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Jasmine Becket-Griffith Coloring Book: A Fantasy Art Adventure by Jasmine Becket-Griffith
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Inside 25 Cromwell St
Stephen West - 1995
The two oldest surviving children of Fred and Rosemary West tell the terrifying story of life at 25 Cromwell Street.How does a serial killer stay concealed within a family for 23 years? What kind of family could allow this to happen? Here Stephen and Mae West tell a compelling story of family life tested to destruction.Their unpredictable world of brutality, sexual abuse and violence finally came apart with the most shattering series of discoveries any child could be asked to face.As body after body was removed from 25 Cromwell Street, Stephen and Mae West were forced to confront the truth about their family including, for Mae, the unbearable knowledge that she might easily have been the next victim.
Looney Tunes and Merrie Melodies: A Complete Illustrated Guide to the Warner Bros. Cartoons
Jerry Beck - 1989
cartoons but were afraid to ask, this complete and indispensable reference will delight adults, children, and audiences all over the world.
Leonardo Da Vinci, 1452-1519
Frank Zöllner - 2000
Full-color reproductions and thorough text provide a quick yet solid introduction to this master.
More of the Fit Woman's Secrets
Lorna Jane Clarkson - 2013
Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of
Stuart Ashen - 2017
You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Return of the Straight Dope
Cecil Adams - 1994
You probably thought you couldn't stand any more genius in one lifetime. Well, fasten your intellectual seat belts! Inside you'll find 100% guaranteed top quality brilliance on every page, as he winsomely and wisely answers questions like these: Can people really hear radio broadcasts through their teeth? What does Queen Elizabeth carry in that purse, anyway? So how DO porcupines mate? And many more. When you hear the answers, you'll be glad someone asked the questions.
Dreams
Luis Royo - 1999
Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.
Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
The Complete Pin-Ups
Gil Elvgren - 1999
His technique-which earned him a reputation as "The Norman Rockwell of cheesecake"-involved photographing models and then painting them into gorgeous hyper-reality, with longer legs, more flamboyant hair and gravity-defying busts, and in the process making them the perfect moral-boosting eye-candy for every homesick private.
Color Index
Jim Krause - 2002
From progressive colors to natural tones, Color Index makes choosing hues for any job easier! Designers will start working with color in exciting new ways and create original, eye-catching designs that pop off the page. It's all the inspiration they need to explore and experiment with color as never before! Just like the other clever little design books in this series, Color Index is portable, packed with inspiration, and neatly packaged in a colorful, sturdy vinyl jacket.
Sex
Madonna - 1992
Now, Madonna's book takes a provocative look at sexual fantasies in photographs and words, with the erotic imaginings highlighted by a series of innovative special effects. Contains adult material of a controversial nature. Includes a one-cut CD from Madonna's newest recording project. Full color
The Wildlife of Star Wars
Terryl Whitlatch - 2001
These fascinating fauns have been captured here in the only comprehensive annotated field guide of its kind. Many years of extensive study and on-site observation have gone into these renderings, and great risk taken to learn about the natural habitats of all of the creatures. From the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant and the intense heat and wind of Tatooine, identify and learn about the mating habits, feeding patterns, herding instincts, and defense mechanisms of these incredible beings. This extraordinary field guide provides the ultimate look at the wildlife of Star Wars.
Street Sketchbook: Inside the Journals of International Street and Graffiti Artists
Tristan Manco - 2007
Artists' sketchbooks offer exclusive access into the creative processtheir dog-eared, paint-splattered, sometimes crumbling pages have an intimate and visceral appeal. Street Sketchbook includes never-before-seen works by new and acclaimed figures such as Banksy (UK), Alexander Purdy (US), and more, as well as sketches that have formed the basis of large public works. Ingenious throughout, these sketchbooks epitomize the audacious originality of vision that defines the street art scene today.
Roy Lichtenstein, 1923-1997
Janis Hendrickson - 1990
This apotheosis of banal, everyday objects simultaneously constituted a criticism of the traditional elitist understanding of art. Almost alone among artists, Lichtenstein pursued the question of how an image becomes a work of art. Wholly in keeping with the spirit of the Classical Modern, he held that it was not the "rank" of the picture's subject that lends the picture its artistic character, but rather the artist's formal treatment of it. To Lichtenstein, however, this position seemed far too broad to be seriously pursued. Developed in the early 60s, Lichtenstein's grid technique, with its allusion to the mass-production of graphic art, allowed the painter to give vent to his own artistic scepticism. In the 60s and 70s, Lichtenstein expanded his formal repertoire of techniques for creating distance and irony by means of an idiosyncratic process of abstraction and especially by his use of his numerous art quotations.