Book picks similar to
The Legend of Zelda: Oracle of Seasons and Oracle of Ages Official Strategy Guide by Tim Bogenn
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The Fourth Closet: An AFK Book (Five Nights at Freddy's Graphic Novel #3)
Scott Cawthon
John just wants to forget the whole terrifying saga of Freddy Fazbear's Pizza, but the past isn't so easily buried.Meanwhile, there's a new animatronic pizzeria opening in Hurricane, along with a new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they'll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father's creations.Told through delightfully scary artwork from artist Diana Camero, and with even more horror than ever before, fans won't want to miss this graphic novel adaptation straight from the mind of Five Nights at Freddy's creator Scott Cawthon
The Psychology of Zelda: Linking Our World to the Legend of Zelda Series
Anthony M. Bean - 2019
Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask:
How do Link’s battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies?
What lessons about pursuing life’s greater meaning can we take away from Link’s quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)?
What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria’s spirited melody in the Lost Woods, or the iconic main theme on the title screen?
How do the obstacles throughout Majora’s Mask represent the Five Stages of Grief?
What can Link’s journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression?
Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline?
Think you’ve completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.
Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made
Peter Tyson - 2012
The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
Minecraft: Essential Handbook
Stephanie Milton - 2013
You have only minutes to find food and shelter before darkness falls and the monsters come looking for you. What do you do?The official Minecraft Beginner's Handbook might just save your life. Learn how to find resources, make a shelter, craft tools, armor and weapons, and protect yourself from monsters. With tips from Minecraft experts, inclduing developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
Gears of War Book Two
Joshua Ortega - 2010
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.
Defiance:The Essential Guide
Syfy - 2013
Set in the near future, Defiance introduces an exotically transformed planet Earth, its landscapes permanently altered following the sudden – and tumultuous – arrival of seven unique alien races.In this somewhat unknown and unpredictable landscape, the richly diverse, newly-formed civilization of humans and aliens must learn to co-exist peacefully. Each week, viewers will follow an immersive character drama set in the boom-town of Defiance, which sits atop the ruins of St. Louis, MO, while in the game, players will adventure in the new frontier of the San Francisco Bay area.The dramatic tapestry of the series and the intense action of the game will exist in a single universe where their respective narratives will inform one another and evolve together into one overall story.Defiance: The Essential Guide features the following:-Show and Game Character Profiles-Behind-the-Scenes Photos-Secret Game Codes-Concept Art-Alien Alphabets-Game Screenshots-Defiance ePostcards-Cast BiosThis guide is a ""must-have"" for any fan of Defiance, the show and the game.
Tom Clancy's Ghost Recon Wildlands: Dark Waters
Richard Dansky - 2017
INDIVIDUALLY, THEY ARE GREAT. TOGETHER, THEY ARE UNBEATABLE. When a group of renegade Venezuelan soldiers seize control of the no-man’s land in the middle of the Amazonian Jungle, the Ghosts are tapped to get the US citizens being held hostage there out safely. Newly promoted to team lead, Nomad finds himself going in-country with two new squadmates, little preparation, dubious intel and no backup. Still, they have no choice but to go in half blind as time is running short for the captives. And when faced with a difficult choice deep in enemy territory, the Ghosts must learn to stand together as a team, or fail. Action-packed and intense from beginning to end, this novel sets the stage for the upcoming video game Tom Clancy’s Ghost Recon Wildlands.
The Legend of Zelda: A Link to the Past
Shotaro Ishinomori - 1992
This comic book version by Shotaro Ishinomori (Cyborg 009, Kamen Rider) was first serialized in Nintendo Power magazine and later collected into a graphic novel.Long out of print, this stunning, full-color graphic novel is now available once again!
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Sports Illustrated: The Hockey Book
Sports Illustrated - 2010
The Hockey Book goes deep into the heart of the game, celebrating with astounding photographs and insightful words the great players and the inspiring teams, as well as an ethos-robust and selfless-that defines the sport as much in its dynamic present as it did in hockey's hardscrabble (and helmetless) past.
Best of Sonic the Hedgehog Comics, Volume 1
Ian Flynn - 2012
“Eggman” Robotnik and the rest of the cast of the comics and SEGA games in this first-of-its-kind Best of Sonic the Hedgehog graphic novel collection! After nearly twenty years of comics, specials and mini-series, Sonic the Hedgehog has hundreds of great stories to his name. Through the laughs and thrills, the action and adventure, the highs and lows, some stories stand out among the rest. Join us as the Archie Comics Sonic Team picks their favorite stories from the history of the series and presents them in this thematic must-have collection! Included in this collection are "Mecha Madness" (featured in Sonic Archives 10 and Sonic Select 2), chosen by writer Ian Flynn; the finale to "Endgame" (featured in Sonic Archives 13), chosen by artist Patrick Spaziante; "Order from Chaos" (from Sonic the Hedgehog issues 168-169) chosen by artist Tracy Yardley!; and "Future Tense" (from Sonic the Hedgehog issue 215), chosen by artist Jamal Peppers. Don't miss out on this collection of the best Sonic stories to date, chosen by the most popular Sonic creators!