Digital Filmmaking


Mike Figgis - 2007
    The technology exists, the equipment is much cheaper than it was, the post-production facilities are on a laptop computer, the entire equipment to make a film can go in a couple of cases and be carried as hand luggage on a plane. —Mike FiggisIn this indispensable guide, Academy Award nominee Mike Figgis offers the reader a step-by-step tutorial in how to use digital filmmaking technology so as to get the very best from it. He outlines the equipment and its uses, and provides an authoritative guide to the shooting process—from working with actors to lighting, framing, and camera movement. He dispenses further wisdom on the editing process and the use of sound and music, all while establishing a sound aesthetic basis for the digital format.Offering everything that you could wish to know on the subject, this is a handbook that will become an essential backpocket eference for the digital film enthusiast—whether your goal is to make no-budget movies or simply to put your video camera to more use than just holidays and weddings.

The New Rules of Lifting for Women: Lift Like a Man, Look Like a Goddess


Lou Schuler - 2005
    This book is for the woman whos ready to throw down the Barbie weights and start a strength and conditioning program that will give her the body she wants. Illustrated.

Wild Minds: The Artists and Rivalries That Inspired the Golden Age of Animation


Reid Mitenbuler - 2020
    McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.' Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations--from Felix the Cat to Bugs Bunny to feature films such as Fantasia--which became an integral part and reflection of American culture over the next five decades.Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often "little hand grenades of social and political satire." Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. "During its first half-century," Mitenbuler writes, "animation was an important part of the culture wars about free speech, censorship, the appropriate boundaries of humor, and the influence of art and media on society." During WWII it also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals.Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman.

The Unauthorized Story of Walt Disney's Haunted Mansion


Jeff Baham - 2010
    Packed with photos, Baham's book contains everything there is to know about the Mansion, with never-before-told stories and comprehensive coverage of the Haunted Mansion's colorful past and its chilling presence at Disneyland, Walt Disney World, and other Disney theme parks.The Machine in the GhostsBeginning with the Haunted Mansion's original (but never realized) incarnation as "Bloodmere Manor", Baham pulls back the shroud on the clever effects that haunt the Mansion, including Ken Anderson's plan for a cyclorama-enhanced Headless Horseman, Yale Gracey and Rolly Crump's creative wizardry and "happy accidents", Bob Gurr's Doom Buggies, the technology behind Madame Leota's crystal ball, and the controlled chaos of the Ballroom Scene.You'll learn why X. Atencio's idea for a raven narrator was ditched in favor of the now infamous Ghost Host, whether a screaming man caught in a spider web once dwelt in the Mansion, and how technology exorcised the Hatbox Ghost.Only Ghost Stories, of CourseThere's more to the Mansion than mere mechanics. More than perhaps any other Disney attraction, the Haunted Mansion is powered by story: the scenes and spirits you witness from your Doom Buggy all play roles in the overall narrative of the Mansion, and if you don't know the story, you'll miss out on a lot of the fun, and a few of the scares, too.Baham clues you in about such things as why the Mansion is there, who built it, how it became haunted, and the dastardly deeds done by some of its residents in their corruptible, mortal states.A Taste of What's InsideFrom the comfort of your Doom Buggy you'll read: How Walt's boyhood experience with the haunted Sauer Castle may have inspired Disneyland's Haunted Mansion Insider accounts of the creative clashes between Disney Imagineers over whether the Mansion's haunts should be humorous or horrific An analysis of the ride, scene by scene, with insight into how the effects work, delightfully eerie trivia, and anecdotes from Mansion Imagineers and Cast Members The stories behind some of the Mansion's many denizens, including the Hatbox Ghost, the Knight, the Sea Captain, the Raven, the unhappy couple Constance and George, and the Ghost Host himself Extensive, exclusive commentary by Mansion designer Rolly Crump A summary of the most notable Mansion collectibles released by Disney over the years There's always room for one more, and this time you're it: come experience the Haunted Mansion with the "lights on" and learn its ghostly history, its sinister secrets, and why this Disney attraction continues to happily haunt fans young and old.Cory Doctorow [BoingBoing.net]: Baham is one of the most trusted, established experts on the Haunted Mansion, a trufan’s trufan.Guillermo del Toro [Award-winning film director, co-creator The Strain]: Having delved into Disney lore for decades and having been immersed in the Haunted Mansion world since age 3, I thought I knew pretty much everything there is about my favorite Disneyland ride ever. I was wrong. Prepare to be enchanted, bewildered and mesmerized by this beat-by-beat account of the Haunted Mansion’s creation. A haunted tour that is both scholarly and thrilling. An “E” ticket ride to the darkest, most glorious regions of Disney’s imagination!

