The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

Marvel Comics: 75 Years of Cover Art


Alan Cowsill - 2014
    DK commemorates this special anniversary with "Marvel Comics Cover Art," a beautiful, large-scale book featuring some of the most impactful, inspiring, and unusual comic cover art to come out of the Marvel vault.With access to the rarest and most interesting cover art in Marvel's 75-year history, DK brings together an unforgettable gallery spotlighting the most iconic covers along with never-before-seen concept art from all over the world. Featuring the likes of Spider-Man, Iron Man, and The Avengers, as well as the writers and artists who gave them life, including Jack Kirby and Stan Lee, this book brings together the beloved Marvel characters like no other has done before.Spreads feature blown-up versions of the beautiful comic art capturing every detail while captioning facts and information about each cover's artist, storyline, and history. "Marvel Comics Cover Art" is the only book of its kind to span the breadth of Marvel's cover art and is an imperative addition to any collection.

What Am I Doing Here?


Abner Dean - 1947
    He used the elegant draftsmanship and single-panel format of the standard cartoons of the day, but turned them into more than just one-off jokes. With an inimitable mixture of wit, earnestness, and enigmatic surrealism, Dean uses this most ephemeral of forms to explore the deepest mysteries of human existence.What Am I Doing Here? depicts a world at once alien and familiar, in which everyone is naked but act like they’re clothed—a world of club-wielding commuters and byzantine inventions, secret fears, and perverse satisfactions. Through it all strolls (or crawls, or floats, or stumbles) Dean’s unclad Everyman, searching for love, happiness, and the answers to life’s biggest questions.

Gahan Wilson: 50 Years of Playboy Cartoons


Gahan Wilson - 2009
    His work has been seen by millions—no, hundreds of millions—in the pages of Playboy, The New Yorker, Punch, The National Lampoon, and many other magazines; there is no telling, really, how many readers he has corrupted or comforted. He is revered for his playfully sinister take on childhood, adulthood, men, women, and monsters. His brand of humor makes you laugh until you cry. And it’s about time that a collection of his cartoons was published that did justice to his vast body of work.When Gahan Wilson walked into Hugh Hefner’s office in 1957, he sat down as Hefner was on the phone, gently rejecting a submission to his new gentlemen’s magazine: “I think it’s very well-written and I liked it very much,” Hefner reportedly said, “but it’s anti-sin. And I’m afraid we’re pro-sin.” Wilson knew, at that moment, that he had found a kindred spirit and a potential home for his cartoons. And indeed he had; Wilson appeared in every issue of Playboy from the December 1957 issue to today. It has been one of the most fruitful, successful, and long-lived relationships between a contributor and a magazine, ever.Gahan Wilson: 50 Years of Playboy Cartoons features not only every cartoon Wilson drew for Playboy, but all his prose fiction that has appeared in that magazine as well, from his first story in the June 1962 issue, “Horror Trio,” to such classics as “Dracula Country” (September 1978). It also includes the text-and-art features he drew for Playboy, such as his look at Madame Tussaud’s Wax Museum, his take on our country’s “pathology of violence,” and his appreciation of “transplant surgery.”Wilson’s notoriously black sense of comedy is on display throughout the book, leaving no sacred cow unturned (an image curiously absent in the book), ridiculing everything from state sponsored executions to the sober precincts of the nouveau rich, from teenage dating to police line-ups, with scalding and hilarious satirical jabs. Although Wilson is known as an artist who relishes the creepy side of modern life, this three-volume set truly demonstrates the depth and breadth of his range—from illustrating private angst we never knew we had (when you eat a steak, just whom are you eating?) to the ironic and deadpan take on horrifying public issues (ecological disaster, nuclear destruction anyone?).Gahan Wilson has been peeling back the troubling layers of modern life with his incongruously playful and unnerving cartoons, assailing our deepest fears and our most inane follies. This three-volume set is a testament to one of the funniest—and wickedly disturbing—cartoonists alive.Nominated for two 2010 Will Eisner Comic Industry Awards (Best Archival Collection/Project: Strips; Best Publication Design).

