Uriel Ventris: Volume 1


Graham McNeill - 2016
    Graham McNeill’s epic trilogy of Ultramarines novels is a masterpiece of non-stop action! Containing the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun, the series follows the adventures of Space Marine Captain Uriel Ventris and the Ultramarines as they battle against the enemies of mankind. From their home world of Macragge, into the dreaded Eye of Terror and beyond, Graham McNeill’s prose rattles like gunfire and brings the Space Marines to life like never before. Read it because It's three novels full of Ultramarines action... Do you need a better reason?

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Labyrinth of Sorrows


George Mann - 2012
    Far from the front lines, Space Marines of the Brazen Minotaurs infiltrate an ancient temple-tomb, seeking an artefact sacred to their Chapter... one that could turn the tide of battle in the Imperium’s favour. But they are not the first to enter the tomb – as the Space Marines race to seize their prize, they are watched from the shadows. Are the mysterious Raven Guard there to help the Brazen Minotaurs, or to destroy them?

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Darkness in the Blood


Guy Haley - 2019
    Reinforced by the new Primaris Space Marines, Commander Dante has been made warden of Imperium Nihilus. But to save the shattered Imperium, he and his brothers must first defeat the darkness within themselves.READ IT BECAUSEAfter The Devastation of Baal comes the next great test for the Blood Angels – rebuilding their broken empire, even as their broken souls threaten to overwhelm them.THE STORYThe galaxy is in flames. Chaos is in the ascendant across the stars. The Great Rift has split the holdings of the Imperium in twain, isolating entire sectors from the light of Holy Terra.But all hope is not lost. The Primarch Roboute Guilliman has returned from deathless sleep, and appointed Commander Dante, lord of the Blood Angels, as Regent and Warden of the newly dubbed Imperium Nihilus.In the Baal system, the shattered holding of the Chapter is being rebuilt, and Dante plans the greatest campaign of his long life, to retake half an empire. And yet at this moment of rebirth there are dangers close to home that could overwhelm all those who carry the blood of Sanguinius in their veins, stopping Dante's noble endeavour before it has even begun.The Flaw in Sanguinius’ sons is growing. As the twin curses of the Red Thirst and the Black Rage threaten everything, the hardest ordeal will fall upon Mephiston, twice-born Lord of Death and Chief Librarian of the Blood Angels. Among the mighty lords of Baal, perhaps only he can save them all, by mastering the darkness in the blood…

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

No Good Men


Chris Wraight - 2020
    A den of vice and illicit deeds where the law is failing and justice is fleeting. Glutted merchant-kings turn the wheels of industry, feeding the engine of war on distant worlds while the lowly dream only of survival. As the gilded prosper, hidden behind their fortress walls, the masses must find a place within the underbelly. But regardless of station, whether criminal or law-keeper, one fact remains true – this city is dirty, and no one escapes it without a little sin.For in Varangantua, there are no good men.CONTENTSAberrant by Chris WraightExit Wound by Darius HinksThe View from Olympus by Gareth HanrahanImpurities by Graham McNeillNo Use for Good Men by Guy HaleyCold Cases by Marc CollinsAgainst the Grain by Nick Kyme

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Our Martyred Lady


Gav ThorpeCarla Mendonca - 2019
    Fell times have come again to the Imperium and a War of Faith appears inevitable. Standing in the way of catastrophe is Celestine, the Living Saint and one of the greatest heroes of the age. Only she can reunite the warring factions of the Ecclesiarchy and prevent a second Reign of Blood. Together with the Inquisitor Greyfax, Celestine and her allies must hunt across the shrineworlds of the Imperium and beyond to root out the evil behind the schism and burn it out with righteous, cleansing flame.

Deathwing


Neil JonesGav Thorpe - 1980
    It includes work by blistering talents such as Ian Watson, Storm Constantine, Dan Abnett, Charles Stross, William King, Neil McIntosh, Gav Thorpe and Graham McNeill.Deathwing, a Warhammer 40,000 anthology, is a gripping collection of the darkest science fiction stories set in the stark and brutal universe of Warhammer 40,000, stretching from the exploits of the lethal agents of the Officio Assassinorum to the babbling of incarcerated lunatics, their minds broken by the insanity of Chaos. The Deathwing are the secretive inner circle of the most vigilant and zealous of the Emperor's warriors, the Dark Angels. They alone bear the truth of the hidden shame that taints them and each one of their fellows, and their ancient disgrace is just one in a galaxy of mysteries. In the nightmare future of the 41st Millennium, humanity must fight for survival againt a myriad heretical alien races – but the most dangerous enemies of all are the former champions of mankind, now corrupted by the foul taint of Chaos!Contents: 8Deathwing [Warhammer 40,000] (1990) / novella by Bryan Ansell, William King *Devil's Marauders [Warhammer 40,000] (1990) / novelette by William King *Pestilence [Warhammer 40,000] (2001) / novelette by Dan Abnett *Lacrymata [Warhammer 40,000] (1990) / novelette by Storm Constantine *The Alien Beast Within [Inquisition War] (1990) / novelette by Ian Watson *Seed of Doubt [Warhammer 40,000] (1990) / novelette by Neil McIntosh *Suffer Not the Unclean to Live [Warhammer 40,000] (2001) / novelette by Gav Thorpe *Warped Stars [Inquisition War] (1990) / novella by Ian Watson * Monastery of Death [Warhammer 40,000] (1990) / novelette by Charles Stross * Unforgiven [Warhammer 40,000] (2001) / short story by Graham McNeill.