The Art and Making of The Dark Knight Trilogy


Jody Duncan - 2012
    A fresh, dynamic reboot of the franchise, Batman Begins explored Bruce Wayne's evolution from billionaire orphan to Gotham City's dark avenger. The film deconstructed the super-hero genre and put an indelible stamp on it – Nolan's character-driven, hard-edged realism gave Batman a new, "real-world" origin story.A 2008 sequel, The Dark Knight, took those compelling foundations and raised the stakes, pitting Batman against a deranged master criminal, the Joker (Heath Ledger, whose performance won him a posthumous Academy Award® for Best Supporting Actor), in an all-out war for Gotham's soul. At once a sprawling crime epic, a rumination on moral relativism, and a blockbuster action film, The Dark Knight expanded the scope and depth of Batman Begins and broke box-office records.Now, the final film in The Dark Knight Trilogy, The Dark Knight Rises, brings Nolan's Batman saga to an end. An epic disaster movie on a global scale, The Dark Knight Rises blends the tragic, character-driven roots of Batman Begins with the thrilling action and thematic complexity of The Dark Knight.The Art and Making of The Dark Knight Trilogy tells the complete behind-the-scenes story of these three monumental films. Based on in-depth interviews with Nolan and all of the films’ key cast and crew - including cowriters David S. Goyer and Jonathan Nolan, cinematographer Wally Pfister, and composer Hans Zimmer - and supported by lavish art and never-before-seen photography, the book reveals the creative development and design behind The Dark Knight Trilogy. Each chapter is devoted to a separate step of the filmmaking process, highlighting how Nolan's vision and working methods - favoring repertory-style casting, tenets of classicla drama, and practical effects - helped make the definitive Batman for a new generation.

The Man with the Golden Touch: How The Bond Films Conquered the World


Sinclair McKay - 2008
    This is the story of how, with the odd misstep along the way, the owners of the Bond franchise, Eon Productions, have contrived to keep James Bond abreast of the zeitgeist and at the top of the charts for 45 years, through 21 films featuring six Bonds, three M’s, two Q’s and three Moneypennies. Thanks to the films, Fleming’s original creation has been transformed from a black sheep of the post-war English upper classes into a figure with universal appeal, constantly evolving to keep pace with changing social and political circumstances. Having interviewed people concerned with all aspects of the films, Sinclair McKay is ideally placed to describe how the Bond ‘brand’ has been managed over the years as well as to give us the inside stories of the supporting cast of Bond girls, Bond villains, Bond cars and Bond gadgetry. Sinclair McKay, formerly assistant features editor of the Daily Telegraph, works as a freelance writer and journalist. He is also the author of A Thing of Unspeakable Horror: The History of Hammer Films, which the Guardian called ‘A splendid history’ and the Independent on Sunday described as ‘Brisk, cheerful and enthusiastic.’

Cartoon Animation


Preston Blair - 1980
    By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

The Complete Far Side, 1980–1994


Gary Larson - 2003
    And, for better or worse, I 'jotted' them down. It was only later, when perhaps I received an angry letter from someone, that it struck me: Hey! Someone's been reading my diary!"Gary Larson, from the preface to The Complete Far SideRevered by its fans as the funniest, most original, most "What the ... ?"-inspiring cartoon ever, The Far Side® debuted in January 1980 and enjoyed an illustrious 14 years on the worlds comics pages until Gary Larson's retirement in 1994. The Complete Far Side celebrates Gary's twisted, irreverent genius in this ultimate Far Side book, a lavish production, which takes its place alongside collector's-edition art books.A masterpiece of comic brilliance, The Complete Far Side contains every Far Side cartoon ever syndicated over 4,000 if you must know presented in (more or less) chronological order by year of publication, with more than 1,100 thathave never before appeared in a book. Also included are additional Far Side cartoons Larson created afterhis retirement: 13 that appeared in the last Far Side book, Last Chapter and Worse, and six cartoons that periodically ran as a special feature in The New York Times Science Times section as The Far Side of Science.Creator Gary Larson offers a rare glimpse into the mind of The Far Side®in quirky and thoughtful introductions to each of the 14 chapters. Complaint letters, fan letters, and queries from puzzled readers appear alongside some of the more provocative or elusive panels. Actor, author,and comedian Steve Martin offers his pithy thoughts in a foreword, and GaryLarson's former editor describes what it was like to be "the guy who could explain every Far Side cartoon."The Complete Far Side © 2003 by FarWorks, Inc. All Rights Reserved. The Far Side ® and the Larson ® signature are registered trademarks of FarWorks, Inc.

