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Pokemon Gold and Silver Official Strategy Guide (Video Game Books) by Phillip Marcus
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Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
Tiberium Wars (Command & Conquer, #1)
Keith R.A. DeCandido - 2005
-In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities-Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360-Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage-Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans-Quick-reference appendix tables for swift cross-faction unit and structure comparisons-Covers both PC and Xbox 360 versions of Red Alert 3
Under a Killing Moon
Aaron Conners - 1994
He sits around, drinks beer, and waits for something to happen. But this time, what happened was the colonel. He could have brought Tex the case, but instead he brought a warning for Tex to keep his nose out of it. Problem is, Tex has never been very good at keeping his nose out of things.
The Girl Who Got Out Of Bed
Betsy Childs - 2013
But once she learns the secret to make morning time come, she can't wait for bedtime to roll around again. Beautifully written and illustrated by the creators of The Boy Who Cried Over Everything, this story is sure to become a favorite with parents and children alike.
Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
New Student Starfish (SpongeBob SquarePants)
Jenny Miglis - 2003
And when his best friend, Patrick, wants to come along, SpongeBob is sure this will be his best day ever! But things go from bad to worse when Patrick goofs off in class and lands them both in detention. SpongeBob's perfect academic record is on the road to ruination-and it's all his ex-best friend's fault! Will SpongeBob and Patrick be able to work their differences and work together? Patricks's first day of school will be a day they will never forget!
Dungeon Master's Guide Rules Supplement: The Castle Guide
Grant Boucher - 1990
Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.
I Think My Mom's a Superhero
Bolaji O. - 2014
This early reader superhero fiction all starts when Madison is forced to stand up to a bully, when she hears her mother's voice giving her a talking-to about not standing up for herself. There is no one behind Madison. But she does what her "Mom's voice" tells her to do, anyway. She stands up for herself. Back home, things go from weird to weirder. Either Madison is going cuckoo, or her Mom has X-Ray vision, Octo-arms, a stretchy neck, super speed, telepathy, and more! This is a loving tribute to the amazing women everywhere that nurture their households... and the kids that look up to them. If you and your kids love movies like "The Incredibles", and enjoy stories about strong female characters, you'll LOVE "I Think My Mom's a Superhero"! This read along picture book for children is full of belly laughs and warm family moments that you and your little one will cherish. --- Here's what people are saying about our Brave Little Heroes adventures: Colorado Living says: "Bolaji has found a great way to help, inspire and teach... Thanks for tackling this subject for the benefit of kids! :)" Shannon Bynes says: "I read this book to my 4 year old daughter tonight and she smiled or giggled all the way through it. That’s a winner!" I Am A Very Lucky Man says: "I really loved this book; your child will ask you to read it again and again. The graphics are eye popping. It’s easy to read, and great for your child’s self-esteem. I love the imaginative aspect of the book!" Mike Young says: "This is a humorous, short children’s book that is great for bedtime! I am especially fond of the great artwork and the message behind the story. Definitely a keeper for me." Chedy Abboud (Amsterdam) says: "Bolaji has done a good job presenting children the better side of what we humans are. A story without the usual violence is what kids need to hear today. Keeping them away from horrible things on TV. I recommend this to all parents as a nice book for their children." --- Here's what to do next, Moms: 1. Scroll up, 2. Click the buy button, and 3. Watch as you and your kids giggle and cheer through this hilariously wacky adventure! --- Paul Coleman said: "In the world today I think we need all the positive stuff we can get. I love the "can-do" attitude of this book. We can make our lives and the lives of others better. We simply need to decide to do it, be brave, and take action." --- Here's what to do next, Moms: 1. Scroll up, 2. Click the buy button, and 3. Watch as you and your kids giggle and cheer through this hilariously wacky adventure! Thank you for the privilege of being a small part of your child's favorite memories with you. We cherish that role, here at Brave Little Heroes. And we won't let either of you down. Bolaji O. Chief Storyteller at Brave Little Heroes
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
Unity 3.X Game Development Essentials
Will Goldstone - 2009
With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.