Book picks similar to
Playfulness, Play, and Games: A Constructionist Ludology Approach by Jaakko Stenros
game-studies
games
pelaaminen
philosophy
Backgammon For Winners
Bill Robertie - 1993
Ten fast-reading chapters show the basics of setting up a board, how to move, the opening strategies and replies, middle and end game tactics, basic probabilities, plus back game and doubling strategy. The world's best backgammon player shows beginning players how to play and win at this popular game.
Twisty Little Passages: An Approach to Interactive Fiction
Nick Montfort - 2003
Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
The Enlightened Gardener
Sydney Banks - 1991
So, too, do the characters in this wonderful story by Sydney Banks. In this simple but profound tale, four colleagues meet a remarkable gardener whose unique philosophy will forever change their lives. That philosophy is equally powerful for the reader. The wisdom within these pages comes in the form of a straightforward message that is accessible to all who open their hearts to it.
The Deepest Human Life: An Introduction to Philosophy for Everyone
Scott Samuelson - 2013
We leave philosophical matters to the philosophers in the same way that we leave science to scientists. Scott Samuelson thinks this is tragic, for our lives as well as for philosophy. In The Deepest Human Life he takes philosophy back from the specialists and restores it to its proper place at the center of our humanity, rediscovering it as our most profound effort toward understanding, as a way of life that anyone can live. Exploring the works of some of history’s most important thinkers in the context of the everyday struggles of his students, he guides us through the most vexing quandaries of our existence—and shows just how enriching the examined life can be. Samuelson begins at the beginning: with Socrates, working his most famous assertion—that wisdom is knowing that one knows nothing—into a method, a way of approaching our greatest mysteries. From there he springboards into a rich history of philosophy and the ways its journey is encoded in our own quests for meaning. He ruminates on Epicurus against the sonic backdrop of crickets and restaurant goers in Iowa City. He follows the Stoics into the cell where James Stockdale spent seven years as a prisoner of war. He spins with al-Ghazali first in doubt, then in the ecstasy of the divine. And he gets the philosophy education of his life when one of his students, who authorized a risky surgery for her son that inadvertently led to his death, asks with tears in her eyes if Kant was right, if it really is the motive that matters and not the consequences. Through heartbreaking stories, humanizing biographies, accessible theory, and evocative interludes like “On Wine and Bicycles” or “On Zombies and Superheroes ,” he invests philosophy with the personal and vice versa. The result is a book that is at once a primer and a reassurance—that the most important questions endure, coming to life in each of us.
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
Walt Williams - 2017
Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.
The Tao Of Chess: 200 Principles to Transform Your Game and Your Life
Peter Kurzdorfer - 2004
In The Tao of Chess, the author seamlessly blends the wisdom of a time-honoured spiritual quest for truth with 200 principles that will improve anyone's chess game. By following the author's principles, readers not only come to enjoy the game more, they develop a habit of seeking underlying truth - whether in a chess game or a real-life situation.The Tao of Chess is full of conscise advice, such as:Understanding is more important than memoryFortune favors the braveWhen you see a good move, wait and look for a better moveMistakes tend to come in bunchesTrust your intuition; it's usually rightAuthoritative and easy to follow, this book will turn every reader into a master strategist.
When Nietzsche Wept by Irvin D. Yalom Lesson Plans
BookRags - 2012
Inside you'll find 30 Daily Lessons, 20 Fun Activities, 180 Multiple Choice Questions, 60 Short Essay Questions, 20 Essay Questions, Quizzes/Homework Assignments, Tests, and more. The lessons and activities will help students gain an intimate understanding of the text; while the tests and quizzes will help you evaluate how well the students have grasped the material.
Then One Day ...: 40 Years of Bookmaking in Nevada
Chris Andrews - 2019
Growing up under the watchful eye and influence of his Uncle Jack Franzi, legendary Pittsburgh wiseguy and Las Vegas sportsbook pioneer, Chris started booking sports bets in the fifth grade. He followed Uncle Jack to Las Vegas shortly after graduating college in the mid-’70s, landing his first job in the sports book at the Stardust right after the bad-old Frank Rosenthal and Chicago mob regime. Next, he moved to the Barbary Coast where he started handling major action, one time “losing” $250,000 on an eight-hour shift. At age 25, Chris became the youngest sports book director in the business at the Club Cal Neva in Reno. He started to make his mark on the industry, inventing the pleaser and 10-point teaser cards, introducing Super Bowl-style prop bets for Monday Night Football games, and, perhaps most importantly, giving Roxy Roxborough, Las Vegas’ most influential oddsmaker, his first paying job. Then One Day ... delves deeply into the consciousness of a legitimate bookmaker and sports bettor. By the time you finish this memoir, you’ll be an expert in the language and customs of legalized gambling on sporting events, which, now that the Supreme Court has opened the door, is finally set to explode throughout the nation.
Chess Mysteries of Sherlock Holmes: Fifty Tantalizing Problems of Chess Detection
Raymond M. Smullyan - 1994
The progressively more difficult puzzles include a double murder.
