The Sariah Chronicles Complete Series Boxed Set: includes: Resistance to Magic, Betrayal of Magic, Survival By Magic and Triumph Through Magic


Peter Glenn - 2021
    

Shifter Protectors 12 Book Compilation


Lisa Daniels - 2020
     The first story is a special Valentine's Book soon to be released in late January! Author's Note: All stories are intended for 18+ and are stand alone romances with a HEA.

Timeless Fairy Tales: Books 10-11: The Twelve Dancing Princesses, Snow White


K.M. Shea - 2021
    

Forgotten Swords: The Complete Raithlindrath Series


Robert Ryan - 2015
    But trying is not succeeding - or even surviving. Lanrik is young and untested, but confident in the time-honored skills of the Raithlin scouts. He attempts to slow the horde long enough for a warning to reach his home city. But a single act of treachery, timed to devastating effect, tests him as much as the enemy.He forms a bold plan against overwhelming odds to protect all that he loves. But his choices lead him ever deeper into a life-changing struggle. Dark forces of sorcery and witchcraft are on the move. So too are the powers that contend with them. The conflict draws him into a quest for the safety of the whole land and toward a girl who comes to mean more to him than anything. He enters a world of magic: sometimes beautiful, often perilous and always unpredictable.This boxed set contains all four books of the completed Raithlindrath series. As a bonus, it includes A Spell of Swords, the prequel to the Amazon Epic Fantasy bestseller Raging Swords.

The Dark Elf War Trilogy: Books 1-3


William Stacey - 2019
     Reawakening the forces of magic... And letting in monsters of myth and their dark-elf masters. Now, the fate of all will fall upon two women gifted with magical powers and a veteran Special Forces soldier. If they fail, it won’t just be the end of the Dark-Elf War. It’ll be the end of all human life. *** Read the complete story now! Includes: - Book 1: Starlight - Book 2: Gunz - Book 3: Ranger The Dark Elf War trilogy by former army officer William Stacey is a thrilling blend of urban fantasy and military sci-fi. You’ll love these books for their breathless pacing, believable characters, and non-stop action. Get the complete Dark Elf War Trilogy, more than 1500 pages of magic, monsters, and Special Forces action. Grab all three now!

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

The Goblin's Shadow


Kyle Vauss - 2017
    He makes a side-living levelling up and selling characters to order. When he gets an order for a Shadow Walker, a class he’s never played before, it seems strange. Things get even stranger when, just as he’s about to kill a goblin NPC, it talks. Tom and Gabber the goblin embark on a quest to get Gabber to safety. They're pursued by Crawford, a creature hunter with an immense knowledge of the game and resources to match. He’ll never give up, never stop, and Tom must use his courage, skills and ingenuity to outwit him. This starts an epic quest of swords, magic, and monsters, while an unlikely friendship develops. Tom can’t let the hunter catch Gabber. Unlike the players, if the goblin dies, he won’t respawn.

A Tassamara Box Set: A Gift of Ghosts, A Gift of Thought and A Gift of Time, with bonus short story, The Spirits of Christmas


Sarah Wynde - 2014
    Included in this ebook bundle are A Gift of Ghosts, A Gift of Thought, The Spirits of Christmas, and A Gift of Time. A Gift of Ghosts: Akira has secrets. But so does the town of Tassamara. A Gift of Thought: Sylvie Blair swore she’d never go back to Tassamara. She was wrong. The Spirits of Christmas: Akira's plans are simple: write wedding invitations, bake Christmas cookies, and eat red meat. (The last surprises her, too.) But when Rose, the ghost who haunts her house, asks for a favor, Akira can't say no. A Gift of Time: Natalya thought she could see everything. Time is proving her wrong.

Legends of Dimmingwood Series: Books 4-6


C. Greenwood - 2015
    But when Ilan, Terrac, and the Fists in their command enter Skeltai territory through a magic portal, they find themselves in more danger than they bargained for. Their only hope of returning home alive may lie in sacrificing the thing Ilan values most -- her enchanted bow. * * * * *Book 5: Journey of Thieves -- Upon leaving Dimmingwood, Ilan thinks she has finally escaped the influence of her old enemy, the Praetor. But the secrets of her past catch up to her when she and her friends are trailed across the provinces by a mysterious assassin with a haunting connection to her childhood. * * * * *Book 6: Rule of Thieves -- Returning home, Ilan finds nothing is as she left it. After a year of peace, Skeltai raiders are once again threatening the province, even as the Dimmingwood thieves find themselves betrayed by the praetor. From within the castle in Selbius Ilan must guard against an unknown enemy plotting her assassination, while uncovering a mage's secret that could help her protect the province. When old friends turn against her, will a new alliance prove powerful enough to defend against the dark magic of the enemy? Or will the coming battle be Ilan's last? --- Books 1, 2, and 3 sold separately --

The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Return to Dungeon (Kobold's Quest #1)


M.J. Kaltenbrunner - 2018
     Kek has spent his life being treated like a dog, but he's only dog-like in appearance. You see, he's a kobold who originally came from a dungeon. And he's spent most of his life enslaved to a gang of exiled mercenaries hiding out in a deadly jungle. When Kek gains the power to see the hidden mechanics of reality and learns to "game" them to expand his skills and find hidden meanings, he is soon entrusted with a noble quest. He must return to the dungeon where he came from and rescue his people from servitude to the dungeon lord! Faced with untold dangers, Kek is going to need allies—such as a sweet muck fairy with a killer streak, a deadly-beautiful siren who fights best au natural, and a sensual cat woman with lightning quick moves. They are sure going to keep this lone kobold on his toes. Throughout this quest, Kek will learn the hard way that one of the greatest opponents a hero confronts is his own self-doubt. This is a LitRPG with a twist. There is no VR. The fantasy world is real. The game mechanics are part of a unique magical power that only the lucky few obtain. If you're not into this sort of thing, maybe it's time you give it a go. There's also a fun and adventure-packed story that will keep any fantasy reader engrossed right up until the end. Book two in the series is planned for launch early 2018!

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.