Learning JavaScript


Shelley Powers - 2006
    JavaScript lets designers add sparkle and life to web pages, while more complex JavaScript has led to the rise of Ajax -- the latest rage in web development that allows developers to create powerful and more responsive applications in the browser window."Learning JavaScript" introduces this powerful scripting language to web designers and developers in easy-to-understand terms. Using the latest examples from modern browser development practices, this book teaches you how to integrate the language with the browser environment, and how to practice proper coding techniques for standards-compliant web sites. By the end of the book, you'll be able to use all of the JavaScript language and many of the object models provided by web browsers, and you'll even be able to create a basic Ajax application.

The Silver Compass


Holly Kennedy - 2008
    Then along came Louie, who saved her from shame with a beautiful lie. He changed several lives on that day. Now, recently widowed and with a troubled teenage daughter of her own, Ellis has returned to her childhood home, where life will catch her by surprise-and point her in new directions.

Catia V5 R17 For Designers


Sham Tickoo - 2005
    The textbook covers all-important workbenches of CATIA V5R17 with a thorough explanation of all commands, options, and their applications to create real-world products. About 55 mechanical engineering industry examples are used as tutorials and an additional 35 as exercises to ensure that the user can relate their knowledge and understand the design techniques used in the industry to design a product. After reading the textbook, the user will be able to create solid parts, assemblies, drawing views with bill of materials, surface models, and Sheet metal components. Also, the user will learn the editing techniques that are essential to make a successful design. In this book, the author emphasizes on the solid modeling techniques that improve the productivity and efficiency of the user. Salient Features of the Textbook Consists of 15 chapters that are organized in a pedagogical sequence. These chapters cover the Sketching, Modeling, Assembly, Drafting, Wireframe and Surface Design, and Generative Sheetmetal workbenches of CATIA V5R17. The first page of every chapter summarizes the topics that will be covered in it. Additional information is provided throughout the book in the form of tips and notes. Self-evaluation test and review questions are provided at the end of each chapter so that the users can assess their knowledge.Free Teaching and Learning Resources Online technical support by contacting techsupport@cadcim.com. All programs used in exercises and examples. Customizable PowerPoint presentations of all chapters in the textbook li>Instructor s Guide with solutions to all review questions and exercises in the textbook. Student projects to enhance the skills Class tests that can be used by faculty in the class To access these free teaching resources, please send your contact information to sales@cadcim.com, mentioning clearly your name, designation, university/college, street street address, city, state, zip, and country.

Design Of Steel Structures


N. Subramanian - 2008
    The text is based on the modern limit states approach to design and covers areas such as the properties of steel, types of steel structures, important areas of structural steel technology, bolted connections, welded connection, design of trusses, design of plate girders, and design of beam columns. Each chapter features solved examples, review questions, and practice problems as well as ample illustrations that supplement the text. Chapters on advanced topics such as protection of steel structures against corrosion and fire, fatigue resistant design, and design for torsion have been included in a CD that accompanies the book.

Send Me an Angel: A Gamelit Fantasy


Cebelius - 2020
    Yet his return to stasis is fraught with peril as a rogue AI - last legacy of the war that ended life on Earth - slaughters the crew.Once inside the game he realizes his troubles have only begun. Unable to destroy the ship, the hostile intelligence has invaded Argos.Partnered with the most powerful human player, the rogue has introduced a new mechanic: true death. With no way to leave stasis and regain his administrative controls, Michael Hobbes must quest, conquer, and gain allies to take on a seemingly unstoppable guild.Hobbes is no leader and ill-suited to become one, yet the fate of the human race rests on his shoulders, and his only hope of victory is to follow a unique and seemingly impossible quest chain.The Divine Koan.

The Queen's Gambit


Walter Tevis - 1983
    Before long, it becomes apparent that hers is a prodigious talent, and as she progresses to the top of the US chess rankings she is able to forge a new life for herself. But she can never quite overcome her urge to self-destruct. For Beth, there’s more at stake than merely winning and losing.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Amusements in Mathematics


Henry Ernest Dudeney - 1917
    Intriguing, witty, paradoxical productions of one of the world's foremost creators of puzzles.This book was converted from its physical edition to the digital format by a community of volunteers. You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.

Four Past Midnight / Needful Things


Stephen King - 1995
    

The Moments


Natalie Winter - 2019
    Moments that make us who we are. But what if they don't unfold the way they're supposed to...?What if you get on the wrong bus, or don't speak to the right person at a party, or stay in a job that isn't for you? Will you miss your one chance at happiness? Or will happiness find you eventually, when the moment is right?Meet Matthew and Myrtle. They have never really felt like they fitted - in life or with anyone else. But they are meant to be together - if only they can find each other.A powerful and emotional story about missed chances, interwoven lives and the moments that define us.

Java Puzzlers: Traps, Pitfalls, and Corner Cases


Joshua Bloch - 2005
    This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles.--Guy Steele, Sun Fellow and coauthor of The Java(TM) Language SpecificationI laughed, I cried, I threw up (my hands in admiration).--Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert GroupHow well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you!In the tradition of Effective Java(TM), Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java(TM) Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging.Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference.Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

The Luzhin Defense


Vladimir Nabokov - 1929
    Luzhin, a distracted, withdrawn boy, takes up chess as a refuge from everyday life. As he rises to the heights of grandmaster, the game of chess gradually supplants the world of reality as he moves inexorably towards madness.

For the Win


Kevin Werbach - 2012
    The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche.In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business.For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!

Bridge Basics 2: Competitive Bidding


Audrey Grant - 2005
    It introduces preemptive opening bids, overcalls and takeout doubles.