The Complete Book of Drawing: Essential Skills for Every Artist
Barrington Barber - 2004
It contains hundreds of examples as well as step-by-step examples for artists to follow in order to build up their confidence and skills. All the major subject areas are covered, from simple object drawing and still life, to landscape drawing, portraiture, and figures. The book also explores the wider challenges of drawing facing all aspiring artists, such as how to break down visual information, recognize form, and apply perspective. Author Barrington Barber is a renowned authority on teaching drawing and a practicing artist.
Tokyo on Foot: Travels in the City's Most Colorful Neighborhoods
Florent Chavouet - 2009
Each day he would set forth, with a pouch full of colored pencils and a sketchpad, to visit different neighborhoods. This stunning book records the city that he got to know during his adventures, a gritty, vibrant place, full of ordinary people going about their daily lives. Realistically rendered city views or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig and a Godzilla statue in a local park.With wit, a playful sense of humor, and the colored pencils of his kit, Florent Chavouet sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city.
The DC Comics Guide to Coloring and Lettering Comics
Mark Chiarello - 2004
Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer--a hotly debated topic among working letterers--and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.The animated step-by-step instructions are informative, stimulating, and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to up-to-date industry standards. The perfect how-to on everything coloring and lettering, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.
You Can Draw in 30 Days: The Fun, Easy Way to Learn to Draw in One Month or Less
Mark Kistler - 2008
With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find:Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and faceMore than 500 line drawings, illustrating each stepTime-tested tips, techniques, and tutorials for drawing in 3-DThe 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing75 student examples to encourage you in the process
Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics
Josiah Brooks - 2016
Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Raw Art Journaling
Quinn McDonald - 2011
You don't need worry about messing up techniques you've never attempted before inside your raw-art journal. You just need to be you because raw art is you and it thrives on creative play, on experimentation and even on making mistakes.Raw Art Journaling will teach you how to embrace your art, confront negative self-talk (a.k.a., your gremlin) and make meaning with your words and with your art. Inside Raw Art Journaling you'll discover how to:Write meaningful thoughts with a single sentenceCreate thought-provoking poems through found poetryUncover images hidden in your photosMake personal meaning with the simplest of linesFinally feel free to make mistakesUse clever techniques to keep your secrets secretQuiet your gremlin, grab your permission slip (it's on page 19) and start making meaning in your own raw-art journal today!
NYC Basic Tips and Etiquette
Nathan W. Pyle - 2013
Nathan decided to draw his favorite tips and etiquette lessons and post them on the internet, where his 12 original panels went viral immediately and became the basis for this hilarious illustrated book (check out the fully animated ebook, too!).In NYC Basic Tips and Etiquette, Pyle reveals the secrets and unwritten rules for living in and visiting New York including the answers to such burning questions as, which cabs should I try to hail? What is a bodega? Which way is Uptown? Why are there so many doors in the sidewalk? How do I walk on an escalator? Do we need to be touching right now? Where should I inhale or exhale while passing sidewalk garbage? How long should I honk my horn? If New York were a game show, how would I win? What happens when I stand in the bike lane? Who should get the empty subway seats? How do I stay safe during a trash tornado? Each tip is a little story illustrated in simple black and white drawings.Visitors and newcomers to New York will love it because the advice is smart, funny, and not condescending. New Yorkers will love it for its strategic and humorous approach to mastering the daily chaos of the city.
Craft, Inc.: Turn Your Creative Hobby into a Business
Meg Mateo Ilasco - 2007
Plus, get inspired by--and learn from the mistakes of--artists/business owners such as Jonathan Adler, Lotta Jansdotter, Denyse Schmidt, Jill Bliss, and many more.
The Illusion of Life: Disney Animation
Frank Thomas - 1981
The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition
The Art of Dishonored 2
Ian Tucker - 2016
Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"
Vitamin D: New Perspectives in Drawing
Emma Dexter - 2005
In the following and largest section of the book (over 300 pages and approximately 500 illustrations), the 100 or more artists are presented in an A to Z order. Some artists are presented on 2 pages, some on 4 pages. About 5 selections of work are reproduced for each artist, along a text written by an author who is a specialist on the artist's work. The 500-word texts are brief surveys of the artist's career to date, and aim at introducing the methods and subject matter at issue in their recent works. A selected list of exhibitions and bibliography also complements the reproductions and text on each artist.
Comics and Sequential Art
Will Eisner - 1985
Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.
Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms
Glenn Fabry - 2005
The author, a highly successful fantasy artist, teaches the basics of human anatomical drawing and musculature, as well as perspective and composition. He then instructs on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life. Detailed artist�1/2s references and step-by-step instructions show how to build bodies that truly stretch the imagination�1/2mighty alien warriors, kick-boxing cyber-punks, and mega-muscled superheroes, to name just a few. Art students also learn how to show their characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character�1/2s emotions through facial expressions. More than 300 color illustrations.
The Tao of Watercolor: A Revolutionary Approach to the Practice of Painting
Jeanne Carbonetti - 1998
100 color illustrations.
Icon
Frank Frazetta - 1998
His darkly dramatic Conan the Barbarian oils and the equally powerful and erotic compositions for the works of Edgar Rice Burroughs have become the ultimate standards of excellence in the fantasy and adventure field. Icon was Franzetta’s first major retrospective in his 55-year career. Lavish full-color reproduction on deluxe art paper showcases over 65 major finished oil paintings, 25 drawings, and other pieces. This new softcover edition contains 32 new pages of additional, never-before-published art and photos. New material includes paintings of Woody Allen and Peter Sellers; concepts of Clint Eastwood for the movie poster to The Gauntlet; original concepts for the Conan book cover paintings; and character drawings for the Broadway production of Li'l Abner.