Amphigorey


Edward Gorey - 1972
    As always, Gorey's painstakingly cross-hatched pen and ink drawings are perfectly suited to his oddball verse and prose. The first book of 15, "The Unstrung Harp," describes the writing process of novelist Mr. Clavius Frederick Earbrass: "He must be mad to go on enduring the unexquisite agony of writing when it all turns out drivel." In "The Listing Attic," you'll find a set of quirky limericks such as "A certain young man, it was noted, / Went about in the heat thickly coated; / He said, 'You may scoff, / But I shan't take it off; / Underneath I am horribly bloated.' "Many of Gorey's tales involve untimely deaths and dreadful mishaps, but much like tragic Irish ballads with their perky rhythms and melodies, they come off as strangely lighthearted. "The Gashlycrumb Tinies," for example, begins like this: "A is for AMY who fell down the stairs, B is for BASIL assaulted by bears," and so on. An eccentric, funny book for either the uninitiated or diehard Gorey fans.Contains: The Unstrung Harp, The Listing Attic, The Doubtful Guest, The Object Lesson, The Bug Book, The Fatal Lozenge, The Hapless Child, The Curious Sofa, The Willowdale Handcar, The Gashlycrumb Tinies, The Insect God, The West Wing, The Wuggly Ump, The Sinking Spell, and The Remembered Visit.

Planet Simpson: How a Cartoon Masterpiece Defined a Generation


Chris Turner - 2004
    Since first airing in 1987 as a cartoon interlude on the short-lived "Tracey Ullman Show," "The Simpsons" has deliciously skewered the foibles of American life, evolving into a cultural institution that reaches across the generations. As satire, it's sharp and funny. As a pop phenom, it's in a league of its own. And with Planet Simpson, it finally gets the sprawling, multidimensional critical look it so richly deserves. "Smart and funny, Turner writes with fitting enthusiasm for his subject while working in seemly references to cultural theory and TV-insider politics. His book is just the thing for fellow fans, and for anyone interested in how pop phenomena came to be." -Hollywood Reporter This book was not prepared, licensed, approved, or endorsed by any entity involved in creating or producing the television series "The Simpsons."

Abridged Classics: Brief Summaries of Books You Were Supposed to Read but Probably Didn't


John Atkinson - 2018
    Tolkien, Margaret Atwood, James Joyce, Plato, Ernest Hemingway, Dan Brown, Ayn Rand, and Herman Melville.From "Old ladies convince a guy to ruin Scotland" (Macbeth) to "Everyone is sad. It snows." (War and Peace), these clever, humorous synopses are sure to make book lovers smile.

Schulz and Peanuts: A Biography


David Michaelis - 2007
    Now, acclaimed biographer David Michaelis gives us the first full-length biography of Schulz: at once a creation story, a portrait of a hidden American genius, and a chronicle contrasting the private man with the central role he played in shaping the national imagination. The son of a barber, Schulz was born in Minnesota to modest, working class roots. In 1943, just three days after his mother′s tragic death from cancer, Schulz, a private in the army, shipped out for boot camp and the war in Europe. The sense of shock and separation never left him. And these early experiences would shape his entire life.With Peanuts, Schulz embedded adult ideas in a world of small children to remind the reader that character flaws and childhood wounds are with us always. It was the central truth of his own life, that as the adults we′ve become and as the children we always will be, we can free ourselves, if only we can see the humour in the predicaments of funny-looking kids. Schulz′s Peanuts profoundly influenced the country in the second half of the 20th century. But the strip was anchored in the collective experience and hardships of Schulz′s generation-the generation that survived the Great Depression and liberated Europe and the Pacific and came home to build the post-war world.

