Book picks similar to
Against the Giants by Ru Emerson
fantasy
greyhawk
ebook
dungeons-and-dragons
The Stolen Throne
David Gaider - 2009
Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.
Player's Handbook: Core Rulebook 1
Jonathan Tweet - 2000
Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.
Castle Amber (Château d' Amberville)
Tom Moldvay - 1981
you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
The Fanged Crown
Jenna Helland - 2009
The story he tells of disease and monsters rings false to his enemies--a former mutineer is sent to discover what really happened to the Lost Colony, and what the Hero of Tethyr is hiding. The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons & Dragons(R) game, "The Fanged Crown" is an easy way for unfamiliar readers to pick up the Forgotten Realms(R). With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. "The Fanged Crown" and the rest of the Wilds series may be read in any order.
The Knight
Gene Wolfe - 2004
Very quickly transformed by magic into a grown man of heroic proportions, he takes the name Able and sets out on a quest to find the sword that has been promised to him, a sword he will get from a dragon, the one very special blade that will help him fulfill his life ambition to become a knight and a true hero.Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude in the second volume of The Wizard Knight, The Wizard.With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre.
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
Dragon Prince
Melanie Rawn - 1988
First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.... Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?
The Warlock in Spite of Himself
Christopher Stasheff - 1969
In an interstellar romp that proves science and sorcery can mix, only hard-headed realist Rod Gallowglass can save the people of Gramarye from their doom by becoming--The Warlock in Spite of Himself--if only he believed in magic.
Darkness and Light
Paul B. Thompson - 1989
Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.
Songmaster
Orson Scott Card - 1980
His life has been filled with music, and having only songs for companions, he develops a voice that is unlike any heard before. Ansset's voice is both a blessing and a curse, for the young Songbird can reflect all the hopes and fears his auidence feels and, by magnifying their emotions, use his voice to heal--or to destroy. When it is discovered that his is the voice that the Emperor has waited decades for, Ansset is summoned to the Imperial Palace on Old Earth. Many fates rest in Ansset's hands, and his songs will soon be put to the test: either to salve the troubled conscience of a conqueror, or drive him, and the universe, into mad chaos.Songmaster is a haunting story of power and love--the tale of the man who would destroy everything he loves to preserve humanity's peace, and the boy who might just sing the world away.
Vampire of the Mists
Christie Golden - 1991
He is also a five-hundred-year-old vampire.Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane's master, Count Strand Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count's domain?Vampire of the Mists is the first in an open-ended series of Gothic horror tales dealing with the masters and monsters of the RAVENLOFT dark fantasy setting.
Dungeons & Tombs
Jim Zub - 2019
Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
City of Golden Shadow
Tad Williams - 1996
Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.
Virtual Light
William Gibson - 1993
He finds himself on a collision course that results in a desperate romance, and a journey into the ecstasy and dread that mirror each other at the heart of the postmodern experience.