Book picks similar to
EarthBound (Legends of Localization #2) by Clyde Mandelin
non-fiction
nonfiction
video-games
language
Journeys in English
Bill Bryson - 1997
In it he romps through the history of Britain to reveal how English became such an infuriatingly complex – but ultimately world-beating – language. But why English? Why don’t we speak Gallic, or any other of the European languages? According to Bryson, it’s down to the remarkable ability for the English language to assimilate other vocabularies, to adapt and – above all – to survive. From the old English words that are still in everyday use, such as ‘eat’, ‘drink’, ‘man’ and ‘wife’, to the current hybrid language of the 21st century with its many diverse dialects, Bryson, in his unique and ever-affable style, guides us through the development of English into a rich and expressive language. Bryson explains how English has been shaped through invasion and conquest, as well as the rules that brought order to a disorderly language, the million and one ways to have fun with the English language, and the struggle with phrasal verbs (including the way things often get lost in the translation). And finally, he contemplates the future of English. Does Estuary English really Rule OK? '...Worth a listen for anyone who is interested in how we came to have such a rich language' - Sunday Times.
The Art of Peace
Morihei Ueshiba - 1992
So taught the great Morihei Ueshiba (1883–1969), founder of the Japanese martial art of Aikido. Aikido is a disciple Ueshiba called the “Art of Peace.” It offers a nonviolent way to victory in the face of conflict, and he believed that Aikido principles could be applied to all the challenges we face in life—in personal and business relationships, as well as in our interactions with society. These succinct and pithy teachings are drawn from his talks and writings. The collection is compiled by the renowned modern Aikidoist John Stevens, a disciple of Ueshiba.
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
The Etymologicon: A Circular Stroll through the Hidden Connections of the English Language
Mark Forsyth - 2011
It's an occasionally ribald, frequently witty and unerringly erudite guided tour of the secret labyrinth that lurks beneath the English language, taking in monks and monkeys, film buffs and buffaloes, and explaining precisely what the Rolling Stones have to do with gardening.
The Classic Tradition of Haiku: An Anthology
Faubion Bowers - 1996
Editor Faubion Bowers provides a foreword and many informative notes to the poems.
The Grumpy Old Git's Guide to Life
Geoff Tibballs - 2011
We all know one! They like to groan and grumble, offering their own commentary on the shortcomings of modern life. Whether it is queues at the supermarket, the state of the health system, the price of a pint these days, the hairstyles of teenagers, or the number of Maltesers you actually get in a bag, there is always something that will get their goat. 'The Grumpy Old Git's Guide to Life' is a hilarious celebration of all these grumps, how to identify one, what exactly they find so irritating and why we find their rants quite so amusing.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
A Poem for Every Night of the Year
Allie Esiri - 2016
The poems - together with introductory paragraphs - have a link to the date on which they appear. Shakespeare celebrates midsummer night, Maya Angelou International Women's Day and Lewis Carroll April Fool's day.Perfect for reading aloud and sharing with all the family, it contains a full spectrum of poetry from familiar favourites to exciting contemporary voices. Alfred, Lord Tennyson, W. B. Yeats, A. A. Milne and Christina Rossetti sit alongside Roger McGough, Carol Ann Duffy and Benjamin Zephaniah.
Japanese From Zero! 1: Proven Methods to Learn Japanese with integrated Workbook and Online Support
George Trombley - 2006
The lessons and techniques used in this series have been taught successfully for over ten years in classrooms throughout the world.Using up-to-date and easy-to-grasp grammar, Japanese From Zero is the perfect course for current students of Japanese as well as absolute beginners.In Book 1 of the Japanese From Zero series, readers are taught new grammar concepts, over 800 new words and expressions, and also learn the hiragana writing system.Features of Book 1: * Integrated Workbook with Answer Key* Over 800 New Words and Expressions* Learn to Read and Write Hiragana* Easy-to-Understand Example Dialogues* Culture Points about Japan* Bilingual Glossaries with Kana and Romaji...and much more
Great Dialogues of Plato
Plato
One of the world's most respected classical scholars offers translations of the complete texts of "The Republic, Apology of Socrates, " "Crito, " "Phaedo, " "Ion, " "Meno, " and "Symposium."
The Crossword Century: 100 Years of Witty Wordplay, Ingenious Puzzles, and Linguistic Mischief
Alan Connor - 2013
Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.
The Japanese Have a Word for It
Boyé Lafayette de Mente - 1997
The co mpanion will interest tourists, students and business travel lers to Japan. '
The 100 Most Pointless Things in the World
Alexander Armstrong - 2012
From the presenters of the hit BBC One TV show, Pointless, comes a collection of musings on some of the most pointless things, places and facts in everyday modern life.This book is the perfect blend of the obscure, the fascinating and the downright silly.
Japanese Demystified
Eriko Sato - 2008
This title takes the mystery and menace out of learning Japanese by walking readers step-by-step through the fundamentals of the language.