Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Star Wars Roleplaying Game Saga Edition Core Rulebook


Christopher Perkins - 2007
    Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.

Star Wars: Knights of the Old Republic #0


John Jackson Miller - 2006
    Nearly four thousand years before the birth of Luke Skywalker, the Mandalorian Wars have strained the OLD REPUBLIC's resources to the breaking point.With so many Republic forces at the front, systems in the Outer Rim teeter on the edge of lawlessness—even the city-world of TARIS, which was once a thriving commercial center. Here, as elsewhere, the Republic relies increasingly on JEDI KNIGHTS and their students to help maintain order.But some Knights, frustrated with the conduct of the Wars, argue for a more active Jedi role, appealing to others for support. Even from those Jedi—and their untried students—who are struggling to maintain order at home…

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Fodor's Israel (Full-color Travel Guide)


Fodor's Travel Publications Inc. - 1984
    Our local experts vet every recommendation to ensure you make the most of your time, whether it’s your first trip or your fifth. MUST-SEE ATTRACTIONS from Nazareth to the Negev desert PERFECT HOTELS for every budget BEST RESTAURANTS to satisfy a range of tastes GORGEOUS FEATURES on the Dead Sea, Masada, Israeli wine VALUABLE TIPS on when to go and ways to save INSIDER PERSPECTIVE from local experts COLOR PHOTOS AND MAPS to inspire and guide your trip

Undertale: Art Book


Toby Fox - 2016
    UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back

Lonely Planet Pocket Prague


Lonely Planet - 2007
    Spend time at the historic buildings, museums and galleries at Prague Castle, take time out in peaceful Petrin Hill, or stroll the picturesque Old Town Square; all with your trusted travel companion. Get to the heart of the best of Prague and begin your journey now! Inside Lonely Planet's Pocket Prague: Full-colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss User-friendly layout with helpful icons, and organised by neighbourhood to help you pick the best spots to spend your time Covers Hradcany, Mala Strana, Stare Mesto, Nove Mesto, Petrin Hill, Old Town Square, Wenceslas Square, Vinohrady, Zizkov and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet's Pocket Prague, a colorful, easy-to-use, and handy guide that literally fits in your pocket, provides on-the-go assistance for those seeking only the can't-miss experiences to maximize a quick trip experience. About Lonely Planet: Lonely Planet is a leading travel media company and the world’s number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we’ve printed over 145 million guidebooks and grown a dedicated, passionate global community of travelers. You’ll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.

Appalachian Trail Data Book


Daniel D. Chazin - 1978
    hiking, each year's Data Book consolidates the most basic information from 11 detailed guidebooks into a lightweight table of distances between major Appalachian Trail shelters, road-crossings, and features. It is divided according to the guidebook volumes (one state or two or, for Virginia, parts of a state) and updated each December to account for Trail relocations, new (or removed) shelters, and other changes. In addition to codes for lodging, food, water, and other essentials, the Data Book is keyed to both the individual guidebook sections and to the separate maps. Day-hikers and long-distance hikers alike rely on this volume for armchair planning as well as on-the-trail orientation. This also is the source for the ever-changing official answer to, How long is the trail?

The Ultimate Guide to G.I. Joe 1982-1994


Mark Bellomo - 2005
    Joe became an instant hit. Today, the first run of these action figures (1982 - 1994) has become one of the hottest collectibles in the toy-collecting hobby.The Ultimate Guide to G.I. Joe 1982 - 1994 is the must-have resource for enthusiasts, with more coverage than any other book available!This comprehensive, full-color reference features 1,000 brilliant photos, identification information and current collector pricing for 350 action figures and 240 vehicles and accessories.

The Little CBT Workbook


Michael Sinclair - 2012
    With interactive exercises and checklists, this book is suitable for self-teaching or for supplementing a CBT course.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Household Hacks: Cleaning Tips and Tricks To Save You Money, Time, and Energy When Cleaning Your House


Ben Night - 2013
    This book looks to change this problem and reduce both the time and effort required to clean and maintain your house. We have compiled a list of tricks, tips, and household hacks that will save you time, energy, and even money. Some of these tips you may have heard or seen before, but others will surprise and amaze you. Some of these tips will streamline your cleaning techniques and improve your efficiency. Other tips will allow you to clean with natural, homemade cleaning ingredients, which will save you money. Other tips will make you say " WOW! Why didn't I think of that?!.This book is intended for cleaners of all ages and skill levels. From single household owners to families filled with children, this book will help you clean and maintain your household. These tips were collected from tried and tested methods from Grandparents, Moms, Dads, and different clever people who all had one goal: to clean as fast as possible.(added by Top Books Worth Reading)

A History of Video Games


Jeremy Parish - 2020
    On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room. Taught by journalist, podcast host, and video game historian Jeremy Parish, this lively course will track the tremendous leaps made in computing technology that allowed games to become increasingly sophisticated and the popular trends that pushed the boundaries of technology forward. The story of video games is not just about technology. It’s also about popular culture, economics, and globalization. Throughout these lectures, students will learn about the extremely profitable gaming industry, as well as the creative minds and ambitious projects that helped build it - and even encounter a few spectacular failures. Be prepared to: Witness the precipitous rise and fall of AtariExperience the birth of blockbuster gaming systems like NES and Sega GenesisLearn about the evolution of the console, PC, and portable gamingExplore the creation of iconic game series, such as Mario Bros., Pac-Man, and Pokémon From the simple pleasures of Pong to the complex online world of Fortnite, video games have come a long way over the course of seven decades, with no signs of slowing down anytime soon. Listeners will surely reminisce about their own experience with gaming as they learn more about this exciting industry, phenomenon, and pastime.

Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You


Megan Miller - 2015
    As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.