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Pathfinder Chronicles: Classic Horrors Revisited by James JacobsScott Purdy
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Stronger Than Magic
Melinda VanLone - 2012
In a world of magic, hidden away from those who have no power, Tarian Xannon commands the natural forces of water, air, and fire. As heir to the Dolphin Throne, her job is to learn what it takes to lead—but she'd much rather forget the heavy weight of responsibility in the waves of the ocean. When Tarian is brutally attacked, she faces the shocking reality her talent, while strong, is no match for the demon-like creature. This power play for the throne ignites the Succession Ritual, forcing Tarian to make hard choices about the future of her unborn child, House Xannon, and the very fabric of magical society. As her defenses wane, his attacks grow bolder. All she knows and loves hangs in the balance. Tarian fights not only to keep the throne she thought she hated, but to accept her true place in the world. Will her power be enough? Or are some things stronger than magic?This is an alternate cover for ASIN B00AOSF6T8.
King of the Ants
Charlie Higson - 1993
When he is offered easy money to tail someone, and even more easy money to dispose of him, it's more tempting than you might think. Until you realize that you've been led up the garden path the whole way. King of the Ants is dark, disturbing, and violently comic.
Tales of the Old World
Marc Gascoigne - 2007
It features work from established and popular authors such as Graham McNeill and Nathan Long.
Savage Worlds Explorer's Edition
Shane Lacy Hensley - 2003
The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!
Return to Ravnica: The Secretist, Part One
Doug Beyer - 2012
He is one in a million. He is a planeswalker. And he is on the edge of a mystery that could alter the face of his adopted home—a vast, world-wide city known as Ravnica—forever.Faced with a magical code that is built into the very foundations of the city-world itself, Jace marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. What he finds is perhaps more burden than boon. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane. But in the drive for primacy, there is no neutral ground.Jace knows that he can’t crack the code on his own, not while the guilds task teams of mages to unravel the mysteries, but he also knows that the danger of the quest is too great to include his friends. As the mystery begins to unravel, the choice may not be his alone.
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Magic Item Compendium
Andy Collins - 2007
Presents over 500 new magic items, including affordable items that no adventurer should be without, as well as more than 750 of the best magic items from previously published D&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.Each magic item is presented and catalogued in a new, easy-to-reference format that includes a read-aloud text description of the item.
Six Geese a' Slaying
Kathleen Bacus - 2013
When her grandma’s nemesis, Abigail Winegardner, plans a living nativity, complete with a camel, Tressa’s competitive grandma won’t be outdone. Gammy is determined to create her own living—and molting—“Twelve Days of Christmas” pageant, but her aviary extravaganza is in jeopardy when the stars go missing, turning this holiday into a wild goose chase that’s bound to ruffle more than a few feathers. Will the plucky Tressa track down the missing cast before the curtain rises?
Wilbur Smith's Smashing Thrillers: Elephant Song / Hungry as the Sea / Wild Justice (Three Books in One Collection)
Wilbur Smith - 2013
Meanwhile in London, anthropologist Kelly Kinnear is forced into violent confrontation with the shareholders of the most powerful conglomerate in the City of London, warning them of the destruction of an African country. Now the time has come to act. Together, Armstrong and Kinnear forge a passionate alliance – and begin the fight against the forces of greed, evil and corruption attacking a land they would both give their lives to save . . .Hungry as the Sea: Nick Berg - robbed of his wife and ousted from his huge shipping empire - is hell-bent on vengeance. It is the sea which gives him his opportunity. When his arch-rival's luxury liner is trapped in the tempestuous Antarctic, Nick stakes all to pit his powerful salvage tug, the Warlock, in a desperate race against time and the elements . . .Wild Justice: The hijacking of a jumbo jet off the Seychelles galvanizes anti-terrorist chief Peter Stride into the action for which he has spent a lifetime training. But in the hail of bullets which follows, he knows that this is only the beginning of a nightmare. Stride is the one man who might find the twisted genius who holds the world hostage – if only his every move were not anticipated by the enemy . . .
Arms and Equipment Guide
Eric Cagle - 2003
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.