Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

The Stanley Kubrick Archives


Christiane Kubrick - 2005
    2001 is a nonverbal experience?. I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content.? The philosophy behind Part I borrows from this line of thinking: from the opening sequence of Killer's Kiss to the final frames of Eyes Wide Shut, Kubrick's complete films will be presented chronologically and wordlessly via frame enlargements. A completely nonverbal experience. Part 2: The Creative Process Divided into chapters chronologically by film, Part 2 brings to life the creative process of Kubrick's filmmaking by presenting a remarkable collection of material from his archives, including photographs, props, posters, artwork, set designs, sketches, correspondence, documents, screenplays, drafts, notes, and shooting schedules. Accompanying the visual material are essays by noted Kubrick scholars, articles written by and about Kubrick, and a selection of Kubrick's best interviews. Special features ? Part 1 features 800 film stills scanned directly from the original prints and interpositives ? Part 2 presents about 800 items from the archives, most of which have never been published before ? essays by Kubrick scholars Gene D. Phillips, Michel Ciment, and Rodney Hill ? selected articles and essays, including interviews with and essays by Stanley Kubrick ? illustrated Kubrickchronology ? audio CD featuring a 70-minute 1966 interview of Stanley Kubrick by Jeremy Bernstein **BONUS** ? books in the first print run will each include a twelve-frame film strip from a 70mm print of 2001: A Space Odyssey owned by Stanley Kubrick Made in cooperation with Jan Harlan, Christiane Kubrick, and the Stanley Kubrick Estate. The editor: Alison Castle received a BA in philosophy from Columbia University and an MA in photography and film from New York University (NYU/International Center of Photography masters program). Castle also edited TASCHEN's Some Like it Hot. She lives in Paris, home of the world's best cinemas.

The Hero With a Thousand Faces


Joseph Campbell - 1949
    Examining heroic myths in the light of modern psychology, it considers not only the patterns and stages of mythology but also its relevance to our lives today--and to the life of any person seeking a fully realized existence.Myth, according to Campbell, is the projection of a culture's dreams onto a large screen; Campbell's book, like Star Wars, the film it helped inspire, is an exploration of the big-picture moments from the stage that is our world. It is a must-have resource for both experienced students of mythology and the explorer just beginning to approach myth as a source of knowledge.

Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration


Ed Catmull - 2009
    Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.   As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as:   • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. • Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.

Code Complete


Steve McConnell - 1993
    Now this classic book has been fully updated and revised with leading-edge practices--and hundreds of new code samples--illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking--and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor--or evolve--code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Beginning Programming for Dummies [With CDROM]


Wallace Wang - 1999
    It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprogramsDevelop variables and use constantsManipulate strings and convert them into numbersUse an array as storage spaceReuse and rewrite codeIsolate dataCreate a user interfaceWrite programs for the InternetUtilize JavaScript and Java AppletsIn addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With "Beginning Programming of Dummies," you can take charge of your computer and begin programming today

Either You're in Or You're in the Way


Logan Miller - 2009
    Either You're in or You're in the Way is the amazing story of how—without a dime to their names nor a single meaningful contact in Hollywood—they managed to write, produce, direct, and act in a feature film alongside four-time Academy Award-nominated actor Ed Harris and fellow nominees Brad Dourif and Robert Forster. Either You're in or You're in the Way tells of the desperate struggle of two sons fighting to keep a vow to their father, and in so doing, creating a better life for themselves. A modern-day Horatio Alger on steroids, this fast-paced thrill ride of heartbreak and redemption will both captivate and inspire.

Making Documentary Films and Reality Videos: A Practical Guide to Planning, Filming, and Editing Documentaries of Real Events


Barry Hampe - 1997
    Barry Hampe, who has made more than 150 documentary films and videos, traces the two main approaches to documentary--recording behavior and re-creating past events—and shows students how to do both effectively. Covering all the steps, from conceptualization to completion, the book includes chapters on visual evidence; documentary ethics; why reality is not enough; budgeting; and casting, crew, and equipment selection.

Hello, He Lied and Other Tales from the Hollywood Trenches


Lynda Obst - 1996
    "Never go to a meeting without a strategy."  "Ride the horse in the direction it's going."  These are just two of the gems unearthed from the trenches of Hollywood by Lynda Obst, one of the most successful producers in the  movie business today.  In Hello, He Lied, Obst offers real, practical advice to would-be professionals in any field: "Thou shalt not cry at work," "thou shalt not appear tough," "thou shalt return all thy phone calls," and more.  She takes us inside high-pressure meetings with David Geffen, onto the set of Sleepless in Seattle, and into the heated negotiations for The Hot Zone and reveals what she's learned in more than twenty years in the business: how to swim with the sharks--and not get eaten.

The Tools of Screenwriting: A Writer's Guide to the Craft and Elements of a Screenplay


David Howard - 1993
    The authors address questions of dramatic structure, plot, dialogue, character development, setting, imagery, and other crucial topics as they apply to the special art of filmmaking.Howard and Mabley also demonstrate how, on a practical level, the tools of screenwriting work in sixteen notable films, including Citizen Cane, E.T., One Flew Over the Cuckoo's Nest, Rashomon, The Godfather, North by Northwest, Chinatown, and sex, lies, and videotape.

