Book picks similar to
The Art of Silver by Stephen Silver
art
animation
art-books
biblioteca-r-evolution
Art, Inc.: The Essential Guide for Building Your Career as an Artist
Lisa Congdon - 2014
Build a career doing what you love. In this practical guide, professional artist Lisa Congdon reveals the many ways you can earn a living by making art—through illustration, licensing, fine art sales, print sales, teaching, and beyond. Including industry advice from such successful art-world pros as Nikki McClure, Mark Hearld, Paula Scher, and more, Art, Inc. will equip you with the tools—and the confidence—to turn your passion into a profitable business.LEARN HOW TO: • Set actionable goals • Diversify your income • Manage your bookkeeping • Copyright your work • Promote with social media • Build a standout website • Exhibit with galleries • Sell and price your work • License your art • Acquire an agent • And much more
The Art of Tangled
Jeff Kurtti - 2010
Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.
The Art of Up
Tim Hauser - 2009
The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.
Tintin: The Art of Hergé
Michel Daubert - 2013
Millions followed Tintin from the wilds of the Congo to the streets of Prague, Moscow, New York, and more. Lavishly illustrated with photographs, original plates, and ephemera, Tintin: The Art of Hergé offers fresh insight into the story behind this iconic character, with unprecedented access to original sources from the Hergé Museum in Belgium. Offering a new and nuanced look into the world of Tintin, journalist Michel Daubert explains how the artist Georges Remi became the world-famous Hergé. The book also includes profiles on the beloved characters, selections from Hergé’s earliest work, and chapters that trace the development of a rough sketch into a masterpiece. With its dynamic narrative and visual treasures, Tintin underscores the artist’s varied inspirations, revealing how Hergé’s creations have become modern classics. Praise for Tintin: The Art of Hergé: Working with the Hergé Museum in Belgium, journalist Michel Daubert has produced Tintin: The Art of Hergé, a rich collection of photographs, early works, character profiles, and more that trace the life and artistic development of Tintin creator Georges Remi, aka Hergé.” —Publishers Weekly
Drawing for older children & teens
Mona Brookes - 1991
Now the author of America's best-selling art instruction book for young children provides a complete course for older children, teens and adult beginners.In Part I, you'll discover the many different styles you can choose to draw in and how to develop your own personal style.In Part II, you'll discover a unique way of seeing that allows you to draw any shape you observe. You'll learn the basics (from buying art supplies to planning your compositions) and all the good stuff- proportion, scale, perspective, contrast shading and special effects. Lastly, Mona provides essential information on drawing the human form, animals, still, landscapes, and buildings.It's all here. Now nothing can prevent you from discovering the joys of drawing. Open this book and you'll see what creative possibilities await you! Special NoteDrawing For Older Children & Teens includes special sections for art teachers and educators.
Mindfulness & the Art of Drawing: A Creative Path to Awareness
Wendy Ann Greenhalgh - 2015
Designing Disney
John Hench - 2003
His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design.Designing Disney reveals the magic behind John's great discoveries and documents his groundbreaking in several key areas: "Design Philosophy" examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In "The Art of the Show" and "The Art of Color," Hench reveals the essence of what makes the parks work so well. And in "The Art of Character," he lets the reader in on the how and why of the Disney characters' inherent popularity-their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
Kit Laybourne - 1979
Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films.
Shojo Fashion Manga Art School, Year 2: Draw Modern Looks
Irene Flores - 2012
Loaded with techniques and tips from an exciting young artist and writer with a fresh style, this book includes great step-by-step instruction from initial lines to black-and white inked illustration to finished art in color.
Sketch with Asia: Manga Style Art, Tips and Tutorials
Asia Ladowska - 2019
Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.
The Art of Persona 5
Prima Games - 2017
Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!
The Art of the Disney Princess
Glen Keane - 2009
Ariel, Aurora, Belle, Jasmine, Snow White, and Cinderella are newly incarnated in water color, pastel, oil paint, colored pencil, mixed media, and computer graphics pieces that range from the traditional to the unconventional. This artwork has been created especially for this museum-quality book, which is sure to delight art lovers, Disney collectors, and any prince or princess who ever believed that fairytales do come true.
Draw Real People!
Lee Hammond - 1996
It's made easy by looking at each feature as simple, interlocking shapes, then adding the right highlights and shadows. In no time, you'll be drawing realistic noses, mouths, eyes, ears...even facial expressions.Then you'll see how to put all those features together to create an expressive portrait that actually looks like your subject! Step-by-step demonstrations guide you all the way.
The Art and Making of ParaNorman
Jed Alger - 2012
For ParaNorman, LAIKA's team of artists and animators built and brought to life a miniature town, a horde of zombies, and a quirky cast of characters to tell a tale of a boy with spooky talents who must save his hometown from a centuries-old curse. Featuring the amazing and detailed artwork that went into the film's creation—from character sketches and concept art to puppets, textiles, set dressing, and 3-D printed facial models—The Art and Making of ParaNorman goes behind the scenes to explore the exacting, exciting steps that are achieved frame by frame in this newest LAIKA masterpiece.