Drawn to Nature: Through the Journals of Clare Walker Leslie


Clare Walker Leslie - 2005
    Drawn to Nature comprises excerpts from 25 years of Leslie’s journals devoted to observing and recording the natural world in words, field sketches, and impressionistic watercolors. Delightfully amusing and deeply passionate by turns, this compilation will inspire you to connect with nature, wherever you live.

The Contemporaries: Travels in the 21st-Century Art World


Roger White - 2015
    Since then, painting has been declared dead several times over, and contemporary art has now expanded to include just about any object, action, or event: dance routines, slideshows, functional hair salons, seemingly random accretions of waste. In the meantime, being an artist has gone from a join-the-circus fantasy to a plausible vocation for scores of young people in America.But why--and how and by whom--does all this art get made? How is it evaluated? And for what, if anything, will today's artists be remembered? In The Contemporaries, Roger White, himself a young painter, serves as our spirited, skeptical guide through this diffuse creative world.White takes us into the halls of the RISD graduate program, where students learn critical lessons that go far beyond how to apply paint to canvases. In New York, we meet the neophytes who assist established artists--and who walk the fine line between "assistance" and "making the art." In Milwaukee, White trails a group of friends trying to create a viable scene where rent is cheap, but where the spotlight rarely shines. And he gives us an intimate perspective on three wildly different careers: that of Dana Schutz, an emerging star who is revitalizing painting; Mary Walling Blackburn, whose challenging art defies market forces; and Stephen Kaltenbach, a '70s wunderkind who is back on the critical radar, perhaps in spite of his own willful obscurity.From young artists trying to elbow their way in to those working hard at dropping out, White's essential book offers a once-in-a-generation glimpse of the inner workings of the American art world at a moment of unparalleled ambition, uncertainty, and creative exuberance.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

Draw It with Your Eyes Closed: The Art of the Art Assignment


Paper Monument - 2012
    The book debuted at this year’s College Art Association conference in Los Angeles, February 22 – 25.Art school is at a point of unprecedented popularity both as an enterprise and as an object of critical inquiry. This book examines the complex and often unruly state of art education by focusing on its signature pedagogical form, the assignment.Practical and quixotic in equal parts, the art assignment can resemble a riddle as much as a recipe, and often sounds more like a haiku, or even a joke, than a clear directive. From introductory exercises in perspective drawing to graduate-level experiments in societal transformation, the assignment coalesces ideas about what art is, how it should be taught, and what larger purpose it might, or might not, serve.The book is a written record of an evolving oral tradition. Bringing together hundreds of assignments, anti-assignments, and artworks from both teachers and students from a broad range of institutions, we hope it simultaneously serves as an archive and an instigation, a teaching tool and a question mark, a critique and a tribute.Draw It with Your Eyes Closed: the Art of the Art Assignment is the second in a series of small books by Paper Monument, a journal of contemporary art published in Brooklyn, NY in association with n+1, and designed by Project Projects. The first, I Like Your Work: Art and Etiquette, is now in its fourth edition, and has been featured by WNYC’s The Brian Leher Show, Frieze, and The Economist.For inquiries please contact: info(at)papermonument.com

The Creative Photographer


Catherine Anderson - 2011
    For Catherine Anderson, it's just the beginning. In a wide array of projects using techniques from Photoshop to needle and thread, she shows beginner and experienced photographers alike how to turn their pictures into handmade objects of art-from books and collages to customized greeting cards.

Perspective Made Easy


Ernest Norling - 1939
    This easy-to-follow book — the first devoted entirely to clarifying the laws of perspective — remedies the situation. In it, the author uses over 250 simple line drawings to illustrate the concepts involved.Beginning with clear, concise, immediately applicable discussions of the horizon, vanishing point, and the crucial relationship of eye level to perspective drawing, you'll learn how to place figures and objects in a drawing, depict interiors, create shade and shadows, and achieve all the other elements necessary for a successful perspective drawing. By repeatedly stressing important points, Mr. Norling teaches you to make them second-nature. Moreover, his approach is so simple and direct that no matter how little raw talent or experience you have, you will soon be able to apply these techniques almost instinctively.Mastery of perspective is a basic skill every artist must have. This simple, nontechnical guide will enable you to master its essentials in a relatively short time. Clear and concise, this book is an essential addition to any artist's bookshelf.

The Practice and Science of Drawing


Harold Speed - 1900
    One of these principles is what Harold Speed calls "dither," the freedom that allows realism and the artistic vision to play against each other. Very important to any artist or work of art, this quality separates the scientifically accurate from the artistically accurate. Speed's approach to this problem is now considered a classic, one of the few books from the early years of this century that has continued to be read and recommended by those in the graphic arts.In this work, Harold Speed approaches this dynamic aspect of drawing and painting from many different points of view. He plays the historical against the scientific, theory against precise artistic definition. He begins with a study of line drawing and mass drawing, the two basic approaches the artist needs to learn. Further sections carry the artistic vision through unity and variety of line and mass, balance, proportion, portrait drawing, the visual memory, materials, and procedures. Throughout, Speed combines historical backgrounds, dynamic aspects which each technique brings to a work of art, and specific exercises through which the young draughtsman may begin his training. Although not a technique book in the strict sense of the terms, The Practice and Science of Drawing brings to the beginner a clear statement of the principles that he will have to develop and their importance in creating a work of art. Ninety-three plates and diagrams, masterfully selected, reinforce Speed's always clear presentation.Harold Speed, master of the art of drawing and brilliant teacher, has long been cited for this important work. For the beginner, Speed will develop a sense for the many different aspects which go into an artistic education. For the person who enjoys looking at drawings and paintings, Speed will aid developing the ability to see a work of art as the artist meant it to be seen.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

Action! Cartooning


Ben Caldwell - 2004
    Its simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, theres instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.

Children's Book of Art


Deborah Lock - 2009
    It includes all of the important art movements, from Renaissance to Rococo, as well as the great painters from all these eras. However, the approach is to look at art as an international exchange of ideas, not a straight history of western art. The book includes art from all countries, from aboriginal art to totem poles.

The Parameters of Our Cage (DISCOURSE Book 1)


Alec Soth - 2020
    

Draw Real People!


Lee Hammond - 1996
    It's made easy by looking at each feature as simple, interlocking shapes, then adding the right highlights and shadows. In no time, you'll be drawing realistic noses, mouths, eyes, ears...even facial expressions.Then you'll see how to put all those features together to create an expressive portrait that actually looks like your subject! Step-by-step demonstrations guide you all the way.

How to Draw Manga, Volume 1: Compiling Characters


Hikaru Hayashi - 1999
    It begins with the use of drawing utensils and covers character faces, full bodies, arms, legs, hair and so on. The instructions are presented in easy-to-understand "blocks". A great way to begin a hobby or career in the field of Japanese manga. English Language.

I Can Draw Animals


Ray Gibson - 1995
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Creative Coloring Inspirations: Art Activity Pages to Relax and Enjoy!


Valentina Harper - 2014
    Inside you ll find 30 relaxing activities designed to motivate your creativity and stimulate your spirit. Team up with talented artist Valentina Harper as you personalize her exquisite line drawings. Valentina combines exhilarating words with flowing, intricate, and highly detailed patterns. Best-selling craft author Marie Browning joins in with beautifully colored examples of finished work. Printed on high quality extra-thick paper that won t bleed through, all pages are pre-perforated for easy removal and display. They re perfect for decorating with markers, gel pens, watercolors, or colored pencils.