Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

The Starbuck Chronicles: The Complete 4-Book Collection


Bernard Cornwell - 2013
    The armies of North and South stand on the brink of America’s civil war. Nathanial Starbuck arrives in the capital of the Confederate South, where he enlists in an elite regiment. He is a northern boy fighting for the southern cause. But nothing can prepare him for the shocking violence to follow in the war which broke America in two.COPPERHEADNathanial Starbuck is a Copperhead: a northerner fighting for the rebel South in America’s Civil War. Expelled from the Faulconer Legion, Starbuck must travel a hard road before he can rejoin his comrades. His journey will take him through the savage prisons of Richmond, across the blood-sodden battlefields of Virginia, and into the deadly high command of the northern army.BATTLE FLAGThe epic battle for control of the Confederate capital continues through the hot summer of 1862. It’s a battle that Captain Nate Starbuck, a Yankee fighting for the Southern cause, has to survive and win.THE BLOODY GROUNDIt is late summer 1862 and the Confederacy is invading the United States of America.Nate Starbuck, a northern preacher’s son fighting for the rebel South, is given command of a punishment battalion – a despised unit of shirkers and cowards. His enemies expect it to be his downfall, as Starbuck must lead this ramshackle unit into a battle that will prove to be the bloodiest of the Civil War.

Best Sellers from Reader's Digest Condensed Books: To Kill a Mockingbird / The Shoes of the Fisherman / Seven Days in May / To Catch an Angel


Harper Lee - 1963
    To Kill a MockingbirdThe Shoes of the FishermanSeven Days in MayTo Catch an Angel

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

The Devil's Pay


Dave Gross - 2013
    Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Levon Cade: The Complete Series


Chuck Dixon - 2019
    He just wants to live an anonymous life and be a good dad to his daughter. But when a local girl vanishes, he’s asked to return to the skills that made him a mythic figure in the shadowy world of counterterrorism.Follow Levon and his daughter while they go on the run from the feds and a growing army of enemies that Levon makes along the way.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Gai-Jin Part 3 Of 3


James Clavell - 2000
    Sweeping us back to the enigmatic and elusive land of his best-selling Shogun, he weaves an extraordinary tale of Japan, now newly open to gai-jin - foreigners - and teeming with contradictions as the ancient and the modern meet in a clash of cultures, of nations, of generations. It is 1862, and in Japan's Foreign Settlement of Yokohama, reverberations from an explosive act of violence will forever alter - and connect - the lives of the major characters. Malcolm Struan, at twenty, is heir to the title of tai-pan of the most powerful and bitterly contested English trading company in the Orient, the Noble House. Malcolm's fate, and that of his family's legacy, become inextricably intertwined with that of a beautiful young French woman, Angelique Richaud. Desired by many, loved purely and passionately by Malcolm, Angelique will hold the future of the Noble House in her hands. Intricately interwoven into the story of the struggle for control of the Noble House is a powerful parallel story of the Land of the Gods, Japan, a country ripped apart by greed, idealism, and terrorism as groups of young xenophobic revolutionaries, ronin, attempt to seize the Shogunate and expel the hated gai-jin from Japan. One man, Lord Toranaga Yoshi, a direct descendant of the first Toranaga Shogun, attempts not only to protect the Shogunate, but to usher it, and Japan, into the modern age. Amid the brutality and heroism, the betrayals and the stunning romance, a multilayered, complex story unfolds. Here the dark and erotic world of the pleasure houses - the Ladies of the Willow World, spies, and terrorists - meets the world of pageantry and power - monarchs and diplomats. And here East meets West in an inevitable collision of two equally powerful cultures as James Clavell creates a vibrant and authentic

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.