Book picks similar to
Anime Intersections: Tradition and Innovation in Theme and Technique by Dani Cavallaro
philosophy-politics
pruneable
_japan
art-history
Create This Book 2
Moriah Elizabeth - 2018
Each prompt will get you thinking outside the box and making something amazing! Great for all ages and anyone who likes to get creative. Join the Create This Book online community. Check out Author, Moriah Elizabeth, on Youtube for ideas, tips and inspiration.
Twentieth-Century American Art
Erika Doss - 2002
From the 1893 Chicago World's Fair to the 2000 Whitney Biennial, a rapid succession of art movements and different styles reflected theextreme changes in American culture and society, as well as America's position within the international art world.This exciting new look at twentieth century American art explores the relationships between American art, museums, and audiences in the century that came to be called the American century. Extending beyond New York, it covers the emergence of Feminist art in Los Angeles in the 1970s; the Blackart movement; the expansion of galleries and art schools; and the highly political public controversies surrounding arts funding. All the key movements are fully discussed, including early American Modernism, the New Negro movement, Regionalism, Abstract Expressionism, Pop Art, andNeo-Expressionism.
"Giant" Size
Andy Warhol - 2006
The book features 2,000 images and documents, many previously unpublished. Note: PBS-TV's American Masters will broadcast a 2 hour Warhol documentary by Ric Burns to air in May 2006.
Master Pieces: The Curator's Game
Thomas Hoving - 2005
Early in his career, Hoving was introduced to the "curator's game." Each week, he and his contemporaries met to examine details of larger museum masterpieces. Whoever correctly identified the detail in context won free coffee: the losers paid. In an imaginative adaptation of this exercise, Hoving introduces us to the challenge and the fun of identifying art, and to the rewards of familiarity with the great works. A section of paintings accompanied by brief essays introduces a range of artists, themes, techniques, and styles, while progressively demanding "clues" are provided to help identify visual details in context. No experience is necessary to play this game. Readers at all levels will discover the fun of identifying and remembering great art.
Jean Michel Basquiat
Richard Marshall - 1992
Published to accompany an exhibition held at the Whitney Museum of American Art, New York, in 1992-93, the book contains illustrations reproducing paintings, drawings, collages, silkscreens, and constructions, many previously unpublished.
Juxtapoz Illustration
Roger Gastman - 2007
In this volume artists such as Mode 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee and Morning Breath are briefly profiled, then allowed the space to let their work do the talking.
A Complete Guide to Special Effects Makeup: Conceptual Creations by Japanese Makeup Artists
Yuko Sasaki - 2006
Created by some of Japan's most talented and up-and-coming special effects make-up artists, this is the first Japanese language Special Effects Make-Up "how-to" guide! From easy "scar" make-ups to basic techniques to masks and full-scale prosthetics, each process is covered in a fully illustrated, step-by-step process.
After Art
David Joselit - 2012
In this trenchant illustrated essay, David Joselit describes how art and architecture are being transformed in the age of Google. Under the dual pressures of digital technology, which allows images to be reformatted and disseminated effortlessly, and the exponential acceleration of cultural exchange enabled by globalization, artists and architects are emphasizing networks as never before. Some of the most interesting contemporary work in both fields is now based on visualizing patterns of dissemination after objects and structures are produced, and after they enter into, and even establish, diverse networks. Behaving like human search engines, artists and architects sort, capture, and reformat existing content. Works of art crystallize out of populations of images, and buildings emerge out of the dynamics of the circulation patterns they will house.Examining the work of architectural firms such as OMA, Reiser + Umemoto, and Foreign Office, as well as the art of Matthew Barney, Ai Weiwei, Sherrie Levine, and many others, After Art provides a compelling and original theory of art and architecture in the age of global networks.
Van Gogh's Van Goghs
Richard Kendall - 1998
The collection is based on works acquired directly from the artist by his brother. Among the treasures reproduced here are Potato Eaters, The Bedroom Self Portrait as an Artist, Wheatfield with Crows, and Harvest.
A Game for Hooligans: The History of Rugby Union
Huw Richards - 2006
Until now. A Game for Hooligans brings the game's colourful story up to date to include the 2007 World Cup. It covers all of the great matches, teams and players but also explores the social, political and economic changes that have affected the course of rugby's development. It is an international history, covering not only Britain and France but also the great rugby powers of the southern hemisphere and other successful rugby nations, including Argentina, Fiji and Japan. Contained within are the answers to many intriguing questions concerning the game, such as why 1895 is the most important date in both rugby-union and rugby-league history and how New Zealand became so good and have remained so good for so long. There is also a wealth of anecdotes, including allegations of devil-worship at a Welsh rugby club and an account of the game's contribution to the Cuban Revolution. This is a must-read for any fan of the oval ball.
