Mass Effect Foundation #1


Mac Walters - 2013
    First issue of a new ongoing series! _Mass Effect 3_ was the winner of ""Best RPG"" at the 2012 Spike VGAs! ""Walters lends the instant authenticity, and the unique approach of having the desire to say more with these characters than he can in the video games.""Newsarama"

Femina & Fauna: The Art of Camilla d'Errico


Camilla d'Errico - 2011
    Her handiwork captivates admirers around the world, and some of herbest-known creations are these, her studies of beautiful women and their animalcompanions. Playful and flamboyant, exotic and enigmatic, the women who inhabitthese striking paintings embody a fascinating array of contradictions . . . anda hint of something sinister lurks behind their eyes. They dwell in a fantasticworld - a circus of color and impossibility - where nothing is quite as itseems.Perfect for fans of pop art, fine art, manga, and anime, thisdeluxe hardcover is the largest and most comprehensive collection of Camilla'swork to date!

The Hobbit: An Unexpected Journey - Chronicles I: Art & Design


Daniel Falconer - 2012
    It is packed with more than 1,000 images of concept artwork, photographs and development paintings by the artists working behind the scenes to bring Middle-earth to life, who each provide detailed and entertaining commentary that reveals the story behind the vision. Compiled by Weta Workshop senior concept designer Daniel Falconer, this is the first in a series of lavish hardback books written and designed by the award-winning team at Weta, who are working closely with the production team to guarantee that these books will be bursting with insider information and stunning visual imagery.

All Colour but the Black: The Art of Bleach: All Colour But the Black


Tite Kubo - 2006
    Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift.See the world of Bleach in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!

The Art of John Harris: Beyond the Horizon


John Harris - 2014
    World-renowned visionary artist John Harris' unique concept paintings capture the Universe on a massive scale, featuring everything from epic landscapes and towering cities to out-of-this-world science fiction vistas. This collection focuses on his wide variety of futuristic art, as well as his striking covers for a variety of esteemed SF authors, including Arthur C Clarke, John Scalzi, Ben Bova, Hal Clement, Jack McDevitt, Frederik Pohl, Orson Scott Card's Enders books and many more.

Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.

NieR:Automata: YoRHa Boys


Jun Eishima - 2018
    Written by bestselling novelist Jun Eishima and supervised by Yoko Taro, this is the previously untold tale of the formation of YoRHa Experimental Unit M, the beginning of both "curse" and "punishment," of androids dreaming of the glory of mankind.

The Genevieve Lenard Connections


Estelle Ryan - 2013
    Genevieve Lenard, a brilliant investigator with high-functioning autism, faces her life's greatest challenge when a murder probe uncovers a web of unimaginable corruption. With great reluctance, she becomes part of a team in a race to stop more artists from being murdered.#2 The Dante Connection Despite her initial disbelief, Doctor Genevieve Lenard discovers that she is the key that connects stolen works of art, ciphers and sinister threats. Little does she know that she's about to embark on a journey through not one, but two twisted minds to discover the true target of their mysterious messages. It will take all her personal strength and knowledge as a nonverbal communications expert to overcome fears that could cost not only her life, but the lives of many others.#3 The Braque ConnectionDrugged and kidnapped, Doctor Genevieve wakes up to find that a psychopath has been framing one of her team members for senseless acts of violence. Something has triggered his unpredictable behaviour, something that might result in many more deaths, including those she cares for.

Go Team Venture!: The Art and Making of the Venture Bros.


Ken Plume - 2014
    and includes a foreword by Patton Oswalt! Ken Plume sits down with series creators Jackson Publick and Doc Hammer to have a conversation about the creation of every single episode through season six and much more. From the earliest sketches of Hank and Dean scribbled in a notebook, pitching the series to Cartoon Network's Adult Swim, learning the ins and outs of animation, character designs for each season, storyboards, painted backgrounds, behind-the-scenes recollections of how the show came together, it's all here.Features behind-the-scenes info and art covering every episode of all six seasons.Written by Venture Bros. creators Jackson Publik and Doc Hammer, with an introduction by Patton Oswalt.An all-encompassing look at the characters, art, history and influences of the beloved series.Never before seen Venture Bros. artwork!

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

Steampunk Soldiers: Uniforms & Weapons from the Age of Steam


Philip Smith - 2014
    In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered.