Zona: A Book About a Film About a Journey to a Room


Geoff Dyer - 2012
    (“Every single frame,” declared Cate Blanchett, “is burned into my retina.”) As Dyer guides us into the zone of Tarkovsky’s imagination, we realize that the film is only the entry point for a radically original investigation of the enduring questions of life, faith, and how to live. In a narrative that gives free rein to the brilliance of Dyer’s distinctive voice—acute observation, melancholy, comedy, lyricism, and occasional ill-temper—Zona takes us on a wonderfully unpredictable journey in which we try to fathom, and realize, our deepest wishes.Zona is one of the most unusual books ever written about film, and about how art—whether a film by a Russian director or a book by one of our most gifted contemporary writers—can shape the way we see the world and how we make our way through it.

The Pixar Treasures


Tim Hauser - 2009
    It begins with a group of animators who were inspired by Walt Disney films. In the late 1970s and early '80s, John Lasseter, Brad Bird, and Joe Ranft were hired into an apprenticeship program at Walt Disney Productions. The last of Disney's golden age artists, including animators Eric Larson, Milt Kahl, Frank Thomas, and Ollie Johnston mentored the young dreamers, and as Pixar later developed, their work would draw heavily from this direct connection with Walt Disney's "Nine Old Men." The tale continues with Pixar's foray into computer animation, and the resulting success of Toy Story. With chapters on A Bug's Life; Monsters, Inc.; Finding Nemo; The Incredibles; Cars; Ratatouille; and WALL*E, Hauser's narrative covers the struggles, growth, and successes of an incredible animation studio. And it gives readers a sneak peak at the newest Disney*Pixar film, Up. Filled with unique removable keepsakes, The Pixar Treasures is an essential collector's item for every Pixar fan.

The Art of Pocahontas


Stephen Rebello - 1995
    More than 200 color and black-and-white illustrations.

The Art of Pixar Short Films


Amid Amidi - 2009
    Their contagious energy economical storytelling, and rambunctious humor set the stage perfectly for the ward-winning films that follow. They also harken back to a bygone era of showmanship, when serials and shorts summoned and focused movie watchers' attention for the big show to follow. In The Art of Pixar Short Films, respected animation journalist Amid Amidi examines the legacy of short filmmaking at the Emeryville, California, studio in interviews with the directors, producers, artists, and animators who created For the Birds, Lifted, and eleven other iconic shorts.More than 250 full-color illustrations, pencil sketches, storyboards, photographs, and final rendered frames showcase the vision of a talented group of artist, as well as their storytelling prowess; these films often foego dialogue in favor of communicating with emotion (Luxo Jr.), music (Boundin' and One Man Band), and perfectly time pratfall humor (Knick Knack).This beautifully desiged and studiously researched book is a strong addition to animation and film scholarship, an intimate tour inside the most admired animation studio at work today.

Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets


Steven Barrett
    Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!

Mary Blair's Unique Flair: The Girl Who Became One of the Disney Legends


Amy Novesky - 2019
    All she wanted to do was to make art. But becoming an artist wasn't an easy. Her parents worked hard to provide her paper and paints, and Mary worked hard to enter contests and earn a spot at a school for the arts. She even had to work hard to find her place at the Walt Disney Studios. But Walt was easily impressed by Mary Blair. When she joined his trip to South America, Mary had never seen such color. She collected that color and used it in her concept art for Cinderella, Alice in Wonderland, and Peter Pan, and even the It's a Small World attraction at Disneyland. This beautifully illustrated picture book shares Mary's story, in all its inspiring flair.

