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Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Firewalk
Chris Roberson - 2016
Local law enforcement had requested the Bureau’s assistance in hunting a sword-wielding serial killer who’d left a dozen mutilated bodies in his wake. Patrick Tevake was a local homicide detective assigned to the taskforce, and together he and Izzie managed to track down and stop the killer before he claimed another victim.Five years later, Izzie and Patrick remain haunted by what the killer said before he fell in a hail of gunfire. Izzie’s ancestors were “mambos,” voodoo priestesses who claimed to communicate with the dead and protect the faithful from evil spirits. Patrick’s Polynesian great uncle told stories of Recondito’s supernatural menaces that lurk in flame and shadow. The killer’s last words have brought up a past both Izzie and Patrick thought they’d long since left behind, and neither has been able to shake the feeling that their case was never completely solved.So when Patrick, now working with the vice squad to investigate a dangerous new street drug, discovers a connection between the street drug and the serial killer’s victims, he realizes that their instincts were right: the threat is far from over. Reunited again, he and Izzie will discover that Recondito is a city of dark secrets, and their own pasts may be the key to unlocking them.Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
The Year of Sharing
Harry Gilbert - 1995
Written for Learners of English by Harry GilbertRichard is bored with the quiet life of his village. He would like to have a motor-car and drive it . . . very fast. But Richard lives in a future world where there are no cars, only bicycles and small villages and green forests.And now he is twelve years old, and like the other children, he must do his Year of Sharing. He must live alone in the forest with the wild animals. He must learn to share his world; he must learn how animals live and eat and fight . . . and die.
Absolute OpenBSD: Unix for the Practical Paranoid
Michael W. Lucas - 2003
The author assumes a knowledge of basic UNIX commands, design, and permissions. The book takes you through the intricacies of the platform and teaches how to manage your system, offering friendly explanations, background information, troubleshooting suggestions, and copious examples throughout.
Doctor Who Series III, Vol. 3: Sky Jacks!
Andy Diggle - 2013
Now Clara must find the Doctor and help him figure out what is going on. Also includes the short story, "In-Fez-Station," written by comics legend Len Wein!
Lonely Planet's Best Ever Travel Tips
Tom Hall - 2010
Featuring contributions from a range of travel writers, industry experts and staff, Lonely Planet's Best Ever Travel Tips gives you the secrets of the trade that will help you get the most from your trips.Find the best value dealsScore that elusive upgradeMake your trip as eco-friendly as possibleStay safe on the road
A Liaden Universe Constellation: Volume 1
Sharon Lee - 2013
Seventeen short tales of the Liaden Universe® brought together for the first time. Space opera and romance on a grand scale in a galaxy full of interstellar trading clans. The nationally best-selling Liaden Universe® novels are treasured by space opera aficionados for their wit, world-building, strong characterizations, tender romance, and edge-of-the-chair action.Since 1995, Sharon Lee and Steve Miller also created shorter tales, illuminating additional facets of the Liaden experience. Here is a vast tapestry of tales of the scouts, artists, traders, priestesses, sleight of hand magicians, andpilots who fill the Liaden Universe® with the excitement, action, and romance that readers of the hit series have come to adore.Contents:To cut an edge --A day at the races --Where the goddess sends --A spell for the lost --Moonphase --Pilot of Korval --Breatha's duty --The wine of memory --Certain symmetry --Balance of trade --A choice of weapons --Changeling --A matter of dreams --Phoenix --Naratha's shadow --Heirloom --Sweet waters --
VMware vSphere 5 Clustering Technical Deepdive
Frank Denneman - 2011
It covers the basic steps needed to create a vSphere HA and vSphere DRS cluster and to implement vSphere Storage DRS. Even more important, it explains the concepts and mechanisms behind HA, DRS and Storage DRS which will enable you to make well educated decisions. This book will take you in to the trenches of HA, DRS and Storage DRS and will give you the tools to understand and implement e.g. HA admission control policies, DRS resource pools, Datastore Clusters and resource allocation settings. On top of that each section contains basic design principles that can be used for designing, implementing or improving VMware infrastructures and fundamental supporting features like (Storage) vMotion, Storage I/O Control and much more are described in detail for the very first time. This book is also the ultimate guide to be prepared for any HA, DRS or Storage DRS related question or case study that might be presented during VMware VCDX, VCP and or VCAP exams.Coverage includes: HA node types HA isolation detection and response HA admission control VM Monitoring HA and DRS integration DRS imbalance algorithm Resource Pools Impact of reservations and limits CPU Resource Scheduling Memory Scheduler DPM Datastore Clusters Storage DRS algorithm Influencing SDRS recommendationsBe prepared to dive deep!