Bass Guitar for Dummies


Patrick Pfeiffer - 2003
    Be the force that relentlessly drives the music. Rumble like the ominous thunder of an approaching storm. For you, it's not enough just to be heard; you need to be "felt," too. You need to play bass guitar.Imagine your favorite music without bass. It doesn't work, does it? The bass is the heartbeat of the music, the foundation of the groove, and the glue that holds together all the different instruments. You can feel the vibrations of the low notes - sometimes subtle and caressing, sometimes literally earthshaking - as they propel the song. The bass is the heart. So leave center stage to the other musicians - you have more important work to do. The limelight may be cool, but bassists ruleYou can find everything you need to dominate the bass in "Bass Guitar For Dummies" - whether you're a beginner picking up a bass for the first time or an experienced player looking for way to improve. And you won't drown in complicated music theory, either; this easy-to-understand reference gives you just enough music theory to get you on your way."Bass Guitar For Dummies" includes the following topics and more: Exploring the anatomy of a bass guitarGetting started: Holding your bass, positioning your hands, and striking notesReading bass notation and understanding chords, scales, and octavesCreating a groove and playing solos and fillsExamining different bass-playing styles, from rock and funk to blues and reggaeCaring for your bass: Cleaning, changing strings, and so onBuying your own bass and accessoriesTop Ten lists on bassists you should know about"Bass Guitar For Dummies" also comes with a CD that includes audio clips of all the examples in the book.So put away the air bass guitar and get yourself the real thing. With the help of "Bass Guitar For Dummies," you'll be groovin' in your own band in no timeNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The 101 Habits Of Highly Successful Screenwriters: Insider's Secrets from Hollywood's Top Writers


Karl Iglesias - 2001
    An inspiration to all would-be screenwriters, this book is about living the screenwriter's life -- the habits, writing environments, creative processes, daily passions, and obsessions.In The 101 Habits of Highly Successful Screenwriters, author Karl Iglesias has interviewed 14 top contemporary Hollywood screenwriters who offer their experience, insight, and advice to aspiring screenwriters everywhere.

Web Design For Dummies


Lisa Lopuck - 2001
    With "Web Design For Dummies," you will be able to design your own Web site like a pro.Web design requires many programs to make a Website attractive and fun, including: Using Web editors like DreamweaverImage editing tools like Photoshop elementsDrawing utensils like IllustratorBackground markup and scripting languages like HTML and CSSThis fun guide covers all of the topics that every aspiring Web designer should know. This book offers advice on: Designing for your audienceBuilding a solid framework for easy navigationCreating appealing graphics that work with the siteChoosing the proper type and colorsTweaking the HTML to make everything work correctlyApplying next-step technologies including JavaScriptParlaying your skills into paid workWith expert guidance from Lisa Lopuck, a pioneer in interactive media design and the Senior Producer at Disney, you will be creating superb Web pages that will charm and impress all of your visitors

The Devil's Candy: The Anatomy of a Hollywood Fiasco


Julie Salamon - 1991
    How could it lose? But instead Salamon got a front-row seat at the Hollywood disaster of the decade. She shadowed the film from its early stages through the last of the eviscerating reviews, and met everyone from the actors to the technicians to the studio executives. They'd all signed on for a blockbuster, but there was a sense of impending doom from the start--heart-of-gold characters replaced Wolfe's satiric creations; affable Tom Hanks was cast as the patrician heel; Melanie Griffith appeared mid-shoot with new, bigger breasts. With a keen eye and ear, Salamon shows us how the best of intentions turned into a legendary Hollywood debacle.The Devil's Candy joins John Gregory Dunne's The Studio, Steven Bach's Final Cut, and William Goldman's Adventures in the Screen Trade as a classic for anyone interested in the workings of Hollywood. With a new afterword profiling De Palma ten years after the movie's devastating flop (and this book's best-selling publication), Julie Salamon has created a riveting insider's portrait of an industry where art, talent, ego, and money combine and clash on a monumental scale.

Scriptshadow Secrets (500 Screenwriting Secrets Hidden Inside 50 Great Movies)


Carson Reeves - 2012
    The book was written as an answer to the glut of tired A-Z screenwriting books that have flooded the market over the years. Instead of another extensive How-To guide, Scriptshadow Secrets looks at 50 popular movies from the past six decades and offers 10 (give or take) screenwriting tips from each. The idea is to not only teach screenwriters valuable lessons, but show how those lessons have been incorporated into successful films. This way, writers learn by example, instead of having to take the author's word for it. From Aliens to Pirates Of The Caribbean to The Hangover to The Empire Strikes Back, Secrets teaches you screenwriting lessons from the greatest films of all time. Author Carson Reeves began as a screenwriter himself, yet struggled to figure out the elusive formula for writing a successful screenplay. Then, about seven years ago, he started getting his hands on spec sale scripts and reading them. Within weeks, he'd learned more about screenwriting than he had in the past seven years combined. He then turned his attention from writing to helping others write. This was the genesis behind the Scriptshadow website - a way to teach screenwriting through reading professional screenplays.The site blew up but quickly became controversial, due to Reeves breaking down material that Hollywood considered private. As such, the site's become a "love it or hate it" fixture in both Hollywood and the screenwriting community. Still, the site has tens of thousands of aspiring screenwriters who visit daily and make it the most popular screenwriting site on the web. The site's most popular feature, the "What I learned" section at the end of each review, was the main inspiration behind Scriptshadow Secrets, as Reeves saw how positively writers responded to quick context-relevant tips.