Wall and Piece


Banksy - 2005
    Not only did he smuggle his pieces into four of New York City's major art museums, he's also "hung" his work at London's Tate Gallery and adorned Israel's West Bank barrier with satirical images. Banksy's identity remains unknown, but his work is unmistakable with prints selling for as much as $45,000.

Teenage Mutant Ninja Turtles: The Ultimate Visual History


Andrew Farago - 2014
    Bringing together the rarest art and artifacts from three decades of TMNT comics, TV shows, and films, Teenage Mutant Ninja Turtles: The Ultimate Visual History leaves no shell unturned!

All I Need to Know I Learned from My Cat


Suzy Becker - 1990
    "Know all the sunny places.""Flaunt your hair loss.""Get mad when you're stepped on.""Take some time to eat the flowers.""Be tolerant-but not overly accommodating.""Make your own hours.""Scratch when it itches.""Depend on others without losing your independence.""Avoid company you do not like."Altogether, here are over 90 simple life lessons, irresistibly illustrated in full-color. Proving what all cat fanciers suspect about their own pets, Suzy Becker's cat is a fount of wisdom. The book covers everything from grooming, health, and diet to being completely well-adjusted, and imparts perhaps the most valuable piece of advice a cat could give: "There is always time for a nap."

Views


Roger Dean - 1975
    Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.

Snow White and the Seven Dwarfs: The Art and Creation of Walt Disney's Classic Animated Film


J.B. Kaufman - 2012
    More than 250 artworks, including rarely seen concept sketches, background paintings, and cels illustrate the genius of Walt Disney and the creative vision of the artists who produced a beloved milestone in cinematic history.In 1933, Walt Disney was a rising star in the world of animation, just beginning to become a household name. Ambitious new ideas emerged from the Disney studio on a regular basis, and the film world waited eagerly to see what the creative young filmmaker would do next. The answer surprised them all: a full-length animated feature film, based on the traditional tale Snow White and the Seven Dwarfs. The production took three years and the talents of many of Hollywood’s top artists . . . and, of course, created one of the best-loved classics of all time. This book, based on a ground-breaking exhibition of both familiar and never-before-seen art from the Walt Disney Animation Research Library, walks the reader scene by scene through the movie, accompanying the art with behind-the-scenes stories about the film’s production. The book features over 200 pieces of art, many reproduced from original concept sketches, background paintings, and production cels, as well as alternate character concepts, deleted scenes, and step-by-step process shots.

Movies (And Other Things)


Shea Serrano - 2019
    One of the chapters, for example, answers which race Kevin Costner was able to white savior the best, because did you know that he white saviors Mexicans in McFarland, USA, and white saviors Native Americans in Dances with Wolves, and white saviors Black people in Black or White, and white saviors the Cleveland Browns in Draft Day? Another of the chapters, for a second example, answers what other high school movie characters would be in Regina George's circle of friends if we opened up the Mean Girls universe to include other movies (Johnny Lawrence is temporarily in, Claire from The Breakfast Club is in, Ferris Bueller is out, Isis from Bring It On is out...). Another of the chapters, for a third example, creates a special version of the Academy Awards specifically for rom-coms, the most underrated movie genre of all. And another of the chapters, for a final example, is actually a triple chapter that serves as an NBA-style draft of the very best and most memorable moments in gangster movies. Many, many things happen in Movies (And Other Things), some of which funny, others of which are sad, a few of which are insightful, and all of which are handled with the type of care and dedication to the smallest details and pockets of pop culture that only a book by Shea Serrano can provide.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.