Birnbaum's 2016 Walt Disney World: The Official Guide


Birnbaum Guides - 2015
    This updated edition of Birnbaum's Walt Disney World Resort takes readers through Disney's biggest resort with ease and flair and includes the most accurate, current information on prices and attractions. What's new in 2016:• The brand-new Frozen attraction, scheduled to burst onto the Epcot scene in 2016,whisks guests on a chilly trip to meet Anna, Elsa, and Olaf. • Our coverage of Disney's Hollywood Studios includes the inside scoop on plans for new Star Wars-themed additions and other shows and attractions.• Experience new shows and attractions, including the Magic Kingdom's popular new parades:Festival of Fantasy and Move It! Shake it! Dance and Play It!• Fastpass+is Walt Disney World's advance reservation system for theme park shows and attractions. We offer tips and strategies for making the most of this free service.• Downtown Disney has morphed into Disney Springs, a bustling waterside enclave teeming with new dining, shopping, and recreational activities. • Our newly-expanded dining chapter details each and every restaurant, and includes menu updates, a "best of wow restaurant roundup", and specialized indexes.• The 2016 Guide has more photos than ever, including brand-new photo hunts for each of the World's four theme parks. Can you find them all?• Baffled by WDW's magic band? Don't be! We give the scoop on maximizing the potential of the band.• A wave of new entertainment has hit World Showcase: we'll tell you where to see new acts featuring lumberjacks, Celtic folk musicians, and flag wavers.• Disney's Polynesian Village resort has been renewed and revitalized, thanks Disney Vacation Club. • Checkout our bonus chapter featuring "Land and Sea vacation" planning advice, perfect for pairing a Disney Cruise with a visit to Walt Disney World.

The Actor (Mystery School Series)


Miguel Ruiz - 2020
    Performance art is a way of life for each of us, and it has shaped our common dream. We choose the roles we play- in different situations and for different people. We can also step away from those roles. We can reclaim our authenticity.

Playing Hard Ball


E.T. Smith - 2003
    Ed Smith - the young Cambridge University and Kent batsman - has spent the winters since 1998 in Spring Training with the New York Mets baseball team. It has enabled Ed to contrast and compare arguably the two most iconic of sports from the inside. In fact, baseball had a thriving following in Britain until the Great War: Derby County's former stadium was called the Baseball Ground; Tottenham Hotspur was at first a baseball club. Apart from learning two very different techniques, Ed learned that the sports' ultimate heroes, the Babe and the Don - Babe Ruth and Don Bradman - might as well have come from different planets, whilst baseball's pristine Hall of Fame in Cooperstown is a far cry from the ramshackle cricket museum at Lord's. Ed Smith's PLAYING HARD BALL draws on these intriguing comparisons to paint a two-sided portrait of sports most illustrous 'hitting games'.

Woody Allen on Woody Allen


Woody Allen - 1993
    Woody Allen on Woody Allen is a unique self-portrait of this uncompromising filmmaker that offers a revealing account of his life and work. In a series of rare, in-depth interviews, Allen brings us onto the sets and behind the scenes of all his films. Since its original publication, Woody Allen on Woody Allen has been the primary source of Allen's own thoughts on his work, childhood, favorite films, and inspirations. Now updated with one hundred pages of new material that brings us up to his Hollywood Ending, Woody Allen on Woody Allen is a required addition to any cinephile's library.

Studio Ghibli: The Films of Hayao Miyazaki and Isao Takahata


Colin Odell - 2009
    Their delightful films rank alongside the most popular non-English language films ever made, with each new eagerly-anticipated release a guaranteed box-office smash. Yet this highly profitable studio has remained fiercely independent, producing a stream of imaginative and individual animations. The studio’s founders, long-time animators Isao Takahata and Hayao Miyazaki, have created timeless masterpieces. Although their films are distinctly Japanese their themes are universal—humanity, community, and a love for the environment. No other film studio, animation or otherwise, comes close to matching Ghibli for pure cinematic experience. All their major works are examined here, as well the early output of Hayao Miyazaki and Isao Takahata, exploring the cultural and thematic threads that bind these films together.