Kiss Of Fire (Illustration Book Of Youka Nitta)
Youka Nitta - 2004
by Youka Nitta The first art book dedicated to Yaoi in America! From the creator of Embracing Love, Kiss of Fire contains colorful illustrations and paintings that Yaoi fans will truly love.
Alien: The Archive - The Ultimate Guide to the Classic Movies
Mark Salisbury - 2014
From Ridley Scott's elegant horror masterpiece and James Cameron's visceral and heart-pounding Aliens, to David Fincher's nihilistic Alien³, and Jean-Pierre Jeunet's twisted Alien Resurrection, these are the films that birthed a monster and a cultural phenomenon.Alien: The Archive is a beautiful celebration of these landmark films, delving deep into the process of how all four films were created. From the earliest script ideas to final cut, this book showcases the making of the series in exhaustive and exclusive detail. Featuring storyboards from Ridley Scott, exclusive concept designs from Ron Cobb and Syd Mead, behind-the-scenes imagery of the Xenomorphs being created, deleted scenes, unused ideas, costumes, weapons, and much more.This must have retrospective also includes brand new interviews with Ridley Scott, Sigourney Weaver, H.R. Giger, Jean-Pierre Jeunet, Jenette Goldstein, and those whose vision and originality created a cinema legend.This book is for all fans of Alien, art lovers, and cinema and science fiction historians. Alien: The Archive is the final word on the series and showcases the breathtaking creation of a terrifying and beautiful filmic nightmare.
Cowboy Bebop Set: The Complete Manga Collection
Yutaka Nanten - 2003
In keeping with the popular but off-beat anime, the manga begins a series of original stories that take the action to a whole new level. Spike, Jet and Faye all end up after the same bounty, Spike goes after a convict who's already in prison, and Faye (the con-artist she is) ends up the victim of a con not once, but twice.
The Art of Final Fantasy IX
Dan Birlew - 2000
The book includes rarely-seen concept art and detailed pencil sketches, an immense collection of character art, airship and vehicle designs, monsters and unique weapon images, and full-page scenes from the most beautiful cinemas in video game history. Entertaining and informative commentary is provided as well as anecdotal captions relevant to story and events of FINAL FANTASY IX.
Grapefruit: A Book of Instructions and Drawings
Yoko Ono - 1970
Back in print for the first time in nearly thirty years, here is Yoko Ono's whimsical, delightful, subversive, startling book of instructions for art and for life."A dream you dream alone may be a dream, but a dream two people dream together is a reality.""Burn this book after you've read it." -- Yoko Ono"This is the greatest book I've ever burned." -- John Lennon
Keys to Drawing
Bert Dodson - 1985
Anyone who can hold a pencil can learn to draw.In this book, Bert Dodson shares his complete drawing system--fifty-five "keys" that you can use to render any subject with confidence, even if you're a beginner.These keys, along with dozens of practice exercises, will help you draw like an artist in no time.You'll learn how to:Restore, focus, map, and intensifyFree your hand action, then learn to control itConvey the illusions of light, depth, and textureStimulate your imagination through "creative play"
The Dark Knight Manual: Tools, Weapons, Vehicles Documents from the Batcave
Brandon T. Snider - 2012
Here, for the first time, is an in-world exploration of Christopher Nolan's Batman: The Dark Knight Manual, the definitive guide to his tools, vehicles, and technologies. Following the destruction of Wayne Manor, Bruce Wayne began to assemble key sketches, diagrams, observations, and other top-secret documents germane to becoming Batman; he then entrusted this manual to his faithful butler, Alfred. Every defining moment is detailed here, charting Wayne's collaborations with Lucius Fox at Wayne Enterprises on the latest cutting-edge technology. This package features a distressed vintage cover design and includes removable documents, including the design and capability of the famed utility belt, the hi-tech functions of Batman’s cowl, and every detail of his amazing arsenal of weapons and gadgets, The Dark Knight Manual reveals how Bruce Wayne operates as Gotham's greatest protector. BATMAN and all related characters and elements are trademarks of and © DC Comics. (s12)
Picture This: How Pictures Work
Molly Bang - 1991
But what about the elements that make up a picture? Using the tale of Little Red Riding Hood as an example, Molly Bang uses boldly graphic artwork to explain how images -- and their individual components -- work to tell a story that engages the emotions: Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold?
The Art of Discworld
Terry Pratchett - 2004
It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.
The Art of Star Wars: Episode III—Revenge of the Sith
J.W. Rinzler - 2005
For years George Lucas s handpicked group has created characters costumes droids star ships planetary vistas digi matte paintings and sculpturesevery type of visual imaginable. This extraordinary volume unveils never before seen imagesthus taking readers on a fascinating journey from the first concepts to the final movie. While marveling at hundreds of brilliant pieces of art readers will experience. Darth Vadera look at the sinister chamber where he is created stunning conceptual visions for the climactic light saber duel between Anakin Skywalker and Obi Wan Kenobi. The evolution of General Grievousthe new face of evil from initial sketches to ILM animation art fantastic full color renderings of costumes weapons landscapes and spacecraft intriguing insights from exclusive interviews with the artists whose groundbreaking work helped bring Lucas s ideas to life. New to this editionthe one and only Revenge of the Sith screenplay revealing every beat of the action. For Star Wars fans everywhere this treasure trove of images from the final fateful Star Wars movie will provide a visual feast that promises hours of endless excitement. Format: Trade Paperback 272 pages
Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age
Jason Brubaker - 2013
While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.
The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Christopher Finch - 1973
0-8109-4964-4$60.00 / Harry N. Abrams, Inc.
The Camera
Ansel Adams - 1980
It covers everything from "seeing" the finished photo in advance, to lens choices. It is illustrated with many of Ansel Adams most famous images.
The Art of Inside Out
Pete Docter - 2015
Featuring concept art—including sketches, collages, color scripts, and much more—and opening with a foreword by actress Amy Poehler and introduction by the film's writer and director Pete Docter, this is the ultimate behind-the-scenes experience of the making of this landmark film.