Masters of Dragonlance Art


Margaret Weis - 2002
    This book features artwork from "Dragonlance" novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.

Crystal Throne


D.W. Jackson - 2015
    Thad and his companions must brave the wrath of the scions if they have any hope of saving their land from becoming a desolate waste.

Novels by Tom Robbins: Still Life With Woodpecker, Villa Incognito, Fierce Invalids Home From Hot Climates, Jitterbug Perfume


Books LLC - 2010
    Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Still Life With Woodpecker, Villa Incognito, Fierce Invalids Home From Hot Climates, Jitterbug Perfume, Even Cowgirls Get the Blues, Skinny Legs and All, Another Roadside Attraction, Half Asleep in Frog Pajamas. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: Still Life With Woodpecker (1980) is the third novel by Tom Robbins, concerning the love affair between an environmentalist princess and an outlaw. As with most of Robbins' books, it encompasses a broad range of topics, from aliens and redheads to consumerism, the building of bombs, romance, royalty, the moon, and a pack of Camels. The novel continuously addresses the question of how to make love stay. The story is sometimes called a post-modern fairy tale. The book begins in "the final quarter of the twentieth century," at a year never specified, presumably in the early 1980s. It revolves around a family of deposed European royalty living in a small house in the suburbs outside of Seattle, under the protection of the CIA. They consist of: the father, King Max, a former gambler and poker player whose prosthetic heart valve makes a loud scraping noise when he gets excited; the mother, Queen Tilli, an opera-lover with a strong foreign accent and a fondness for saying "Oh, oh, spaghetti-o"; Gulietta, the non-English-speaking maid (and, as it turns out, Max's half-sister) and the daughter, Leigh-Cheri, a redheaded vegetarian liberal princess and former cheerleader, having pulled out of classes after being asked to resign from the cheer squad after having a miscarriage while cheering at a football game. Leigh-Cheri proclaims herself celibate, withdraws from public life and cloisters herself in her room, only to emerge to ask her parents for permission to go to the Care Fest, a lib...More: http: //booksllc.net/?id=217300

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

Composition


David Präkel - 2006
    Whatever other technical skill is involved, if the formal organization of an image is lacking, there is little to hold the interest of the viewer. But what makes a winning composition? Is it about following the rules-or about breaking them?Basics Photography: Composition is divided into six core chapters that cover everything the beginner needs to know to improve their composition, including the basics of composition, exploring the formal elements, how to organize space and time, learning the real world 'rules' and, beyond that, how to use the ideas presented in the book to create original, compelling images. The book is illustrated throughout with photography to inform the mind and inspire the eyes.Includes work by:Henri Cartier-Bresson, Dorothea Lange, James Nachtwey, Martin Parr, Marc Riboud, David Hockney, Duane Michals, Harry Callahan and John Darwell, and many more.Includes the following subjects:The basic rules of composition, including viewpoint, perspective and scale; the formal elements, such as point, line, shape, form, texture, pattern, tone and color; how to organize space using frames, balance and space; capturing the passing of time and specific moments, the decisive moment and sequences; applications of composition, featuring landscape, still life, portraiture, documentary, the figure, action and sports, fine art and advertising; finally, finding your own view and the specific considerations of digital imaging.

Minecraft: Essential Handbook


Stephanie Milton - 2013
    You have only minutes to find food and shelter before darkness falls and the monsters come looking for you. What do you do?The official Minecraft Beginner's Handbook might just save your life. Learn how to find resources, make a shelter, craft tools, armor and weapons, and protect yourself from monsters. With tips from Minecraft experts, inclduing developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

The Wisdom Of Secrets: The Templar Covenant


Ami Noone - 2014
    Although they have been mentioned in the bible and traces of their existence are scattered throughout the globe, Peter Madeloy had always presumed that the myths of the possible existence of an ancient brotherhood, living on Earth for milennia, was nothing more than that, a myth. Until one day his father is brutally murdered and his mother is kidnapped. In exchange for his mother’s safe return, Peter must enter his father’s secret world, uncover the truth about his mother’s kidnappers and find the ancient artefact his father had dedicated his life to protecting. Peter enlists the help of his uncle, Daniel O'Brien, a professor of Philology and avid researcher of veiled organisations and his wife, Emily, a geneticist, to unravel a series of clues his father has left him. Together they embark on a journey that thrusts them into the centre of an ancient battle for supremacy that uncovers a truth that for them, will change the history and future of humanity simultaneously. With the enemy watching their every move Peter, Daniel and Emily must figure out his father's clues in time to save his mother and ultimately protect the world from the true secret that was unearthed from beneath King Solomon's Temple all those centuries ago.

The Kiss (Witch & Wizard)


Jill Dembowski - 2013
    

The Legacy of a Vampire Witch 1-5


Theophilus Monroe - 2020
    Book 1: Bloody Hell It had been almost a century and a half since I last encountered anyone from the Order of the Morning Dawn. They were religious fundamentalists with the dual goal of eliminating vampires and witches. Being both a vampire and a witch I was the embodiment of everything the Order hates. Their first attempt to eliminate me failed. Thanks to the fact that my mentor in the Craft was also a necromancer. When they burned my heart they didn’t kill me. They unwittingly completed a spell that tied my existence to the soul of one who took my place in hell. Now I’m heartless, literally. Not having a heart has some advantages. It means I’m pretty resilient, especially when it comes to wooden stakes. So long as the soul bound to my existence remained in hell, I was virtually invincible. But the Order figured it out. They hope to redeem the soul who was damned in my stead. If they do that, I’ll meet the true death for sure. I have to capture the one damned in my place before the Order manages to liberate him from perdition. If they free him, I will die. I have to go to bloody hell. Also included... Book 2: Bloody Mad: A Vampire in an asylum? Like that's going to end well... Book 3: Bloody Wicked: Taking on a horde of demon possessed vampires? Time to get wicked! Book 4: Bloody Devils: We were the terrors of New Orleans. And humanity's only hope. Book 5: Bloody Gods: I've always been the hunter... now I'm the hunted.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

Magic


Bobby Brimmer - 2012
    So when the government forms its latest paranormal investigations team, they want his ninja skills on the payroll. His first case turns out to be much bigger than anyone realizes. Magical forces are gathering in DC and it's up to Bruce and his team to stand in their way.