Book picks similar to
Elements of Game Design by Robert Zubek
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The Realist's Guide To Sugar Free: How To Quit Sugar And Stay Sane In The Real World
Sherri Nicholds - 2016
For good. Quitting sugar in the real world is hard. Sugar is everywhere and your friends think you’re mad for not eating cake. You’ve done the 8 week detox plan and part of you still craves chocolate so much that you develop a mild twitch when you see a brightly coloured wrapper on the shelves in front of you. Deeply addictive, sugar is everywhere. Even added to the most unlikely foods, the majority of us exceed the recommended daily intake without even realising it. Instead of teaching you how to cook fake cake, or pretending that quinoa really is an exciting grain that will revolutionise your view on salads, this book guides you through the myths about sugar in our food and through the realities of addiction. The 9 step action plan then helps you make the change and really stick to it. Even if you’re not quite ready to eliminate all sugar from your life, this book contains practical tips to help you shop wisely, create good habits and sustain better lifestyle choices.
The Peppercorn Tree
Jill Lovett - 2018
She has used the analogy of a hardy Peppercorn tree which survived in her childhood backyard, symbolising for her the endurance of suburban 'battlers' struggling to achieve purpose and hope within a somewhat barren environment.. It reveals a very different world of post Second World War frugality, British style education, no television or computers; a time when children largely created their own entertainment, were expected to conform and obey all authority figures and accept limitation in terms of their personal development and dreams. The final chapters reveal how Jill's childhood impacted on her later life as a mother of six children, a victim of a difficult marriage and her eventual achievement of four University degrees as a mature-age student. Jill also touches on aspects of Australian literature and how some of the greatest Australian authors such as historian Manning Clark, novelist Patrick White and social scientists Donald Horne and John Thornhill have viewed suburbia and the Australian psyche developed over two centuries of pioneering a beautiful but harsh land. Jill's story includes humour and pathos and is a keenly observant record of the Australian suburban culture of that era. This is a book for all who live, dream and struggle in suburbia.
Introducing the LSAT: The Fox Test Prep Quick & Dirty LSAT Primer
Nathan Fox - 2012
This might not be the only LSAT book you read, but it should definitely be the first. In his down-to-earth, often irreverent style, Nathan demystifies the confusing world of logic games, logical reasoning, and reading comprehension. In no time, you'll start to see through the BS and dominate the test. The approaches are easy to digest, and will stick with you when you finally sit down for the big day. No nonsense. No made-up, trademarked buzzwords. No confusing jargon. And best of all, no pulled punches. Plus, you’ll also find out how you can contact Nathan directly with your questions. So grab a pencil and crack this book. Let's get it on.
BBC: Brainwashing Britain?: How and why the BBC controls your mind
David Sedgwick - 2018
We are being brainwashed. We are being brainwashed completely, ceaselessly and cynically... So just who is doing the brainwashing? How are they doing it and for what purposes? David Sedgwick’s latest book takes the reader on a disturbing journey deep into the realms of mistruth and deception to reveal, for the very first time, the many tricks and subterfuges used by the British Broadcasting Corporation. Every time we engage with BBC content, the author argues, we are exposing ourselves to a very dark art: the art of brainwashing. Wilful, deceitful and incessant, Orwellian parallels define the modern corporation and should chill the soul of all who cherish freedom and liberty. Mind control is here. This is not fiction. BBC: Brainwashing Britain? is a shocking expose of mass propaganda, its components, and aims. You may never look at Auntie in the same way ever again.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Shall Not Perish
Richard Tongue - 2018
Her crew a patchwork of veterans near retirement and rookies too green for the rest of the fleet, her commanding officer passed-over twice for her first star. A place where careers go to die. Until, early one morning, she finds herself on the front lines of her third interstellar war, the only ship standing between victory and defeat. Caught in a strange, hostile universe, Old Abe and her crew must fight the battle of their lives, or see freedom and liberty extinguished throughout the galaxy forever...
How to Do Things with Videogames
Ian Bogost - 2011
Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.
What They Did There: Profiles from the Battle of Gettysburg
Steve Hedgpeth - 2014
"What They Did There: Profiles From the Battle of Gettysburg" offers a unique view of its subject, telling the story of the battle not through convention narrative but via 170 mini-bios of not only combatants blue and gray, but of civilians, doctors, nurses, artists, photographers, Samaritans; saints, sinners and the moral terrain in-between.
Escape from Dubai
Herve Jaubert - 2009
From a life of luxury in the opulent city of Dubai to promised ruination, Jaubert tells a tale of espionage and escape that rivals any best selling novel on the market. Immersed in a luxury submarine business, Jaubert was hired as CEO by Dubai World to develop and design miniature subs for the wealthy. Once problems developed within the business, Herve Jaubert became the scapegoat of government officials and found himself ensnared in a web of police threats, extortion, human rights abuses and coercion. With no chance to make it through their biased legal system, Jaubert planned the escape of his life.
The Code of Extraordinary Change
Steve Errey - 2012
More than a manifesto, The Code of Extraordinary Change cracks life wide open, taking you to a place where you're confident, capable and compelled to get out there and put a you-shaped dent in the universe.Containing a set of principles, ideas and specific actions learned from over 10 years of experience in coaching individuals on being naturally self-confident, the Code is a model for building natural confidence and creating and sustaining meaningful change.Get the Code of Extraordinary Change now and go dent the universe.
Secrets of Paris: Paris for Beginners: An Insider's Guide
Vernon Coleman - 2014
It's packed with secrets and advice but it's also funny and enormously readable. A sparkling introduction to Paris and the French. Contains information on getting to know Paris and understanding France and the French. There is a list of 20 things you must do in Paris and 10 things NOT worth doing. Plus details of places around Paris worth visiting. Selected as Book of the Month by `French' magazine and highly praised by `Destination France' and other expert reviewers.
Playing to Win: Becoming the Champion
David Sirlin - 2005
This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Bridge Basics 2: Competitive Bidding
Audrey Grant - 2005
It introduces preemptive opening bids, overcalls and takeout doubles.
Play Between Worlds: Exploring Online Game Culture
T.L. Taylor - 2006
L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.
Heads-Up No-Limit Hold 'em: Expert Advice for Winning Heads-Up Poker Matches
Collin Moshman - 2008
Yet, most hold em players who transition to the heads-up form, especially if they are from full ring no-limit games, do not succeed. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many more hands than what would be considered standard at a full table. Despite this, no-limit heads-up hold em is growing rapidly, especially on the Internet. So mastering this form of poker can be invaluable for those seeking to add a winning loose-aggressive component to their game. In addition, with the increasing number of heads-up matches now available, becoming proficient in them can be highly profitable. This text, written by expert heads-up player Collin Moshman, is the first poker strategy book devoted exclusively to no-limit heads-up play. Through extensive hand examples and accompanying theory, you will learn to: 1. Master expected value, equity, value betting, and the fundamental mathematics of heads-up strategy, 2. Play and exploit each of the most common playing styles, 3. Manipulate the pot size based on your hand and your opponent, 4. Attack button limps, bluff multiple streets, and aggress in the most profitable manner, 5. Distinguish between optimal cash and tournament strategies, 6. Exploit your opponents tendencies and perceptions through metagame mastery, and 7. Maximize your heads-up profits through game theory and fundamental business concepts. So whether you are an aspiring heads-up professional, or want to be ready for the next time you re challenged to a one-on-one battle, Heads Up No-Limit Hold em provides you with the tools you need to succeed.