Book picks similar to
Rangers of Shadow Deep: A Tabletop Adventure Game by Joseph A. McCullough
fantasy
ebook
rpgs
skirmish-games
Origin of the Library: A Path to Otherwhere Book
T.S. Paul - 2018
It was there they found the Legion of the Damned and the Mystical Library. But how did the once Earth bound Library of Alexandria get there and who exactly is Callimachius? Take a journey to the other side of the Gate and learn that what's lost can be found again!
Binding Magic: Dragons of Arethia Book Two
Nikki Bollman - 2015
In between attending make-up magic classes, dragon training lessons, and simply learning her way around the big city of Areth, Tesa can't help but try to uncover the secret behind the symbol-engraved stones Berick used to enslave her. With all her new dragon rider friends away from the city searching for the stolen egg and kidnapped guard, Tesa must find new friends and allies as she searches for the answer to the spellstones. What she finds may put her--and the dragons--in more danger than ever before.
Ella
Samantha Evans - 2019
King Breen, Liam's father, and Cullen, Liam's brother, believe that true honor is achieved once they slay a dragon. Liam believes that dragons are majestic and do not deserve to die. King Breen, Liam’s father, brings Liam along on an expedition to slay a dragon. On one of the nights of the expedition, Liam rescued a dragon’s egg. Liam decides to care for it, and it hatches on Liam’s birthday. Tragedy strikes, which leads to Liam having to leave Derzeli, and Liam goes on the run with the help of Ella the dragon. Ella helps him escape, and runs to a barren wasteland where he saw himself to becoming a hermit for the rest of his life. But due to an event happening with the help of a new friend, and a childhood friend he has no choice but to return home. Having to make the decision to run away from his destiny, or embrace it, the destiny of a king.
The TruthSeer Archives: Complete series
Mike Shelton - 2018
While struggling to control her new power and curb the pain she learns a powerful truth that could thrust an entire continent into civil war.The stones of power protect the five kingdoms of Wayland - and have done so for two hundred years. Now those stones are failing and a dark power threatens to take control. With the help of her brother, and a young thief, Shaeleen sets out on a dangerous journey to gather and restore the power of all the stones.Will she succeed before the endless lies destroy her?
Readers of YA fantasy, unique magic, mighty wizards, reluctant heroes, coming of age, and sword and sorcery will thoroughly enjoy the TruthSeer Archives!
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Return to Dungeon (Kobold's Quest #1)
M.J. Kaltenbrunner - 2018
Kek has spent his life being treated like a dog, but he's only dog-like in appearance. You see, he's a kobold who originally came from a dungeon. And he's spent most of his life enslaved to a gang of exiled mercenaries hiding out in a deadly jungle. When Kek gains the power to see the hidden mechanics of reality and learns to "game" them to expand his skills and find hidden meanings, he is soon entrusted with a noble quest. He must return to the dungeon where he came from and rescue his people from servitude to the dungeon lord! Faced with untold dangers, Kek is going to need allies—such as a sweet muck fairy with a killer streak, a deadly-beautiful siren who fights best au natural, and a sensual cat woman with lightning quick moves. They are sure going to keep this lone kobold on his toes. Throughout this quest, Kek will learn the hard way that one of the greatest opponents a hero confronts is his own self-doubt. This is a LitRPG with a twist. There is no VR. The fantasy world is real. The game mechanics are part of a unique magical power that only the lucky few obtain. If you're not into this sort of thing, maybe it's time you give it a go. There's also a fun and adventure-packed story that will keep any fantasy reader engrossed right up until the end. Book two in the series is planned for launch early 2018!
Oliver's Wishes
Cory Gaffner - 2018
Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.
The Murder Blossom: An Ink Mage SideQuest
Victor Gischler - 2019
Beware the poison of the Murder Blossom! When a desperate wizard sends Templeton Kane on an important quest, he's obliged to team up with a formidable woman named Lill. Not only is Lill an imposing physical specimen -- as are many in her tribe from the Glacial Wastes -- but she's also an Ink Mage, a woman whose magical tattoos give her extraordinary abilities. As they chase an ancient artifact, moving from danger to danger, they discover that legends are not always what they're cracked up to be. Occasional strong language, brief adult situations, and gritty sword-stabbing action. The Murder Blossom is a 25,000 word NOVELLA. A word about SideQuests: Ink Mage SideQuests are meant to be shorter works set in the world of Ink Mage. Think of them as "in between meal snacks" while waiting for the books in the main series. While the SideQuests are meant to stand on their own, characters and situations might (or might not) appear in the main novels.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
Retribution Required
C.R. Daems - 2018
There smuggling, bribes, and a wild-west live-free-or-die attitude prevails and an eye-for-an-eye is the preferred method of retribution. For Zenaida, a child of the Rim, the death of her father requires retribution. But she must first learn how to survive while trying to track down her snow leopard's stolen litter and her father's killers. But unknown to her, her father's killers spared her for a reason—a secret that could mean her death if she discovers it.
The Cunning Man (The Cunning Man, A Schooled in Magic Spin-Off Book 1)
Christopher G. Nuttall - 2021
In desperation, his master arranged for him to study at Heart's Eye University, a former school of magic that has become a university, a place where magicians and mundanes can work to combine their talents and forge the future together.But all is not well at Heart's Eye. The magical and mundane apprentices resent and fear each other, the teaching staff is unsure how to shape the university and, outside, powerful forces are gathering to snuff out the future before it can take shape. As Adam starts his new apprenticeship, and stumbles across a secret that could reshape the world, he finds himself drawn into a deadly plot that could destroy the university ..... And leave Lady Emily's legacy in flaming ruins.
Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games
Jon Peterson - 2012
From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Call of Cthulhu: 7th Edition Quick-Start Rules
Sandy Petersen - 2013
— one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!