~ The sky of the longing for memories ~ The Art of Makoto Shinkai


Makoto Shinkai - 2008
    This book also features a section on how the art was created and comments as to why they did what the director did. This 176 pages book is no disappoint for any Makoto Shinkai fan.176 pages. Japanese text. Softcover with Dust Jacket. Landscape Format. Printed in Japan.

The Big Book of Dumb White Husband


Benjamin Wallace - 2012
    He's confronted the HOA. He's even taken on Santa himself. He doesn't usually win. These are the tales of the Dumb White Husband and they are all available here in this collected edition.This handsome volume includes:Dumb White Husband vs. the Grocery Store - John would rather sit and watch the game, but his wife needs some things at the store. Can he complete the list and get back in time to see the end of the game?Dumb White Husband vs. Halloween - Every Halloween, Chris has the scariest house on the block and gives out the best candy. But, this year, someone is showing him up and he'll stop at nothing to find out who.Dumb White Husband vs. Santa - Erik has planned the perfect Christmas for his family. The plan is foolproof, bulletproof and flame retardant. Nothing can undo the hours of planning and preparation. Nothing except maybe odd-shaped packages, ill-timed fruitcakes or an errant neighborhood Santa Claus.Dumb White Husband vs. the Tooth Fairy - Erik always has a plan and he's sure he would have figured out the whole Tooth Fairy thing eventually. But, when his three-year-old son takes a frisbee to the mouth, he's forced to speed things up. Between neighborhood kids with big mouths and unhelpful dentists he's going to need to improvise. Will he bend to the pressure of inflation? Will he get caught in the act? And, what do you do with those teeth anyway?Dumb White Husband for President (A novella) - There comes a time in every man's life when he must stand for the things he believes in. John doesn't believe in bagging his grass. So, when a new allergy-prone neighbor gets the HOA to require it, there's only one thing he can do - run for President of The Creeks of Sage Valley Phase II.John, Chris and Erik put aside most of their differences to run a campaign that they hope will see John elected as President and end the meddling of the rule-loving new kid on the block. Will they succeed? It's doubtful.

Drawings of Mucha


Alphonse Mucha - 1978
    Mucha is most famous for his Sarah Bernhardt posters and his magnificent decorative panels such as "The Seasons," works that continue to grow in popularity, despite the indifferent quality of most modern reproductions. To graphic artists and commercial designers, Mucha is praised for the innovative stylebooks that pioneered the use of Art Nouveau in commercial packaging, design, and ornament. But the primary element in all of Mucha's artistic endeavors — his evocative, highly original draftsmanship — has never been adequately surveyed.This collection of 70 high-quality illustrations — six in black-and-white and nine in full color — offers the first and only comprehensive survey of Mucha's drawings, and as such, provides a unique insight into the aesthetic qualities that were fundamental to all of the artist's work. Reproduced directly from his original drawings, these works span Mucha's entire career and include sketches for his famous book and magazine illustrations, preliminary sketches for paintings, advertising and packaging art, studies for stylebooks, etc. Famous examples include "The Seasons," full-color drawings for the complete set, plus a preliminary charcoal sketch for "Autumn"; St. Louis World's Fair poster, full-color lithograph and preliminary pencil sketch; Sarah Bernhardt, four works in India ink, pencil, etc.; and "Documents décoratifs" and "Figures décoratives," studies from Mucha's two innovative stylebooks.Naturally, many of these drawing are interesting because they reveal the initial thoughts for famous works but most basically these drawings show that Mucha's draftsmanship — highly admired, even by the cantankerous Whistler — was the brilliant underpinning of his entire craft.

The Stories of Ibis


Hiroshi Yamamoto - 2006
    She tells him seven stories of human/android interaction in order to reveal the secret behind humanity's fall. The story takes place centuries in the future, where the diminished populations of humans live uncultured lives in their own colonies. They resent the androids, who have built themselves a stable and cultural society. In this brutal time, our main character travels from colony to colony as a “storyteller,” one that speaks of the stories of the past. One day, he is abducted by Ibis, an android in the form of a young girl, and told of the stories created by humans in the ancient past.The stories that Ibis speaks of are the 7 novels about the events surrounding the announcements of the development of artificial intelligence (AI) in the 20th to 21st centuries. At a glance, these stories do not appear to have any sort of connection, but what is the true meaning behind them? What are Ibis' real intentions?