the interplay between word and image, and who relish the odd and the unexpected.

Adventure Time: The Art of Ooo


Chris McDonnell - 2014
    Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.  Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.

7000 Years of Jewelry


Hugh Tait - 1987
    Since publication, the museum has expanded its collection, with major acquisitions of pieces from Europe and Asia. The new edition includes a complete revision of the section on Europe after 1700, plus revisions to the sections on Celtic Europe, Roman Britain, cameos and finger rings.The book explores the varied styles, techniques and materials used to make jewelry in many civilizations throughout the world and across the millennia. Egyptian necklaces, Celtic torcs, South American gold masks, Renaissance pendants and Art Nouveau buckles are examples of the range of the masterpieces described and illustrated with 400 superb photographs.7000 Years of Jewelry takes readers on an impressive tour that includes, among other times and places:The Middle East: 5000-2000 BC Egypt: 1500-900 BC Phoenician, Greek, Etruscan and Persian Lands: 850-325 BC China, Celtic Europe, Mexico and Peru: 600 BC-AD 600 The Mediterranean, India, Egypt, Roman Britain and Byzantium: 325 BC-AD 600 Europe, China, Korea and Japan: AD 300-1000 Mayan Central America: AD 600-1000 Central and South America: AD 500-1500 Europe, Islam, China, Korea and Java: AD 1000-1500 China, India, Tibet and Mongolia: AD 1500-1850 West Africa: AD 1500-1800 Europe: AD 1500-1950. More comprehensive than before, this reference remains the finest and most beautifully illustrated history of jewelry ever published.