Wings of Pegasus


Jay Allan - 2019
     A grim, haunted expanse of space, vast lightyears filled with dead, empty worlds. A dark place, the graveyard of an empire…and a frontier where vast riches can be had by those with the courage—and the luck—to survive. But trade in old tech is not for the timid. Prospectors face rival crews, ancient imperial security systems, and the ever-present shadow of the Union’s dread spy agency, Sector Nine, as they plunge forth in search of artifacts worth vast fortunes. Andi Lafarge and the crew of Pegasus are among the elite of the strange brotherhood that ventures forth, seeking the remnants of humanity’s lost past. She and her people will face the deadliest challenges, fight constant battles, and plunge forth into the darkest corners of the lost region of space. Pegasus has a new mission, one far more important than even Andi had her crew realize, a search for ancient technology that could determine the outcome of the next Confederation-Union war. To get it, they must travel to a vast ocean world…and they must find what they seek before Sector Nine does. They will fight, suffer, endure. But they will never fail. Not while Andi Lafarge still draws breath. The Andromeda Chronicles Andromeda Rising Wings of Pegasus Into to Badlands (Coming) Blood on the Stars Book 1 - Duel in the Dark Book 2 - Call to Arms Book 3 - Ruins of Empire Book 4 - Echoes of Glory Book 5 - Cauldron of Fire Book 6 - Dauntless Book 7 - The White Fleet Book 8 - Black Dawn Book 9 - Invasion Book 10 - Nightfall Book 11 - The Grand Alliance Book 12 - The Colossus Book 13 – The Others Book 14 – The Last Stand (Coming)

Mogworld


Yahtzee Croshaw - 2010
    His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.

Headspace


J.D. Edwin - 2021
    A deadly challenge. The fate of the world is on Astra’s shoulders.Twenty-five-year-old Astra Ching has never sought the spotlight. So when a mysterious black orb appears with a challenge for Earth and selects her to compete in its strange—and very public—game, she’s not pleased to find herself a sudden superstar.The rules are bewildering, and there are no second chances for losers. Yet while Astra fights to stay alive and save the world from imminent destruction, the people of Earth are more interested in tabloids and gossip, like whether or not she’s engaging in a scandalous love affair with a fellow contestant . . . or the mysterious alien known only as Eleven.In her struggle to survive, Astra forms tentative alliances with a handful of trustworthy friends. But as the global gossip seeps into the game and contestants are eliminated with each round, Astra’s celebrity threatens to become infamy and the line between friend and foe blurs.Will she emerge from the arena a hero, or just another headline?

Voidstalker


John Graham - 2017
    Advances in science and the resources of countless frontier worlds have brought untold prosperity to its citizens. But how much of this wealth comes from dangerous experiments with alien technology?As an elite intelligence operative, that question plagues Gabriel Thorn constantly. When contact is lost with a mysterious research facility, he is sent to investigate. But he finds a web of secrecy and lies which extends through the corridors of power and industry, and finds himself unprepared to confront the ancient evil buried deep within.

D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Insidious


Michael McCloskey - 2010
    Some say that it's only the eccentricities of the powerful leaders of capitalistic society. But others speak of dark, twisted rituals, human slavery and illegal experiments in banned technologies.Bren Marcken is a robot handler and strategist on a special team of the United Nations Space Force, formed to occupy the corporate space stations and seize their technological secrets. To accomplish the mission, he's been authorized to field artificial intelligences that he considers just as dangerous as the enemy.Chris Adrastus is an aggressive young executive whose careful machinations have carried him to a high position at the powerful European Union company, Vineaux Genomix. Instead of finding satisfaction, he's become disillusioned with what he discovers at the top of the executive world.Aldriena Niachi is a covert operative of Black Core, a Brazilian software company with a global sphere of influence. She's about to find out what Black Core will do for a technological lead. Do some kinds of knowledge come at inordinate cost, even for a supercorporation?

Star Force: Origin Series Box Set (85-88)


Aer-ki Jyr - 2016
     Follow a core group of characters known as the Trailblazers as they use alien technology and knowledge discovered in Antarctic ruins to obtain limited immortality and lead Humanity out into the galaxy, encountering, befriending, and fighting hundreds of alien races all the while desperately trying to prepare Earth for the unbeatable threat at the core of the Milky Way that is destined to return and reclaim their lost colony…and their former Human slaves. Episodes in this box set: SF85-Intellect SF86-Bahamut SF87-Zealot SF88-Quenar

No Ship for Tranquebar (Ring of Fire Press Fiction)


Kevin H Evans - 2013
    We are happy to offer this unitized edition.

Judge Dredd: The Apocalypse War


John Wagner - 2004
    But that pales in comparison to the second phase - a co-ordinated nuclear strike which devastates the Block Mania survivors and leaves Mega-City One ripe for invasion... by the treacherous thugs of East-Meg One Now, a beleaguered Dredd and a few survivors must strike back by any means they can find... because if they fail, Mega-City One is doomed forever With art by fan favourites Brian Bolland (Batman), Steve Dillon (Preacher), Carlos Ezquerra (Just a Pilgrim), Mike McMahon (Slaine) and Ron Smith (Transformers), this deluxe hardcover edition is a must for every Judge Dredd and 2000 AD fan

Metal Gear Solid


Raymond Benson - 2008
    Six deadly FOXHOUND renegades control a nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands are not met, a powerful, top-secret weapon will be unleashed upon the world. The solo mission is to breach the heavily fortified base, rescue hostages, and destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six extraordinarily able assassins. But nothing is as it seems - secrets, a hidden agenda, and revelation to Snake of secrets from his dark past that would shake any man to his core.

