Scions of Magic Box Set


T.R. Cameron - 2021
    

Blue Moon Investigations: Boxed Set Part 2


Steve Higgs - 2019
     They say everyone has a skeleton in their closet, but why are so many of them coming to life? Tempest and Amanda work at the only paranormal detective agency in the book and business is booming. This second box set gives you over 1000 pages of pulse-pounding hilarious paranormal mayhem as they get themselves into yet more hot water solving cases no one else would be dumb enough to take. Dead Pirates of Cawsand – A ghost ship has been spotted off the coast of a quiet Cornish village where gold coins were recently found. Now skeletal pirates are wandering the streets, hiding in the mist to strike fear into the local community because they want their gold back. But they didn’t count on England’s best paranormal P.I. turning up. His well-earned break soon goes sideways as murder, kidnap, and ghost hunters ruin his vacation and threaten more than just his life. In the Doodoo with Voodoo – A client cursed by a voodoo priest is the start of a case that will push Amanda to her very limits. With Tempest away in Cornwall, Amanda has no back up, but she wants to do this for herself even though the priest is a scary character. However, when BFF Patience goes missing, it’s a race against time to solve the case before someone dies and she is about to find out just how badly she underestimated her suspect. The Witches of East Malling – There’s a storm brewing. It’s late Autumn in England, but the wet weather is hiding a dark crime – witches using lighting to kill! Hired to investigate, Tempest soon becomes a target himself when he comes face to face with a witch and she knows who and what he is. Is he closing in on the coven, or are they closing in on him? The deadly conclusion with leave you breathless. Crop Circles, Cows, and Crazy Aliens – Aliens? Really? There are lights in the sky, crop circles in the fields and the cows are producing glowing milk. It’s Amanda’s case, and seems a simple one until the first body shows up. Suddenly she has a mystery person leaving her clues, an internet star trying to help her investigation and conspiracy nuts raining from the sky. Is this the first wave of an alien invasion, or something far worse? Whispers in the Rigging – His dad reported stories of a ghost in the old Royal Dockyard, but that’s not why Tempest is going undercover. He’s there because his dad was found unconscious in a dumpster when he tried to poke around. Now Tempest must find out what is going on, but all too soon he realises there’s something beneath the dockyard that is much worse than ghosts. The paranormal? It’s all nonsense, but proving might just get them killed.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

The Were Witch Complete Series Omnibus


Renée Jaggér - 2021
    

The Dark Betrayal Trilogy


Nichole Chase - 2012
    All three books of the Dark Betrayal Trilogy combined into one volume.Mortal Obligation (Book 1): Ree will face the darkest form of betrayal before the year is out. Seventeen year old Ree McKenna has three goals: get through high school, convince her crush she is more than his best friend's little sister, and save money for college. Fate, though, has other plans for her. After the untimely death of her older brother, Ree is haunted by dreadful nightmares and terrifying visions. To make matters worse, Ree has started to suspect that something dangerous is stalking her from the shadows.A night full of frightening surprises leaves Ree with unsettling news. Gifted by the gods with unusual powers, she must devote herself to a battle that could very well lead to not only her death, but the demise of everyone she knows and loves. After all, Ree is the only mortal standing between the Earth and utter darkness.Mortal Defiance (Book 2): One short week turned Ree McKenna's life upside down. Not only does she have the weight of the world on her shoulders, but she still has to juggle homework, a job, and a curfew. While Ree tries to find her footing amidst the chaos, the Dark Ones and their champion are busy hunting down any humans that have a touch of the gods running through their veins. Allies have turned into foes, and enemies have become stronger.The world is growing darker, but the passion between Ree and two irresistible guys blazes hotter. Romantic ties from a past life will threaten to break Ree away from the love of her life and will cloud her judgment. In order to follow her heart, Ree will break rules put in place by the gods, risking her life and the lives of her friends in an act of Mortal Defiance.Immortal Grave (Book 3): While darklings ransack the city, Ree and her friends will learn the depth of the gods' manipulations. Unsure of who is really on their side, Ree must accept her destiny and assume the role of leader. The stakes are higher than they've ever been. Death is waiting for them in every shadowy corner. People will die, love will be tested, and the fate of the world will be decided--one way or the other.No more running.No more hiding.The final battle is here.

Witch Way? Can't Say - (Book One): Paranormal Comedy Romance


M.L. Briers - 2019
    It wasn’t too much to ask, was it? Well, fate seemed to have other plans for her in the form of a big, bad, bear shifter name Dale. If only she’d listened to Aunt Harriet and hadn’t acted in haste, then she might have done her witchy due diligence and checked the area to make sure there weren’t any shifters, vampires, or troubles on the horizon. From the moment she stepped into her barn and found that sexy bear shifter naked, she knew deep down that she was in trouble, and trouble just loved company. That company came in the form of Dale’s sister, Lynn, and she had man troubles of her own. What else could go wrong? As a witch, Ami knew not to ask, and now there was a vampire out for blood, but whose? Hold on for a fast-paced, laugh-out-loud, rollercoaster ride of fun and wooing in this crazy paranormal comedy from the author of the Howl’s Series. Can you keep up?

Aztec Odyssey: Historical Action Adventure


Jay C. LaBarge - 2020
    Wracked by plague and war, the majestic Aztec empire begins to crumble. As their beloved capital city falls to the ruthless Spaniards and hordes of vengeful tribes, the Aztecs make a last-ditch attempt to secretly save their heritage before it’s lost to the sands of time forever.Meanwhile in the modern day, a string of high-profile robberies lays waste to archaeological sites and museums across Mesoamerica, overshadowed by a brewing nationalistic fervor which threatens to topple already fragile countries. Rumors say the artifacts hold the secret to a legendary myth—The Seven Cities of Cibola—which has concealed countless treasures for centuries.Faced with unraveling the mysteries of both the present and the past, aspiring archaeologist Nick LaBounty embarks on a dangerous mission to solve a long-held family mystery and discover the truth behind the stolen artifacts.He soon finds his fate irreversibly entangled with a civilization from over five hundred years ago. But time is running out, and the future of both a fabulous treasure—and all Central America—teeters precariously in the balance.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.