Book picks similar to
Cover Stories: The Art of Greg Horn Volume 2 by Greg Horn
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The Incal: The Epic Journey
Alejandro Jodorowsky - 2005
John Difool, a low class detective in a degenerate world, finds his life turned upside down when he discovers an ancient artifact called "The Incal."--Difool's adventures will bring him into conflict with the galaxy's greatest warrior, The Metabaron, and will pit him against the awesome powers of the Technopriests. Can an ordinary man survive such an epic battle? Suggested For Mature Readers.
Andy Goldsworthy
Andy Goldsworthy - 1990
The many-pointed star formed from large icicles balances on a rock in a quiet Dumfriesshire valley, a delicate bamboo screen stands on a Japanese beach, a great serpentine ridge of earth extends along a disused railway cutting on Tyneside, four massive snow rings mark the position of the North Pole.
Mass Effect, Volume 1
Mac WaltersJohn Dombrow - 2013
This collection includes all four Mass Effect series -- Redemption, Evolution, Invasion, and Homeworlds -- the short stories from MySpace Dark Horse Presents, USAToday.com, and the Dark Horse digital store; a revealing sketchbook section; and more!
Drawing Cutting Edge Comics
Christopher Hart - 2001
The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.
Assassin's Creed: The Complete Visual History
Matthew Miller - 2015
A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
Holy Sh*t!: The World's Weirdest Comic Books
Paul Gravett - 2008
. . are you ready for Russia's busty bombshell Octobriana? What about getting your groove on with Mod Love? How about scaring your kid sister with the flesh-eating animals in The Barn of Fear? And if you can stomach these, you might want to try Amputee Love, Fatman the Human Flying Saucer, Tales of the Leather Nun, and many, many more.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Popgun, Vol. 1
D.J. KirkbrideS.A. Finch - 2007
From giant monsters to burning satire to period piece epics and everything in between, PopGun crosses the protected borders of every genre, fulfilling the desires of all hungry for the pungent taste of creativity. Deviating from the tired mold of abstract anthologies, PopGun places entertainment on the front lines, reinforced with unique storytelling and an incredible array of art.
Gears of War: The Rise of Raam
Kurtis J. Wiebe - 2018
With the enemy pushing inexorably forward, he knows the Horde must turn its attention to more vulnerable prey, and he'll use every atrocity and deception at his disposal to bring the high council around to his way of thinking.A prequel to the original Gears of War, written by Kurtis J. Wiebe (Rat Queens) with art by Max Dunbar (Dungeons & Dragons). See how it all began as Queen Myrrah's deadliest servant steers the course of history to bring about Emergence Day and the attack on humanans, setting in motion the events of the game!
DREDD: Urban Warfare
Matthew Smith - 2015
In Underbelly Ma-Ma’s death has led to a power vacuum and now other criminal gangs in Mega-City One are trying to fill the gap. When a number of corpses are discovered in a rad-pit, the bodies are all revealed to be mutants. Could the dead be connected with an outfit smuggling illegal refugees into the city from the Cursed Earth? Judge Dredd once again teams up with Psi-Judge Anderson as they scour the underworld for the perps responsible!
Raw Volume 2 Number 2: Required Reading for the Post-Literate
Art Spiegelman - 1990
This graphic fantasy novel is the second of its kind, following on from "Raw" volume 1.
Force: Character Design from Life Drawing
Michael D. Mattesi - 2008
Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to.Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.
The Sandman: King of Dreams
Alisa Kwitney - 2003
Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.