Novels by Tom Robbins: Still Life With Woodpecker, Villa Incognito, Fierce Invalids Home From Hot Climates, Jitterbug Perfume
Books LLC - 2010
Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Still Life With Woodpecker, Villa Incognito, Fierce Invalids Home From Hot Climates, Jitterbug Perfume, Even Cowgirls Get the Blues, Skinny Legs and All, Another Roadside Attraction, Half Asleep in Frog Pajamas. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: Still Life With Woodpecker (1980) is the third novel by Tom Robbins, concerning the love affair between an environmentalist princess and an outlaw. As with most of Robbins' books, it encompasses a broad range of topics, from aliens and redheads to consumerism, the building of bombs, romance, royalty, the moon, and a pack of Camels. The novel continuously addresses the question of how to make love stay. The story is sometimes called a post-modern fairy tale. The book begins in "the final quarter of the twentieth century," at a year never specified, presumably in the early 1980s. It revolves around a family of deposed European royalty living in a small house in the suburbs outside of Seattle, under the protection of the CIA. They consist of: the father, King Max, a former gambler and poker player whose prosthetic heart valve makes a loud scraping noise when he gets excited; the mother, Queen Tilli, an opera-lover with a strong foreign accent and a fondness for saying "Oh, oh, spaghetti-o"; Gulietta, the non-English-speaking maid (and, as it turns out, Max's half-sister) and the daughter, Leigh-Cheri, a redheaded vegetarian liberal princess and former cheerleader, having pulled out of classes after being asked to resign from the cheer squad after having a miscarriage while cheering at a football game. Leigh-Cheri proclaims herself celibate, withdraws from public life and cloisters herself in her room, only to emerge to ask her parents for permission to go to the Care Fest, a lib...More: http: //booksllc.net/?id=217300
Diary Of An 80s Computer Geek: A Decade of Micro Computers, Video Games & Cassette Tape
Steven Howlett - 2014
The 1980s were certainly loud, often garish and utterly fabulous - no matter how embarrassing the outfits were.There are so many elements, which made the 80s a truly great decade, but one of the greatest contributions, if not the greatest, is the mass introduction of affordable 8-bit home micro computers.These curious machines of geekdom changed the way we regarded computers and technology. No longer were they the sole perverse of tweed jacket clad scientists sporting unruly beards, micro computers were now forming a staple inventory in millions of homes.Much of the technology that we enjoy today, such as desktop computers, notebooks, tablets, gaming consoles and smart phones, all of which are often taken for granted, can be traced back to this innovative decade.If you were a child of the 80s and remember the joy of receiving your very first home computer or maybe a young adult who fondly remembers the excitement, then you will appreciate this unabashed reminiscence of a simpler time whose adolescent technological was on the cusp of great advancements.This book is intended as celebration and reflection of all the computer technology that made the 80s such a wonderful, pioneering period and follows the journey of a self confessed, teenaged computer geek who experienced and enjoyed every ground breaking moment, including publishing his own software.10 Print “The 80s are fab!”20 Goto 10RunAuthor's Comments:The current edition is dated 31st January 2016 and has been edited based on customer feedback.
Sidartha. a Story of Mystery.
Kathleen Behenna - 2011
A story of mystery.Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 million items in all known languages and formats: books, journals, newspapers, sound recordings, patents, maps, stamps, prints and much more. Its collections include around 14 million books, along with substantial additional collections of manuscripts and historical items dating back as far as 300 BC.The FICTION & PROSE LITERATURE collection includes books from the British Library digitised by Microsoft. The collection provides readers with a perspective of the world from some of the 18th and 19th century's most talented writers. Written for a range of audiences, these works are a treasure for any curious reader looking to see the world through the eyes of ages past. Beyond the main body of works the collection also includes song-books, comedy, and works of satire. ++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library Behenna, Kathleen; 1896.]. vi. 352 p.; 8. 012626.ee.26.
Codes, Ciphers and Secret Writing
Martin Gardner - 1972
BooklistLearn to use the most important codes and methods of secret communication in use since ancient times. Cipher and decipher codes used by spies. Explore the famous codes that changed the fate of nations and political leaders. And enjoy hours of fun experimenting with cryptography ― the science of secret writing. Beginning with simple letter substitutions and transposition ciphers, world-famous science writer Martin Gardner explains how to break complicated polyalphabetical ciphers and codes worked with grids, squares, triangles, and charts. You'll learn codes that are keyed to typewriters and telephone dials . . . even codes that use playing cards, knots, and swizzle sticks. Experiment with invisible writing ― inks that glow in black light and turn red under heat ― and explore the possibilities of sending messages through outer space to unknown worlds. Using this book, you can solve the historically famous Playfair Cipher used by Australia in World War II, the Pigpen Cipher used by Confederate soldiers during the Civil War, Thomas Jefferson's Wheel Cipher, the Beaufort system used by the British Royal Navy, codes devised by authors for heroes in literature ― Sherlock Holmes, Captain Kidd, and the Shadow. And you will enjoy experimenting with bizarre methods of message sending ― the Dot Code, Knot Code, Swizzle Code, and more. Young cryptanalysts, cipher fans, and puzzlists of all ages will find hours of intrigue and challenge in Codes, Ciphers and Secret Writing. "A stimulating must for the intermediate cryptographer." ― The Kirkus Reviews
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.
The Theory of Poker
David Sklansky - 1983
This book introduces you to the Fundamental Theorem of Poker, its implications, and how it should affect your play. Other chapters discuss the value of deception, bluffing, raising, the slow-play, the value of position, psychology, heads-up play, game theory, implied odds, the free card, and semibluffing. Many of today's top poker players will tell you that this is the book that really made a difference in their play. That is, these are the ideas that separate the experts from the typical players. Those who read and study this book will literally leave behind those who don't, and most serious players wear the covers off their copies. This is the best book ever written on poker.