Book picks similar to
Yestermorrow by Ray Bradbury


audio-wanted
essays
ray-bradbury
science-fiction

Fates Worse Than Death


Kurt Vonnegut Jr. - 1982
    Here we go again with real life and opinions made to look like one big, preposterous animal not unlike an invention by Dr. Seuss...--Kurt Vonnegut, from Fates Worse Than Death

Danse Macabre


Stephen King - 1981
    In 1981, years before he sat down to tackle On Writing, Stephen King decided to address the topic of what makes horror horrifying and what makes terror terrifying. Here, in ten brilliantly written chapters, King delivers one colorful observation after another about the great stories, books, and films that comprise the horror genre—from Frankenstein and Dracula to The Exorcist, The Twilight Zone, and Earth vs. The Flying Saucers.With the insight and good humor his fans appreciated in On Writing, Danse Macabre is an enjoyably entertaining tour through Stephen King’s beloved world of horror.

The View from the Cheap Seats: Selected Nonfiction


Neil Gaiman - 2016
    Now, The View from the Cheap Seats brings together for the first time ever more than sixty pieces of his outstanding nonfiction. Analytical yet playful, erudite yet accessible, this cornucopia explores a broad range of interests and topics, including (but not limited to): authors past and present; music; storytelling; comics; bookshops; travel; fairy tales; America; inspiration; libraries; ghosts; and the title piece, at turns touching and self-deprecating, which recounts the author’s experiences at the 2010 Academy Awards in Hollywood.

A Slip of the Keyboard: Collected Non-Fiction


Terry Pratchett - 2014
    A Slip of the Keyboard brings together for the first time the finest examples of Pratchett's non fiction writing, both serious and surreal: from musings on mushrooms to what it means to be a writer (and why banana daiquiris are so important); from memories of Granny Pratchett to speculation about Gandalf's love life, and passionate defences of the causes dear to him.With all the humour and humanity that have made his novels so enduringly popular, this collection brings Pratchett out from behind the scenes of the Discworld to speak for himself - man and boy, bibliophile and computer geek, champion of hats, orang-utans and Dignity in Dying.

Distrust That Particular Flavor


William Gibson - 2012
    "Wired" magazine sent him to Singapore to report on one of the world's most buttoned-up states. "The New York Times Magazine" asked him to describe what was wrong with the Internet. Rolling Stone published his essay on the ways our lives are all "soundtracked" by the music and the culture around us. And in a speech at the 2010 Book Expo, he memorably described the interactive relationship between writer and reader.These essays and articles have never been collected-until now. Some have never appeared in print at all. In addition, "Distrust That Particular Flavor" includes journalism from small publishers, online sources, and magazines no longer in existence. This volume will be essential reading for any lover of William Gibson's novels. "Distrust That Particular Flavor" offers readers a privileged view into the mind of a writer whose thinking has shaped not only a generation of writers but our entire culture.

Complete Collection Of H. P. Lovecraft - 150 eBooks With 100+ Audiobooks (Complete Collection Of Lovecraft's Fiction, Juvenilia, Poems, Essays And Collaborations)


H.P. Lovecraft - 2002
    Virtually unknown and only published in pulp magazines before he died in poverty, he is now regarded as one of the most significant 20th-century authors in his genre. Lovecraft was born in Providence, Rhode Island, where he spent most of his life. Among his most celebrated tales is "The Call of Cthulhu", canonical to the Cthulhu Mythos. Never able to support himself from earnings as author and editor, Lovecraft saw commercial success increasingly elude him in this latter period, partly because he lacked the confidence and drive to promote himself. He subsisted in progressively straitened circumstances in his last years; an inheritance was completely spent by the time he died at the age of 46.

Dancing at the Edge of the World: Thoughts on Words, Women, Places


Ursula K. Le Guin - 1989
    But she has, and here is the record of that change in the decade since the publication of her last nonfiction collection, The Language of the Night. And what a mind — strong, supple, disciplined, playful, ranging over the whole field of its concerns, from modern literature to menopause, from utopian thought to rodeos, with an eloquence, wit, and precision that makes for exhilarating reading.

Non-Fiction


Chuck Palahniuk - 2004
    The pieces that comprise Non-Fiction prove just how different, in ways both highly entertaining and deeply unsettling. Encounters with alternative culture heroes Marilyn Manson and Juliette Lewis; the peculiar wages of fame attendant on the big budget film production of the movie Fight Club; life as an assembly-line drive train installer by day, hospice volunteer driver by night; the really peculiar lives of submariners; the really violent world of college wrestlers; the underground world of anabolic steroid gobblers; the harrowing circumstances of his father's murder and the trial of his killer - each essay or vignette offers a unique facet of existence as lived in and/or observed by one of America's most flagrantly daring and original literary talents.

Deus Irae


Philip K. Dick - 1976
    The Servants of Wrath have deified Carlton Lufteufel and re-christened him the Deus Irae. In the small community of Charlottesville, Utah, Tibor McMasters, born without arms or legs, has, through an array of prostheses, established a far-reaching reputation as an inspired painter. When the new church commissions a grand mural depicting the Deus Irae, it falls upon Tibor to make a treacherous journey to find the man, to find the god, and capture his terrible visage for posterity.

The Shrinking Man


Richard Matheson - 1956
    The radioactivity acts as a catalyst for the bug spray, causing his body to shrink at a rate of approximately 1/7 of an inch per day. A few weeks later, Carey can no longer deny the truth: not only is he losing weight, he is also shorter than he was and deduces, to his dismay, that his body will continue to shrink.

In Other Worlds: SF and the Human Imagination


Margaret Atwood - 2011
    This is an exploration of her relationship with the literary form we have come to know as "science fiction,” a relationship that has been lifelong, stretching from her days as a child reader in the 1940s, through her time as a graduate student at Harvard, where she worked on the Victorian ancestor of the form, and continuing as a writer and reviewer.  This book brings together her three heretofore unpublished Ellmann Lectures from 2010: "Flying Rabbits," which begins with Atwood's early  rabbit superhero creations, and goes on to speculate about masks, capes, weakling alter egos, and Things with Wings; "Burning Bushes," which follows her into Victorian otherlands and beyond; and "Dire Cartographies," which investigates Utopias and Dystopias.  In Other Worlds also includes some of Atwood's key reviews and thoughts about the form. Among those writers discussed are Marge Piercy, Rider Haggard, Ursula Le Guin, Ishiguro, Bryher, Huxley, and Jonathan Swift. She elucidates the differences (as she sees them) between "science fiction" proper, and "speculative fiction," as well as between "sword and sorcery/fantasy" and "slipstream fiction." For all readers who have loved The Handmaid's Tale, Oryx and Crake, and The Year of the Flood, In Other Worlds is a must.  From the Hardcover edition.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

The Girl Who Was on Fire: Your Favorite Authors on Suzanne Collins' Hunger Games Trilogy


Leah WilsonCara Lockwood - 2011
    From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, protagonist Katniss' world really is.• How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems?• What does the rebellion have in common with the War on Terror?• Why isn't the answer to "Peeta or Gale?" as interesting as the question itself?• What should Panem have learned from the fates of other hedonistic societies throughout history and what can we?The Girl Who Was On Fire covers all three books in the Hunger Games trilogy.

The Glass Teat


Harlan Ellison - 1970
    The Borealis Legends line is a tribute to the creators of the science fiction, fantasy and horror genres as we know them today.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.