Words of Radiance: The Stormlight Archive by Brandon Sanderson -- Sidekick


BookBuddy - 2014
    Do not buy this "Sidekick" if you are looking for a full copy of this great book. "The Stormlight Archive" series from Brandon Sanderson began in 2010 with "The Way of Kings," a New York Times best seller. This sidekick to the next in the series, "Words of Radiance," helps you answer many of the questions left by the first in the series. The motives are deep in "Words of Radiance," and this sidekick is the ideal tool to walk you through the world of Roshar, as you delve into the mind and soul of each character. Years ago, during the celebration to honor the treaty between Parshendi and men, the Assassin in White murdered the Alethi king, at the behest of Parshendi. Now, the Assassin is back and looking for blood, especially the blood of he who is the backbone of the Alethi throne: Highprince Dalinar. No longer seen as a meaningless military pawn, Kaladin commands the king's bodyguards, a first for a lowly "darkeye." Now, he must not only protect Dalinar and the king from typical dangers, he must also find a way to keep the Assassin at bay. Take advantage of this sidekick as you travel to Shattered Plains to watch the Parshendi, led by Eshonai, rely on the same supernatural forces they once feared. Learn about the many ways the characters relate to the themes prejudice and religion in "Words of Radiance."

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Renegade Magic


Jennifer M. Eaton - 2020
    When a small team of criminal buffoons grabs her instead, she’s honor bound to execute them despite their pleas of innocence.The Star Renegade crew is guilty on many counts, and they must be punished for their crimes. However, they use their smuggling profits to feed the hungry. Dania will face her own execution for not enforcing royal edicts, but how can she execute people breaking the law for all the right reasons?Star Renegades is Guardians of the Galaxy meets Firefly and Robin Hood.Jump on board and start your inter-galactic adventure today!

On a Pale Horse (Incarnations of Immortality, #4)


Piers Anthony - 1993
    Zane and Luna go on a date and discover some deeply hidden secrets about one another.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

The Davennes: Wolves of the Rising Sun, Vol 2 Box Set


Kenzie Cox - 2016
     Book 4: CravedWhat happens in the bayou, stays in the bayou ...Devon Michelson is a man with a past. One he’s worked hard to bury. But when the one woman he’s always loved walks back into his life, suddenly he’s willing to put everything on the line ... including his freedom. Five years ago, Scarlett Jacobs left everything behind in order to start a new life. But when someone close to her is murdered and her life is threatened, she’s forced to go on the run. Again. And right back into the arms of the one man she never thought she’d see again ... Devon Michelson.Book 5: SilasHe’s not supposed to love her ...Silas Davenne has wanted Hannah Valentine since the day he walked into her life six years ago. The problem? He promised her mother he’d protect her from his dangerous shifter life. And Silas Davenne never breaks a promise. Hannah Valentine is on a mission. She wants Silas Davenne. After years of sexual tension brewing between them, she’s determined to either become his mate or move on for good. But after one tragic night, suddenly fate has other plans.Book 6: DarienHis wolf has already chosen ...Darien Davenne is a man of honour. And when he comes across Thea Johnson, the woman recovering from a traumatic kidnapping, he promises to protect her. But who’s going to protect her from him when everything in him longs to make her his mate?Thea Johnson’s world has been turned upside down. All she wants is some quiet time in the bayou to recover. Instead, she gets sexy Darien Davenne, a wolf in gentlemen’s clothing. But he might not be the only threat. With more than just her heart on the line, she’ll need to find a way to survive if she wants her happily-ever-after.Book 7: WrenHis wolf can’t forget her ...Wren Davenne can’t forget those two nights he spent with his raven-haired beauty. And now, after going MIA for over two weeks, Bella Stone is suddenly back in his life. Only she’s all business, while he’s all play ... mostly. But when her life is threatened, the games are off and he’ll stop at nothing to save her.Bella Stone has a past. An ugly one. But she’s put that all behind her and joined the FBI. And now she has a job to do ... even if she keeps getting distracted by the wolf Wren Davenne. But when her current case and her past collide, there’s a lot more than her job on the line. She’s going to have to endure the fight of her life is she wants to survive and find her happily-ever-after.

Goroth: Everybody Loves Large Chests (Vol. 7)


Neven Iliev - 2022
    

A Visit To The Impossible Lands


Holly Black - 2018
    

The Witch & the Bounty Hunter (Federation of Magic Book 1)


Rachel Medhurst - 2020
    until someone wanted me dead.Here I am, Lyla Ford, broke and starving, minding my own business, when twin sorcerers Tinniel and Nazeriah claim that I’m a witch from an ancient line. Not only that, they request an audience. Who do they think I am? Royalty?I would never entertain the idea of magic, let alone the request to become a tracker for the two paranormal bounty hunters who work for the Federation of Magic. That is, until the ridiculously handsome Tinniel tells me that my missing mother is the leader of the Federation. Who knew?When Tinniel gets kidnapped, a compulsion to find them both overtakes me, forcing me to work with the Federation. I have a feeling that if I don’t do as I’m told, the ancient line I descend from will die out. With my brutal, bloody murder.

NPCs


Drew Hayes - 2014
    Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Game Night


Jonny Nexus - 2007
    unless it's game night. A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing. Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the Allfather's creation into a mess of petty arguments, fantasy cliche, gratuitous combat and unnecessary dice rolls. If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all. Jonny Nexus is editor of the acclaimed webzine Critical Miss and author of The Slayers' Guide to Games Masters

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.