Dynamic Light and Shade


Burne Hogarth - 1958
    Here is the first book on this essential subject, the product of years of study by one of the world's great teachers of drawing and an artist of international renown, Burne Hogarth.Hogarth begins with the simplist kind of light and shade, showing how a dark silhouette on white paper can communicate form and space. He then shows how the silhouette is transformed into three dimensions with the addition of minimal light - the highlight.Following these instructory chapters, Hogarth devotes a separate chapter to each of the given basic categories of light and shade: single-source light; double-source light; flat, diffused light; moonlight; and sculptural light. In these chapters Hogarth illustrates the effects of these different kinds of light on a variety of subjects and examines both natural and artificial light sources.Moving on to more complex lighting effects, Hogarth explains spatial light - how light and shade can create a sense of "near and far"; environmental light - the effects of weather, time of day, and the changing of seasons; textural light - how light reveals the surface qualities of forms that range from rough stone to silk and satin draperies; transparent light - the effects passing through transparent materials like glass and water, and translucent substances like moving water or sailcloth; fragmentation light - the disrupted light we see in such subjects as fire, rain, and flying snow; radiant light - the intense light we see when we look into the light source itself, which may range from the sun to a candle flame; and finally the various kinds of expressive light invented by the artist - such as the symbolic and mystic light of religious art, or the paterns of light and shade that convey a mood or a psychological state.Burne Hogarth illustrates every effect of light and shade with brilliant drawings in pencil, charcoal, carbon, pen and ink, and brush and ink, encouraging the reader to experiment with diverse drawing media.Dynamic Light and Shade is an essential volume for everyone who draws and paints.

Darger: The Henry Darger Collection at the American Folk Art Museum


Brook Davis Anderson - 2001
    The trove included massive, multi-volume illustrated manuscripts, double-sided nine-foot-long watercolor murals, photo-enlarged tracings, and hundreds of sketches. Depicting a turbulent world, these works are the product of the fertile yet tormented imagination of a secretive Chicago janitor who has since been recognized as one of the supreme self-taught artists of the 20th century.Cataloguing in full color the American Folk Art Museum's recent acquisition of 37 paintings, among other Darger works, this informative yet affordable volume offers a general introduction to a controversial self-taught artist.

Juxtapoz Illustration


Roger Gastman - 2007
    In this volume artists such as Mode 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee and Morning Breath are briefly profiled, then allowed the space to let their work do the talking.

Wonder Woman: Amazon. Hero. Icon.


Robert Greenberger - 2010
    Wonder Woman is the most popular female super hero of all time and a cultural icon. During her existence, she has served in the army, renounced her powers at the height of the feminist movement, and helped launch Gloria Steinem’s Ms. magazine. She has been—and continues to be—a trailblazing role model to girls and women and an integral part of the cultural zeitgeist. Loosely chronological, Wonder Woman explores idiosyncratic creator William Moulton Marston’s interest in ideas of a "new woman" for the twentieth century; costume and character story changes over the decades; the influence on all other female comic book characters since her inception; and how Wonder Woman is still powerful and relevant in today’s comic book renaissance. The book contains more than 250 Wonder Woman illustrations, including covers, interior comic art, and sketch treatments, beginning with her inception in the early 1940s to present-day treatments of the character. Celebrated artists include Alex Ross, Jim Lee, George Perez, and Brian Bolland, to name only a few. The book will also feature rare covers and pin-up posters created for past special-edition comic books. Wonder Woman is certain to appeal to fanboys and fangirls, collectors, and newcomers to the comic book genre alike.

The Soap Lady


Renée French - 2001
    A sweet and yet unsettling story about love, loss and friendship, illustrated in the gorgeously detailed and soft-textured signature style that is Renee French's trademark. Definitely Renee's most ambitious and magnificent work to date, packaged beautifully in a deluxe hardcover format. For adults and children alike.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Famous Monster Movie Art of Basil Gogos


Kerry Gammill - 2005
    Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.

III Millennium


Luis Royo - 1998
    Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.

All About P'Gell


Will Eisner - 1998
    There are 17 classic stories, reprinted in black and white. Contains the complete stories “The Portier Fortune,” “Saree,” “The School For Girls,” “Saree Falls In Love,” “Il Fuce’s Locket,” “Black Gold (The Lands of Ben Adim),” “Competition,” “Money,” “Assignment Paris (The Spanish Jewels),” “Teachers Pet,” “The Seventh Husband,” “A Ticket Home,” “The Loot Of Robinson Crusoe (The Island Of Pearls),” “Staple Springs,” “L’Spirit,” “The Incident of the Sitting Duck,” and “The Capistrano Jewels.”

Frank, Vol. 1


Jim Woodring - 1995
    Jim Woodring's captivating and enigmatic body of "Frank" stories is an astonishing work of imaginative splendor.Included in Volume 1 is the complete, award-winning masterpiece "Frank in the River" -- 32 pages of breathtaking painted color -- as well as 60 pages of crisply beguiling black-and-white pen-and-inkwork.

Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.