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John Singer Sargent


Carter Ratcliff - 1986
    Never before has a book so thoroughly represented that variety: 110 lavish color plates and more than 200 halftones convey the brilliance of his portraits, the exuberance of his watercolors, the stately pomp of his murals. It is perhaps the watercolors that are most exciting to contemporary eyes — bold, spontaneous, and vividly hued, they have a breathtaking immediacy.Born in Florence in 1856 to American parents, Sargent spent a nomadic childhood before going to Paris to study painting. He learned quickly and by the 1880s had begun the steady climb to fame that ultimately placed him at the center of his world, with a circle of friends and rivals that included Henry James, Claude Monet, and James McNeill Whistler. When Sargent died in 1925, a childhood companion wrote in her memorial that "the summing up of a would-be biographer must, I think be: He painted." It is the strikingly beautiful results of that lifelong devotion to his art that glow throughout the pages of this incomparable book.

Adventure Time: The Art of Ooo


Chris McDonnell - 2014
    Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.  Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.

Darkwerks: The Art of Brom


Brom - 1997
    150 full-color reproductions offer a glimpse into the mind of this dark master whose work has enhanced books, comics, games, and videos, ranging from Dungeons & Dragons to Doom II. Among the material included are unpublished early works; covers such as the deeply unsettling Fire Clown and horror-filled Rat’s Den; and trading cards in a variety of genres, including the collectible Dark Age.

How to Draw and Paint Fantasy Architecture


Rob Alexander - 2010
    This book's opening chapter analyzes traditional architectural shapes that include arches, columns, towers, vaults, and buttresses. Chapters that follow apply principles of lighting, shadow, and perspective to the architectural forms, and discuss ways of creating surface textures and adding dramatic atmosphere to illustrations. Readers are then guided through a series of projects of increasing complexity in which they create illustrations dominated by fantasy castles, palaces, dungeons, and more. Here is comprehensive instruction in the techniques required for capturing fantastic buildings, alien architecture, and alternate realities. More than 250 enlightening color illustrations.

How to Draw What You See


Rudy De Reyna - 1972
    "I believe that you must be able to draw things as you see them--realistically," wrote Rudy de Reyna in his introduction.Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna's methods. How to Draw What You See shows artists how to recognize the basic shape of an object--cube, cylinder, cone, or sphere--and use that shape to draw the object, no matter how much detail it contains.

Know for Sure: General Knowledge, Class 7


Siddhartha Basu - 2019
    Created with a perspective of India and the World; the content is well-connected to the class curriculum, covering various subjects.

Doodles Unleashed: Mixed-Media Techniques for Doodling, Mark-Making & Lettering


Traci Bautista - 2012
    Work with an arsenal of creative tools, from markers, pencils and pens to stamps, stencils, inks and paints, to find unique, intuitive ways to make your mark.Inside Doodles Unleashed, you'll learn how to:Doodle spontaneous marks, repetitive patterns, stylistic scrawls and moreCreate textured and doodled backgrounds for your mixed-media artUse photographs, vintage fabric and typography as inspirations for doodlingWork with unusual tools--skewers, toothpicks, sequin waste and more--to create surprising and unique marksDevelop a doodling style that's all your ownAnd if that isn't enough, you'll find links for additional downloads and video tutorials sprinkled throughout the pages, for even more doodle insight.With over 60 doodling techniques and exercises, you'll find plenty of ways to unleash your creative spirit and make your mark!

M.C. Escher: The Graphic Work


M.C. Escher - 1954
    Escher was born in 1898 in Leeuwarden (Netherlands). He received his first drawing lessons during secondary school from F.W. van der Haagen, who also taught him the block printing, thus fostering Escher's innate graphic talents. From 1912 to 1922 he studied at the School of Architecture and Ornamental Design in Haarlem, where he was instructed in graphic techniques by S. Jessurun de Mesquita, who greatly influenced Escher's further artistic development. Between 1922 and 1934 the artist lived and worked in Italy. Afterwards Escher spent two years in Switzerland and five in Brussels before finally moving back to Barn in Holland, where he died in 1972. M.C. Escher is not a surrealist drawing us into his dream world, but an architect of perfectly impossible worlds who presents the structurally unthinkable as though it were a law of nature. The resulting dimensional and perspectival illusions bring us into confrontation with the limitations of our sensory perception. About the Series: Each book in TASCHEN's Basic Art series features:a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions

Demon Slayer Complete Box Set


Koyoharu Gotouge - 2021
    But his peaceful life is shattered when a demon slaughters his entire family. His little sister Nezuko is the only survivor, but she has been transformed into a demon herself! Tanjiro sets out on a dangerous journey to find a way to return his sister to normal and destroy the demon who ruined his life.The complete saga of Demon Slayer, all in one epic box set! This box set contains all 23 volumes of the global hit Demon Slayer as well as an exclusive booklet and a double-sided poster.

Creative Doodling Beyond: Inspiring exercises, prompts, and projects for turning simple doodles into beautiful works of art


Stephanie Corfee - 2011
    Artists will begin with some warm-up exercises and basic drawing instruction. From there, they'll embark on creating projects with doodles that get progressively more advanced through the book, starting with a gift tag and ending with elaborate doodling projects on wood and fabric. Sprinkled between projects are fun prompts and exercises designed to spark creativity, as well as beautifully designed practice pages to hone drawing and doodling skills. From cover to cover, this whimsical book is packed to the brim with ideas, while an elastic band keeps the book securly closed when not in use.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Drawing Lessons from the Great Masters: 100 Great Drawings Analyzed, Figure Drawing Fundamentals Defined


Robert Beverly Hale - 1964
    With detailed analytical captions and diagrams, every lesson is clearly delineated and illustrated. Throughout, also, is commentary that sheds light on the creative process of drawing and offers deep insight into the unsurpassed achievements of the masters.

Drawing the Head and Hands


Andrew Loomis - 1956
    Drawing the Head and Hands is the second in Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.

The Journal Junkies Workshop: Visual Ammunition for the Art Addict


Eric M. Scott - 2010
    Prepare to be bombarded with ideas, techniques and suggestions as you allow your creativity to take hold. "The Journal Fodder Junkies" are on a mission, ready to arm you with all that you need to explore artistic ways of recording your life and thoughts. Part sketchbook, part diary, part notebook, part dream journal, part daily planner, part to-do list and part doodle pad, the art journal is different things to different people. Whatever it is for you, the Journal Junkies Workshop contains all the covert inspiration and know-how you'll need to get started. Uncover your own path, your own voice, your own style. Inside you'll find:Basic information on the supplies and materials you'll need to start your journal experienceStep-by-step presentation of techniques using water colors, acrylic paint, image transfers and moreChapter-by-chapter demonstration that follows the Junkies' techniques as they layer a page, taking it from blank canvas to dynamic documentIdeas on how to get started writing in your journal, covering both what to write and inventive ways of writing itGallery spreads taken straight from the authors' journals that give you a unique opportunity to peer inside the heads of two experienced art journalistsGrab a journal and begin basic training today with Eric Scott and David Modler to become a Journal Fodder Junkie!

The Bird King and Other Sketches


Shaun Tan - 2010
    What do they all have in common? Nothing! Except for the fact that they all come from the sketchbooks of Shaun Tan, acclaimed creator of The Lost Thing, the Arrival and Tales from Outer Suburbia.Also selected by the artist are preliminary drawings for book, film and theatre projects, portrait and landscape studies, along with pages from travelling notebooks. All off a special insight into the daydreams of a celebrated author and illustrator.