Book picks similar to
Movement & Form (The Youssef Drawing Syllabus, Volume 1) by Samantha Youssef
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Comics and Sequential Art
Will Eisner - 1985
Readers will learn the basic anatomy, fundamentals of storycraft and how the medium works as a means of expression.
The Prop Builder's Molding & Casting Handbook
Thurston James - 1989
The author demonstrates the techniques involved in using more than thirty different materials ranging from papier-mache to breakaway glass.While the use of some materials-plaster and polyester resins, for example-is covered to some extent in other publications, information on the selection and use of rubber materials (latex, neoprene, silicone, and the urethanes) and the procedure for making breakaway windows and bottles is available only in The Prop Builder's Molding & Casting Handbook.Written in an easy, conversational style, the book will be useful to anyone involved with theater properties, puppetry, and costuming (as professionals or amateurs). It will also serve admirably the needs of students taking classes in those subjects.Completing the book is a special section on designing and building a vacuum forming machine suitable for use in constructing theater props. More than 450 photographs illustrate the step-by-step procedures explained throughout the entire text.
How to Render: communicating form and rendering a wide range of materials
Scott Robertson - 2012
He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.
Drawing the Head and Figure
Jack Hamm - 1962
Offers simplified techniques and scores of brand-new hints and helps. Step by step procedures. Hundreds of illustrations.
Oil Painting Techniques and Materials
Harold Speed - 1987
— a painter's training, more. Speed also provides expert analysis of works by Velasquez, Reynolds, Gainsborough, Hals, Rembrandt, and others. 64 photos. 5 line drawings.
Kaya Bani Chandan
Rajendra Kher - 1999
Gujarati translation of 'Deaha Zala Chandanacha', original Marathi biographical novel on the life of Revered Pandurang Shastri Athavale; who is recipient of 100s National & International awards including Magsaysay Award, Templeton Award etc.This Gujarati translation is the recipient of Baroda Marathi Vangmay Parishad Puraskar.
The Natural Way to Draw
Kimon Nicolaides - 1941
Great for the beginner and the expert, this book offers readers exercises to improve their work.
Yoga for Your Brain: A Zentangle Workout
Sandy Steen Bartholomew - 2011
This much anticipated sequel to "Totally Tangled" is just as tangled! Inside, the pages are jam-packed with Zentangle ideas, tips, projects and 60 new tangles. Zentangle is the perfect exercise to keep that big muscle inside your skull flexible.
An Atlas of Animal Anatomy for Artists
Wilhelm Ellenberger - 1949
So detailed and so accurate are these drawings that this book has long been a classic work of its kind. The animals are shown in three ways: external full views and dozens of details (paws, head, eyes, legs, etc.); beneath-the-skin drawings of musculature and of the positions and insertions of each muscle; and skeleton drawings of the bone structures that support and determine surface contours and configurations. In addition, special cross-sections dissect those portions of the animal — such as the head and limbs — that are most important to the artist. For this edition, Lewis S. Born of the American Museum of Natural History collected 25 plates from George Stubbs's Anatomy of the Horse, long unavailable; Straus-Durckheim's Anatomie Descriptive et Comparative du Chat; and Cuvier and Laurrillard's Anatomie Comparée. These plates, as fully annotated as the plates that make up the original book, supplement Ellenberger, Baum and Dittrich with anatomical drawings of the monkey, the bat, the flying squirrel, the rat kangaroo, the seal, and the hare. Mr. Lewis also provided a new preface and added to the annotated bibliography, which now contains 66 items.
Sketching People: An Urban Sketcher's Manual to Drawing Figures and Faces
Lynne Chapman - 2016
But it can also be a challenge. How do you spot a likely subject? How do you choose the person most likely to stay still? How do you draw movement for the person that refuses to sit still? "Sketching People" offers straightforward, practical help to give beginning artists the confidence and ability to draw all sorts of people in many different settings. In the pages of this book, readers will find: How to capture the essence of characterDifferent line-work stylesTechniques for creating realistic skin tonesThe key to capturing the details of street lifeWays to create fabric foldsMastering tonal drawingsConveying age differences, and moreThis clearly written, fun to read book is bursting with inspirational artwork and candid advice that will help you improve your drawing skills and change the way you sketch for the better.
Creating Life-Like Animals in Polymer Clay
Katherine Dewey - 2000
With the friendly medium of polymer clay and the step-by-step instructions in this book, you can achieve the same magical results! Inside, Katherine leads you through then utterly charming projects, such as a sweet little bluebird, a basset hound and a white-tailed fawn. And that's just the start! The "Making Changes" chapter will help you create your own original animal creations by changing poses, making realistic bases, and even modeling your animals to look like bronze, fade and other materials.
The Alchemy of Animation: Making an Animated Film in the Modern Age
Don Hahn - 2008
By drawing (sorry!) upon more than seven decades of Disney's classic and beloved animated films, this stunning book explores the role of the directors, story artists, songwriters, and animators who each play an integral role in the creation of an animated feature. This book includes a special focus on the digital techniques of filmmaking and fresh, behind-the-scenes work from the most current Disney films, including Chicken Little, Meet the Robinsons, and Bolt, as well as showing other forms of animation such as the stop-motion of Tim Burton's Nightmare Before Christmas and James and the Giant Peach.
The Legend of Zelda: Breath of the Wild — Creating a Champion
Nintendo - 2017
Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
How to Draw Noir Comics: The Art and Technique of Visual Storytelling
Shawn Martinbrough - 2007
In How to Draw Crime Noir, Martinbrough walks the reader step-by-step through layout, thumbnails, staging the action and working with actual scripts. Martinborough's art is cutting edge, has a 1940's vibe, but comes across contemporary, complelling, dramatic and urban. The book also contains twenty-two page original graphic novel, written and illustrated by Martinbrough.How to Draw Noir Comics: The Art and Technique of Visual Storytelling is an instructional book based on the cinematic, high contrast noir style of acclaimed comic book and graphic novel illustrator, Shawn Martinbrough.Martinbrough’s work has been published by DC Comics, Vertigo and Marvel Comics, illustrating stories ranging from Batman to the X-Men. This is his first book, released through Watson-Guptill Publications and The Nielsen Company.In How to Draw Noir Comics, Martinbrough shows how the expert use of the color black is critical for drawing noir comics. He demonstrates how to set a mood, design characters and locations, stage action and enhance drama, and discusses important topics like page layout, panel design, and cover design.How to Draw Noir Comics includes The Truce, an original graphic novel written and illustrated by Martinbrough which incorporates the many lessons addressed throughout the book, and has an introduction by critically-acclaimed novelist Greg Rucka, author of the graphic novel Whiteout, currently in production as a major motion picture.