Through Darkness and Stars


Steve Karmazenuk - 2011
    BOOK TWO OF THE OMNIVERSEAn ancient Ship completing a millions-year old mission has taken Human passengers and crew on an historic voyage to the heart of an ancient cosmic dynasty.But despite their extensive training, no one aboard the Shipflight is prepared for what they find as they search for the Great Races of the lost League of Worlds.When catastrophe forces Shipflight onward, unable to return to Earth, they set out to discover what happened to those who passed through the cosmos before them.What awaits them beyond the world that Mankind has always called home is a growing madness aboard the Ship and a lost enemy, stalking them as they travel through darkness and stars...

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

The Rapture of the Nerds


Cory Doctorow - 2012
    For the most part, they are happy with their lot, living in a preserve at the bottom of a gravity well. Those who are unhappy have emigrated, joining one or another of the swarming densethinker clades that fog the inner solar system with a dust of molecular machinery so thick that it obscures the sun.The splintery metaconsciousness of the solar-system has largely sworn off its pre-post-human cousins dirtside, but its minds sometimes wander...and when that happens, it casually spams Earth's networks with plans for cataclysmically disruptive technologies that emulsify whole industries, cultures, and spiritual systems. A sane species would ignore these get-evolved-quick schemes, but there's always someone who'll take a bite from the forbidden apple.So until the overminds bore of stirring Earth's anthill, there's Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Sakura: Intellectual Property


Zachary Hill - 2019
    It’s the best possible memorial for Zachary Hill and everything he thought was awesome. Tracy and Genesse did a fantastic job finishing this excellent book filled with samurai robots, evil megacorporations, jetpacks, espionage, hacker battles, anime fights, cyber nukes, bullet bikes—all with a badass, headbanging, horn-throwing, stage-diving soundtrack, blessed by the goddess of heavy metal herself. I loved it.”—Larry Correia, NYT bestselling author of HOUSE OF ASSASSINS “A hard-rocking literary mosh pit about a heavy-metal android who becomes both the hero and villain of a brutal cyberpunk thriller. Sakura is loaded with more computers, guns, music, and hard-edged futurism than any five other books working together, and it gives you both barrels straight to the face. STOP HOGGING ALL THE AWESOME, SAKURA; LET THE REST OF US HAVE SOME.”—Dan Wells, NYT bestselling author of BLUESCREEN “Sakura: Intellectual Property lands like a power chord from a world-class rock opera. From the first chapter, we are card-carrying members of the Sakura fan club. The story is tighter than a lead guitarist’s E string and twice as resonant. Any fan of outstanding science fiction will be rocked. Just press ‘play’ on Sakura.”—Michael Darling, #1 Amazon Bestselling Author of GOT LUCK“ Sakura is a myth-tinted, hard-rock Japanese cyberpunk thriller that starts with a bang and gets louder. Full of mystery, mayhem, guitars, and swagger, recommended for readers who like THINGS THAT ARE AWESOME.”—D.J. Butler, author of WITCHY EYE “Heavy metal with hints of Ghost in the Shell, Do Androids Dream of Electric Sheep?, and the Illuminati. It’s a super fun ride.”—Joe Monson, coeditor of TRACE THE STARS “A cybernetic tour de force starring a plucky heavy-metal heroine—in which we find out if music really can save us all.”—Julie Frost, award-winning author of the PACK DYNAMICS series "A stunning book, and not only because of its fast-paced, action-driven story, thrilling plot twists, gorgeous illustrations, and meticulously crafted playlists that engage the readers’ senses in ways other books never could. What makes this volume so exceptional is its capacity to make the readers interrogate both their own humanity and the personhood of others, to delve deep into the different and surprising aspects of being human and experience the wide spectrum of ways in which we show up in the world: imperfect, flawed, and broken, yes, but also brave, glorious, and alive in more ways than one. This work teaches us that the soul is never lost but may be hiding in the most unexpected of places, patiently waiting to be rediscovered and recognized for what it is: a “spiritual electricity,” as Rilke describes it. This is a book not to be missed.——Dr. Masha Shukovich, multiple award winning author “A high-octane story, fueled by rocket-grade heavy metal. Sakura: Intellectual Property tells a high-tech tale of intrigue, action, and rock and roll. The main character, an android/rock star/Manchurian candidate, is written in vivid 3-D. This book is a page-turner from beginning to end. It reads like a full-stack Marshall amplifier. If I could, I would plug my guitar right into this book and shake down the rafters.” —Craig Nybo, author, musician, and creator of CHOPS: THE OFFICIAL GUIDEBOOK TO AN ALTERNATE ROCK AND ROLL UNIVERSE SAKURA is the most famous android rock star of all time.