The Magic Mirror of M.C. Escher
Bruno Ernst - 1976
Escher, I am absolutely crazy about your work. In your print Reptiles you have given such a striking illustration of reincarnation.' I replied, 'Madame, if that's the way you see it, so be it, '" An engagingly sly comment by the renowned Dutch graphic artist Maurits Cornelis Escher (1898-1972)--the complex ambiguities of whose work leave hasty or single-minded interpretations far behind. Long before the first computer-generated 3-D images were thrilling the public, Escher was a master of the third dimension. His lithograph "Magic Mirror" dates as far back as 1946. In taking that title for this book, mathematician Bruno Ernst is stressing the magic spell Escher's work invariably casts on those who see it. Ernst visited Escher every week for a year, systematically talking through his entire oeuvre with him. Their discussions resulted in a friendship that gave Ernst intimate access to the life and conceptual world of Escher. Ernst's account was meticulously scrutinized and made accurate by the artist himself. Escher's work refuses to be pigeonholed. Scientific, psychological, or aesthetic criteria alone cannot do it justice. The questions remain. Why did he create the pictures? How did he construct them? What preliminary studies were necessary before he could arrive at the final version? And how are the various images Escher created interrelated? This book, complete with biographical data, 250 illustrations, and explications of mathematical problems, offers answers to these and many other questions, and is an authentic source text of the first order.
The Genius in the Design: Bernini, Borromini, and the Rivalry That Transformed Rome
Jake Morrissey - 2005
Possessed of enormous talent and ambition, these two artists -- one trained as a sculptor, the other as a stonecutter -- met as contemporaries in the building yards of St. Peter's in Rome and ended their lives as bitter enemies. Over the course of their careers they became the most celebrated architects of their era, designing some of the most beautiful buildings in the world and transforming the city of Rome.The Genius in the Design is an extraordinary tale of how these two men plotted, schemed, and intrigued to get the better of each other. Full of dramatic tension and great insight into personalities, acclaimed writer Jake Morrissey's engrossing and impeccably researched account also shows that this legendary rivalry defined the Baroque style that immediately succeeded the Renaissance and created the spectacular Roman cityscape of today.Almost exactly the same age -- Bernini was born at the end of 1598, Borromini nine months later -- they were as alike and as different as any two men could be, each a potent combination of passion and enterprise, energy and imperfection. Bernini was a precocious talent who as a youth caught the attention of Pope Paul V and became Rome's most celebrated artist, whose patrons included the wealthiest families in Europe. The city's greatest sculptor -- the creator of such masterpieces as Apollo and Daphne and the Ecstasy of St. Teresa -- Bernini would also have been Rome's preeminent architect had it not been for Francesco Borromini, the one man whose talent and virtuosity rivaled his own. In contrast to Bernini's easy grace, Borromini was an introvert with a fiery temper who bristled when anyone interfered with his vision; his temperament alienated him from prospective patrons and precipitated his tragic end.Like Mozart and Salieri, these two masters were inextricably linked, their dazzling work prodding the other to greater achievement while taking merciless advantage of each other's missteps. The Genius in the Design is their story, a fascinating narrative of beauty and tragedy marked at turns by personal animosity and astonishing artistic achievement.
The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Christopher Finch - 1973
0-8109-4964-4$60.00 / Harry N. Abrams, Inc.
Seven Principles of Good Government
Gary E. Johnson - 2012
He made headlines during his tenure as governor for supporting school vouchers, a freeze on all taxes, real cuts in government agency funding and the decriminalization of marijuana. In 2012, he is running for President of the United States on the Libertarian Party ticket. He will be campaigning aggressively through the fall in all 50 states.
An Unseemly Man: My Life as a Pornographer, Pundit, and Social Outcast
Larry Flynt - 1996
He is this century's most ardent advocate of First Amendment rights, a man whose landmark Supreme Court cases are studied by every law student in America. He is the founder and publisher of Hustler magazine, a journal often described as tasteless, crude, scatological, and gynecologically explicit - to which he would reply, "Good!" For Flynt, tastelessness is "a necessary tool in challenging preconceived notions in a world where people are afraid to discuss their attitudes, prejudices, and misconceptions." Born in the hills of Kentucky, in the poorest county in America, Flynt became a teenage runaway, an underage recruit in both the army and the navy, a bootlegger, a scam artist, a bar owner, the proprietor of a string of go-go clubs, an evangelical Christian, an atheist, and eventually a millionaire pornographer and publisher. A prodigious sexual athlete, Flynt was shot down in his prime by an assailant's bullet and paralyzed from the waist down. Wheelchair bound and racked by years of searing pain, he became a pain-medicine junkie and habitue of America's courtrooms. Persecuted by the self-righteous Charles Keating, prosecuted by ambitious district attorneys, sued by moral crusaders like Jerry Falwell, and hounded by the government, Flynt forged a blazing trail through the American legal system. Remarkably, Larry Flynt has never told his story before. This highly personal and reflective account will surprise everyone, offend a few, and entertain many.