Guerrilla Home Recording: How to Get Great Sound from Any Studio {No Matter How Weird or Cheap Your Gear Is}
Karl Coryat - 2004
The revised edition is updated with a greater focus on digital recording techniques, the most powerful tools available to the home recordist. There are chapters devoted to instrument recording, humanizing drum patterns, mixing with plug-ins and virtual consoles, and a new section on using digital audio skills. And since, many true "Guerrillas" still record to analog tape, we have retained the best of that world. This edition features many more graphics than in the original edition, further enforcing Guerrilla Home Recording's reputation as the most readable, user-frienly recording title on the market.
Groovy in Action
Dierk König - 2007
Groovy in Action is a comprehensive guide to Groovy programming, introducing Java developers to the new dynamic features that Groovy provides. To bring you Groovy in Action, Manning again went to the source by working with a team of expert authors including both members and the Manager of the Groovy Project team. The result is the true definitive guide to the new Groovy language.Groovy in Action introduces Groovy by example, presenting lots of reusable code while explaining the underlying concepts. Java developers new to Groovy find a smooth transition into the dynamic programming world. Groovy experts gain a solid reference that challenges them to explore Groovy deeply and creatively.Because Groovy is so new, most readers will be learning it from scratch. Groovy in Action quickly moves through the Groovy basics, including:Simple and collective Groovy data types Working with Closures and Groovy Control Structures Dynamic Object Orientation, Groovy styleReaders are presented with rich and detailed examples illustrating Groovy's enhancements to Java, includingHow to Work with Builders and the GDK Database programming with GroovyGroovy in Action then demonstrates how to Integrate Groovy with XML, and provides:Tips and Tricks Unit Testing and Build Support Groovy on WindowsAn additional bonus is a chapter dedicated to Grails, the Groovy Web Application Framework.Purchase of the print book comes with an offer of a free PDF eBook from Manning. Also available is all code from the book.
Save Yourself, Mammal!: A Saturday Morning Breakfast Cereal Collection
Zach Weinersmith - 2011
It is one of the fastest growing comics online, having sextupled in readership since 2008. SMBC appeals to many different groups, as evidenced by the fact it has been featured on a variety of important websites and blogs, including The Economist, Glamour, BoingBoing, Bad Astronomy, Blastr, Blues News, Joystiq, The Washington Post, Freakonomics, and more. SMBC has never released a book, which is almost unheard of for a comic with such an extensive archive, making this first-ever collection highly anticipated. BreadPig donates its profits to DonorsChoose.org, a not-for-profit organization that aims to improve public education by empowering every teacher to be a change-maker and enabling any citizen to be a philanthropist.
The Amazing Story of Quantum Mechanics: A Math-Free Exploration of the Science that Made Our World
James Kakalios - 2010
Using illustrations and examples from science fiction pulp magazines and comic books, The Amazing Story of Quantum Mechanics explains the fundamental principles of quantum mechanics that underlie the world we live in.Watch a Video
The Executioness
Tobias S. Buckell - 2011
But someone else will pay. Every time a spell is cast, a bit of bramble sprouts, sending up tangling vines, bloody thorns, and threatening a poisonous sleep. It sprouts in tilled fields and in neighbors' roof beams, thrusts up from between street cobbles, and bursts forth from sacks of powdered spice. A bit of magic, and bramble follows. A little at first, and then more--until whole cities are dragged down under tangling vines and empires lie dead, ruins choked by bramble forest. Monuments to people who loved magic too much.In paired novellas, award-winning authors Tobias Buckell and Paolo Bacigalupi explore a shared world where magic is forbidden and its use is rewarded with the axe. A world of glittering memories and a desperate present, where everyone uses a little magic, and someone else always pays the price.Magic has a price.In Khaim, that price is your head if you’re found using it. For the use of magic comes with a side effect: it creates bramble. The bramble is a creeping, choking menace that has covered majestic ancient cities, and felled civilizations. In order to prevent the spread of the bramble, many lose their heads to the cloaked executioners of Khaim.Tana is one of these executioners, taking the job over from her ailing father in secret, desperate to keep her family from starvation. But now her family has been captured by raiders, and taken to a foreign city.So Khaim’s only female executioner begins a quest to bring her family back together. A bloody quest that will change lives, cities, and even an entire land, forever. A quest that will create the legend of The Executioness.
Things We Think About Games
Will Hindmarch - 2008
It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.